Murkrow
Says "also" and "or something" a lot
- Pronoun
- he
You wake up one day and you look in the mirror only to find you're Shigeru Miyamoto. You might be retiring soon so Nintendo are giving you an unlimited budget to keep you a bit longer and get some games out of it. It doesn't even have to be child-friendly because you find out that they secretly own other, more "mature" game developers, so something like Duke Nukem isn't out of the question.
What games do you make?
You can go into as much or little detail as you want, you can describe a storyline, or just the gameplay, or something completely different.
I often think up ideas for games when I'm trying to get to sleep/am in the shower.
What games do you make?
You can go into as much or little detail as you want, you can describe a storyline, or just the gameplay, or something completely different.
I often think up ideas for games when I'm trying to get to sleep/am in the shower.
Something like Prison Architect (which I haven't played so maybe it isn't at all) except it's a school rather than a prison. There are two parts to the game, build and play. In build you build and you can only go into this mode when the school is closed. During play you can't see anything that goes on in the school unless there's a teacher or security camera there, so you can't see if there are any truants or smoking going on. The game will work out what areas are seen the least by the teachers and make bad students gather there. You can't control the other teachers, just the headteacher, though you can see all of the teachers' lines of sight. You can set the teachers' patrols for when they're not teaching during build mode, though.
There will be other things to keep an eye on, such as student, teacher and parent approval. You can't have too many security cameras without the parents being worried, and you can't have rubbish sports equipment without the students being unhappy.
You start out with a set amount of money so you have to decide if you want a small school with astroturf and security robots or a large school where attendance is taken by book rather than a computer system, and you have traffic cones as goalposts rather than actual goalposts.
Maybe before you start you could choose whether it's a private school or not, with both options having its advantages and disadvantages, and their own playstyles.
And unrealistically, maybe have the computer work out "stories" among the students. Have cliques of friends and have some people avoid each other. Have that feature from roller-coaster tycoon that lets you see everything a certain NPC does (though only if it's their grades or they're in sight, otherwise it ruins the purpose of the game). Some students would be away for days at a time and you have to consider if they're really sick of if they're just faking it, maybe look at their grades or past behaviour for clues.
There will be other things to keep an eye on, such as student, teacher and parent approval. You can't have too many security cameras without the parents being worried, and you can't have rubbish sports equipment without the students being unhappy.
You start out with a set amount of money so you have to decide if you want a small school with astroturf and security robots or a large school where attendance is taken by book rather than a computer system, and you have traffic cones as goalposts rather than actual goalposts.
Maybe before you start you could choose whether it's a private school or not, with both options having its advantages and disadvantages, and their own playstyles.
And unrealistically, maybe have the computer work out "stories" among the students. Have cliques of friends and have some people avoid each other. Have that feature from roller-coaster tycoon that lets you see everything a certain NPC does (though only if it's their grades or they're in sight, otherwise it ruins the purpose of the game). Some students would be away for days at a time and you have to consider if they're really sick of if they're just faking it, maybe look at their grades or past behaviour for clues.
A Metroid game that, while designed to played in a linear order, allows you to skip a lot of the game if you really want. Locations unlock as soon as they're relevant to the story but have a minigame (but not an annoying bad one) that lets you unlock them earlier in a pre-determined way. That way the game would lend itself to speed runs pretty well. Have you be able to fight the final boss right away but have the fight be considerably easier or the path to the boss be shorter depending on what parts of the game you already completed.
There would be a plot but no cutscenes, just those scenes where there are characters talking and doing scripted things but you're still free to do whatever you want, even walk away from them. That way first-time players would know what's going on and get a better idea of where to go next, but people who have already played or just like exploring can take it at their own pace. Have Samus be a silent protagonist, though.
There would be a plot but no cutscenes, just those scenes where there are characters talking and doing scripted things but you're still free to do whatever you want, even walk away from them. That way first-time players would know what's going on and get a better idea of where to go next, but people who have already played or just like exploring can take it at their own pace. Have Samus be a silent protagonist, though.