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Is "Recover to exactly 41% health" a valid command? Can you actually hold back on Recover, let alone with a specific target health percentage?
Does the flinch bonus added by King's Rock count as a secondary effect to a move, for the purposes of Serene Grace?
You mean, if a pokémon has intimidate, then changes it to another ability, does the reduction stay? If so, yes.If an Intimidate Pokémon loses that ability while they're still looking intimidating to their opponent, does the 1- Attack stay?
For reference, in the case in point, Intimidate is being replaced with Pressure.
If the pokémon shows itself to be duplicitous, yes, the effectiveness of fake tears will decrease with time.Do pokemon tend to "snap out" of fake tears if used repeatedly, like one would become resistant to numerous usages of taunt or encore? What about if the original target is given reason to believe that the one who used fake tears isn't quite so pathetic? (Such as, you know, by inflicting massive damage on the one they cried to.)
EDIT: Can the move mirror coat be directed to a pokemon other than the one that inflicted the damage?
Say there are three pokemon. A attacks B specially; can B use mirror coat aimed at C?
Skylark's spot on in response to your first question. Counter is affected by immunities only.Is "Recover to exactly 41% health" a valid command? Can you actually hold back on Recover, let alone with a specific target health percentage?
Also, is Counter's damage affected by type matchups other than immunities?
No.Does the flinch bonus added by King's Rock count as a secondary effect to a move, for the purposes of Serene Grace?
Doubled BP happens first.If a Guts Pokemon has their ability activated and they use Facade, does Facade's doubled BP come into account first, or the boost from Guts?
But buzz can be spread. You can try to split a multi-hit move between targets, but you'll probably lose a couple of the hits (they'll just go flying off into space) as the pokémon can't stop the attack and probably won't be able to retarget fast enough to ensure that all of the barrage was centered on a pokémon. Definite-numbered multi-hit moves, same deal.Can Bug Buzz be spread out to damage multiple opponents?
Can a multi-hit move such as Barrage, Rock Blast, etc. be commanded to be split between two or more opponents (i.e. "use Double Kick, first on Poochyena then on Zigzagoon")? What about definite numbered multi-hit moves such as Dual Chop, Double Kick, Triple Kick, Double Hit, Bonemerang, Twineedle, etc.?
When using Ominous Wind in a multiple opponent aerial battle (what no not the Battle for Asber what are you talking about), how would the targeting work? Would it hit everyone ever on the field, or could it be directed?
I'm not sure how adjacent works when everyone's flying around like ever :/
Also would Tailwinds stack? In-game I know they don't, but it would make sense for multiple gusts of wind from the back creating an even stronger tailwind.
Nothing; the attack fails.What happens when a pokemon uses Substitute and they already have an unbroken substitute out?
Yes.the the effects of multiple bad dreams stack?
No; a pokémon with bad dreams is immune to its own ability (but not the bad dreams abilities of any other pokémon on the field).If a Pokemon with Bad Dreams went to sleep, would it take damage?
Sure, I guess, but it would only work if they were all aimed at the same target(s).Could multiple pokemon use ominous wind at once to create an ominous whirlwind or something like that?
Could multiple pokemon use ominous wind at once to create an ominous whirlwind or something like that?