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Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
tbqh i think that joat is a bit, uh, too underpowered for a badge action? this is an 18 slots setup, each person seems to hand out [1–3] badges upon death… most people will never get hold of a single badge throughout the entire gamebut joat just... doesn't make sense to be free. you already have the badge system, make every action cost one badge then.
also maintaining that this is not something to FoS negrek over, we just have no way of knowing and from my own role i really just don't think it's impossible or even necessarily improbable that the badge cost checks outbut joat just... doesn't make sense to be free. you already have the badge system, make every action cost one badge then.
i was assuming they do hand out badges, but in reality i have no cluegeneral q for the crowd, are we assuming 3p doesn't give out any badges then?
i’m with bruh in this onealso maintaining that this is not something to FoS negrek over, we just have no way of knowing and from my own role i really just don't think it's impossible or even necessarily improbable that the badge cost checks outbut joat just... doesn't make sense to be free. you already have the badge system, make every action cost one badge then.
i… don’t think lynching trigger-happy gunners is a good strategyassume negrek is a vig
either we have few to no leads, or we lynch a trigger happy gunner
what?assume negrek is a vig
either we have few to no leads, or we lynch a trigger happy gunner
samei was assuming they do hand out badges, but in reality i have no cluegeneral q for the crowd, are we assuming 3p doesn't give out any badges then?
this was another reason we were especially :/ at tofu (though, even without that theory, the read would remain) and also was why hydreigon was listed as a null/scumlean (they posted something that implied they didn't give out badges, but i think it's also possible that microreading their post was a bit of a stretch anyway.) just something in the back of our mindftr skylar and i mentioned having a badge theory at some point earlier on
the theory was that mafia doesn't hand out badges because they'd be incentivized to just keep badges within their own faction
-m
why the thinking react tbhftr skylar and i mentioned having a badge theory at some point earlier on
the theory was that mafia doesn't hand out badges because they'd be incentivized to just keep badges within their own faction
-m
same reason as myumawhy the thinking react tbhftr skylar and i mentioned having a badge theory at some point earlier on
the theory was that mafia doesn't hand out badges because they'd be incentivized to just keep badges within their own faction
-m
i was theorizing that maybe they only give out 1 badge each and have to decide whose badge power is most useful, but this could make sense toothe theory was that mafia doesn't hand out badges because they'd be incentivized to just keep badges within their own faction
ah, this is different from (but compatible with) my badge theory that I think I mentioned around the same timeftr skylar and i mentioned having a badge theory at some point earlier on
the theory was that mafia doesn't hand out badges because they'd be incentivized to just keep badges within their own faction
-m
they could also be prohibited from giving the badges to ingroupsi was theorizing that maybe they only give out 1 badge each and have to decide whose badge power is most useful, but this could make sense toothe theory was that mafia doesn't hand out badges because they'd be incentivized to just keep badges within their own faction
but then they'd be obligated to help town?they could also be prohibited from giving the badges to ingroups
this would imply the existence of outgroups tbhbut then they'd be obligated to help town?they could also be prohibited from giving the badges to ingroups
-m
to expand on this a bit, if we look at this from the bird's eye view of the game design, the badge mechanic is interesting because you're basically empowering other players based on trust. however, this doesn't really work with the mafia—due to their information advantage, they'd essentially just be receiving a free buff with each death they experience, which seems a bit strange/unbalanced. it seems more likely to us that mafia can't give each other badges, but that they do have powerful abilities that are activated if they manage to dupe town into giving them some. like, obviously there's no way of knowing this for sure, but it does just sort of seem to Make Sense from that game design perspective?ftr skylar and i mentioned having a badge theory at some point earlier on
the theory was that mafia doesn't hand out badges because they'd be incentivized to just keep badges within their own faction
-m