Sigstuff question: I was considering, for a Kangaskhan, a variant on Super Fang that runs off how much damage the target has dealt instead of how much health the target has left. Do you think dealing 1/4 of the damage the target has dealt is reasonable, or should it be tweaked up or down a bit?
(I went back into all the completed battles I've reffed, and out of the 18 Pokemon involved most of them dealt much less than 100% damage over the course of the battle and all but one dealt less than 120%, 1/4 of which is 30%, which I think is reasonable since it's well within a standard damage cap. The only exception was Melia the Eevee in Faorzia vs VM, who had a bunch of shenanigans with Super Fang and Trump Card that ended up with her dealing 173% damage, but I think that's very much an outlier and doesn't so much need to be considered in terms of balancing a Super Fang-esque move.)
I was gonna just post it in the Signature Booking Office, but thought I'd better get your unformal advice before I go in and formally submit it :)
(I went back into all the completed battles I've reffed, and out of the 18 Pokemon involved most of them dealt much less than 100% damage over the course of the battle and all but one dealt less than 120%, 1/4 of which is 30%, which I think is reasonable since it's well within a standard damage cap. The only exception was Melia the Eevee in Faorzia vs VM, who had a bunch of shenanigans with Super Fang and Trump Card that ended up with her dealing 173% damage, but I think that's very much an outlier and doesn't so much need to be considered in terms of balancing a Super Fang-esque move.)
I was gonna just post it in the Signature Booking Office, but thought I'd better get your unformal advice before I go in and formally submit it :)