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Because it's now Soak.There is no description for Waterlog.
Fusion Bolt is listed as a special move when it's in fact physical and, although it's not a contact move, the animation clearly depicts ramming.
This suggests that fast Pokémon can also use it to great effect against slow Pokémon; is that intended?Gyro Ball - Varies Steel 100%
[...]
The user creates a spinning ball of metal and bowls it at the opponent's legs, attempting to knock them off their feet. Slower foes will typically be able to step mostly out of the way before the attack can reach them, but quick, impetuous pokémon that dash in for an attack may be completely tossed off their feet. The base power of this attack is equal to the absolute value of the difference in base speeds between the user and the target opponent, up to 150 base power.
EDIT2: Also it doesn't really make sense as a contact move if it uses a projectile ball!
Yeah, but they won't e.g. trigger Rough Skin. The user doesn't make contact with the target.Moves that involve throwing things at the opponent are physical. See Bone Rush, Bonemerang, etc.
Fixed.Fusion Bolt is listed as a special move when it's in fact physical and, although it's not a contact move, the animation clearly depicts ramming.
Fixed. Probably I had gyro ball down incorrectly as a projectile move before, and when I changed it to contact I just didn't touch the actual description.This suggests that fast Pokémon can also use it to great effect against slow Pokémon; is that intended?
Also this description doesn't really make much sense to me. The games' description and the anime's depiction of the move both involve the user itself spinning into the opponent. Most of the Pokémon that learn it are pretty round to begin with, or are good at curling up into a ball, or have a shell to retreat into, or are often depicted being able to spin quickly (Hitmontop, Baltoy, Starmie). I think the idea is that slower Pokémon gain momentum in a more controlled manner (and faster targets get tripped up more easily, as it already describes.)
EDIT2: Also it doesn't really make sense as a contact move if it uses a projectile ball!
Yes. Done.hypnosis should be 60% again, no?
I don't think so. What it sounds like you want is pretty much exactly the classic fly + seismic toss combination Ash's charizard used. With sky drop, you would first drop the opponent... and then you'd have to fly down, grab them again, and hurl them into the ground. If you wanted a "drop, then pursue and slam into the ground" kind of attack, something like slam (appropriately enough), mega kick, etc. would work better.Could you combine Sky Drop and Seismic toss, like, drop them, and before they hit the gorund, slam them into it?
Yes, some stat boosts/gains fade with time, like the speed burst from agility or the blindness from flash or sand attack. Typically stat boosts/drops associated with physical changes to the pokémon's body, like those associated with shell break, won't fade.Do stat-ups gradually decrease with some moves, or are they relatively permanent?
Telekinesis just lifts a pokémon up and dangles it in the air, so it doesn't dispel ghosts. I've also now added the ground immunity side-effect of the attack that I managed to miss earlier.What would happen if Telekinesis is used on a ghost possessing some other pokemon? Telekinesis seems to act relatively similar to Odor Sleuth and Foresight, but I'm not too sure...