Luxcario
'Humans are interesting.'
- Pronoun
- he
Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.
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I disagree. I think this is probably something that varies a lot from person to person, but I find that the best stories are the ones you write when you're not actively trying to tell a message. I like to just sit down and write for the sake of it, and see what comes out. I'm not saying you can't plan ahead when writing; it's just that, personally, I don't like going all "I'm going to write a story about how love never dies", because then it ends up being too artificial and unsubtle; I prefer writing first, then figuring out what it means, then tweaking it to reinforce that theme and make it more coherent. You discover a lot about a story in the process of writing it, and you often end up with something completely different from what you started with, so in that sense, "planning" is somewhat... futile.Don't just try to write a story. It doesn't work. Stories for stories' sake are bullshit. What message do you want your story to convey? It doesn't have to be a radical political message, it can be something as simple as "love never dies", but you need a message. All good stories have at least one message to send and the story is then constructed around the messages it wants to convey. Messages often lead to inspiration, I find.
I play video games to inspire me. Y'know, RPGs, to learn how to make decent characters.
The primary function of storytelling is entertainment. A message without entertainment becomes just as Music Dragon described: artificial and unsubtle. Not to mention boring and incapable of captivating, and these aspects tend to prevent the message from coming across. As such, the message is complementary to a story, not essential. That said, if you can spawn an interesting idea from a message, it's not at all bad; it's just that it's not enough by itself, and it's not something everyone can and/or enjoys doing.Don't just try to write a story. It doesn't work. Stories for stories' sake are bullshit. What message do you want your story to convey? It doesn't have to be a radical political message, it can be something as simple as "love never dies", but you need a message. All good stories have at least one message to send and the story is then constructed around the messages it wants to convey. Messages often lead to inspiration, I find.
I disagree. I think this is probably something that varies a lot from person to person, but I find that the best stories are the ones you write when you're not actively trying to tell a message. I like to just sit down and write for the sake of it, and see what comes out. I'm not saying you can't plan ahead when writing; it's just that, personally, I don't like going all "I'm going to write a story about how love never dies", because then it ends up being too artificial and unsubtle; I prefer writing first, then figuring out what it means, then tweaking it to reinforce that theme and make it more coherent. You discover a lot about a story in the process of writing it, and you often end up with something completely different from what you started with, so in that sense, "planning" is somewhat... futile.
The primary function of storytelling is entertainment. A message without entertainment becomes just as Music Dragon described: artificial and unsubtle. Not to mention boring and incapable of captivating, and these aspects tend to prevent the message from coming across. As such, the message is complementary to a story, not essential. That said, if you can spawn an interesting idea from a message, it's not at all bad; it's just that it's not enough by itself, and it's not something everyone can and/or enjoys doing.
Inspiration comes to each writer differently.
That said, being highly involved in writing is helpful in that aspect. It's been suggested before, but, I'll restate: writing and reading tends to yield good results. Both are activities of creativity -- either coming from oneself, or receiving it from outside -- and have good chances of leading to inspiration. Or even hinting at a more decisive means, if there is one.
What I meant was that a good idea takes time to develop, and you cant force ideas or they wont turn out good.
Don't just try to write a story. It doesn't work. Stories for stories' sake are bullshit.
TES said:What message do you want your story to convey? It doesn't have to be a radical political message, it can be something as simple as "love never dies", but you need a message. All good stories have at least one message to send and the story is then constructed around the messages it wants to convey. Messages often lead to inspiration, I find.
Orson Scott Card said:There's always moral instruction whether the writer inserts it deliberately or not. The least effective moral instruction in fiction is that which is consciously inserted. Partly because it won't reflect the storyteller's true beliefs, it will only reflect what he BELIEVES he believes, or what he thinks he should believe or what he's been persuaded of.
But when you write without deliberately expressing moral teachings, the morals that show up are the ones you actually live by. The beliefs that you don't even think to question, that you don't even notice-- those will show up. And that tells much more truth about what you believe than your deliberate moral machinations.
Type-Moon Wiki said:Kanshou and Bakuya: Gan Jiang and Mo Ye (干将(かんしょう)・莫耶(ばくや), ?) are "married" twin swords representing yin and yang encountered by Archer at some point during his lifetime and added to the numerous weapons recorded and stored in Unlimited Blade Works. They are his favored weapons to project, having become his symbols after wielding them all his life. He and Emiya Shirou find the craftsmanship of the blades, rather than what they represent, to be extremely captivating and beautiful, and the swords suit their natural style of fighting. Despite not having a wielder in the legends, they are still Noble Phantasms crafted by the blacksmith Gān Jiàng, whose wife, Mò Yé, gave her life in order to melt the metal used to create the swords during the Spring and Autumn Period. They were crafted more for the sake of crafting, as if questioning the meaning of the swordsmith, than for any real idea behind their creation. They were created without vanity, and lack a sense of purpose found in other swords. They contain no fighting spirit to defeat others or competitive spirit to beat other weapons, and they contain neither the desire to be famous nor the faith to accomplish great deeds.