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and by my ~cursory google~ i think mafia would be less interested in figuring this out since cult recruiters tend to die when they recruit mafiai am currently struggling to not side-eye anyone saying that we shouldn't be putting any brainpower into cultspec tbh, i think if true it's definitionally anti-town
-m
yeah, that’s how cult normally operates in ToS from what i remember, although they are labeled vampires in that gameand by my ~cursory google~ i think mafia would be less interested in figuring this out since cult recruiters tend to die when they recruit mafiai am currently struggling to not side-eye anyone saying that we shouldn't be putting any brainpower into cultspec tbh, i think if true it's definitionally anti-town
-m
I always thought it was the other way around, that mafia die when they get recruitedand by my ~cursory google~ i think mafia would be less interested in figuring this out since cult recruiters tend to die when they recruit mafia
I'm strongly of the opinion that it's a large if tbqhi am currently struggling to not side-eye anyone saying that we shouldn't be putting any brainpower into cultspec tbh, i think if true it's definitionally anti-town
-m
how so? town doesn't have to eliminate the cult to win, it just has to prevent it from reaching majority in order to not lose. it would be weird if the cult was in the town wincon imo.so actually maybe not being mentioned in the town wincon is an argument for a cult not existing
yeah, that’s how cult normally operates in ToS from what i remember, although they are labeled vampires in that game
round 1. fight!I always thought it was the other way around, that mafia die when they get recruited
maybe that's just ToS speaking
agree with youI'm strongly of the opinion that it's a large if tbqh
who scumagree with youI'm strongly of the opinion that it's a large if tbqh
but idk what else there is to talk about right now
-m
how come?RNP is my top town rn
because in that situation, the cult's wincon wouldn't just be "reach majority", it would be "reach majority before the town eliminate the mafia", which is... kinda arbitrary, and also allows the cult to be harmed by bad play from the mafiahow so? town doesn't have to eliminate the cult to win, it just has to prevent it from reaching majority in order to not lose. it would be weird if the cult was in the town wincon imo.so actually maybe not being mentioned in the town wincon is an argument for a cult not existing
well I messed up something mechanically that makes it slightly weakerhow come?RNP is my top town rn
i think trebek is mine tbh.
i might not be following, but doesn't town just simply ... win when all mafia are down?I may be overthinking this but I don't see how it makes sense (in mafia games in general, not just this one) for town to win when not all antitown factions have been eliminated
maybe i’m wrong tbhtbh i always tried to avoid playing in setups with vampiresyeah, that’s how cult normally operates in ToS from what i remember, although they are labeled vampires in that gameround 1. fight!I always thought it was the other way around, that mafia die when they get recruited
maybe that's just ToS speaking
-m
i think what koko is saying is that “win when all mafia are eliminated” doesn’t capture the full scope of what town needs to do if there is also a cult that can win before all mafia are eliminatedi might not be following, but doesn't town just simply ... win when all mafia are down?I may be overthinking this but I don't see how it makes sense (in mafia games in general, not just this one) for town to win when not all antitown factions have been eliminated
-m
same but occasionally they crop up in all anymaybe i’m wrong tbhtbh i always tried to avoid playing in setups with vampires
i mean, that just comes down to "achieve your win condition before the game ends," which i think is implicit for every possible win condition.because in that situation, the cult's wincon wouldn't just be "reach majority", it would be "reach majority before the town eliminate the mafia", which is... kinda arbitrary, and also allows the cult to be harmed by bad play from the mafia
I may be overthinking this but I don't see how it makes sense (in mafia games in general, not just this one) for town to win when not all antitown factions have been eliminated
inb4 "you always overthink things"I may be overthinking this
yes, this, and also it's unfair on the cult if poor play from the mafia harms their chance of winning (by reducing the amount of time they have in which to reach a majority)i think what koko is saying is that “win when all mafia are eliminated” doesn’t capture the full scope of what town needs to do if there is also a cult that can win before all mafia are eliminatedi might not be following, but doesn't town just simply ... win when all mafia are down?I may be overthinking this but I don't see how it makes sense (in mafia games in general, not just this one) for town to win when not all antitown factions have been eliminated
-m