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I assume switching moves like U-Turn, Baton Pass and Volt Switch are banned in set matches?
I assume switching moves like U-Turn, Baton Pass and Volt Switch are banned in set matches?
They work as they usually do.I assume switching moves like U-Turn, Baton Pass and Volt Switch are banned in set matches?
Specifically, the number of battles a referee completes--that is, closes with the distribution of prizes to the battlers--is what can be put towards earning this reward.
Therefore, in a 3vs3 match where the loser sent out all three pokémon but the winner only had to use two, the winner would get $24; the referee, $15; and the loser, $6. In a 2vs2 double battle, the winner would receive $16; the referee, $10; and the loser, $4.
Hmm, well, there are several pokémon that can learn both. I omitted them from the lists I gave because in those cases the data getting switched has no consequences in ASB. This is the list I took my info from, so if Serebii says a pokémon other than one of the ones on both lists learns each attack, yeah, problem; otherwise it's fine.Just fyi, though, Marriland and Legendary Pokémon also appear to have gotten magic coat and role play right. Serebii, on the other hand, is listing a bunch of things as learning both magic coat and role play when they should only get one or the other, so ><;
And cool! Updated metronome generator. One thing: according to Bulbapedia and Ultimate Pokémon Center, metronome can't call the Gen V event-only legendary signature moves (stuff like secret sword, freeze shock, etc.); those aren't in the list of moves not called by "true metronome", though, and I just rolled v-create in a test. I know veekun and Psypoke don't say anything about them, and I'm assuming you got the list of uncallable moves from veekun, but I'm not sure which is correct. I would tend to side with Ultimate Pokémon Center in a case like this, but I dunno.
Yeah.You mean that the loser would get $6, right?