Still loves Joltik, though!
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Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
yeah! that impressed me as wellalso fascinating that there was already a role cop picked out. like rnp could have picked any other 2 things but apparently it was a bona fide role cop choice already there for the AI to tunnel on
yeah. personally I thought you were doing very well at evading suspicion (even if it was unintentional!) and was rooting for you... but then RNP got his unfortunate lucky investigation on you and the writing was kind of on the wall. :( if not for that I think you would have gotten very close to victory! but it is a shame you didn't get to play on a team as you'd hoped. sorry about that.I would have picked town but I didn't have the option >:/
I figured there was no way a game where people pick their alignments could be anything resembling balanced and instead the point of the game would just be shenanigans, on which it delivered. Unfortunately I reluctantly picked mafia over the two third parties in the hope that then at least I'd get to have a partner, only to be the only Diamond Clanner, and also didn't really get to do anything and also genuinely forgot about the game for most of the first day and then had a very busy day and wasn't even home in time to catch up before EoD on the second. Need to play another game on here soon to make up for it.
blood cult sacrifice! blood cult sacrifice!"hello herbe this is your partner. your wincon is to kill him. his wincon is for you to kill him."
the latter! I think I did say that on the signup thread, in fact, though it might not have been obvious enough. There were initially 27 rolecards, and I picked three for each player completely at randomI have a question! were the sets of 3 roles to pick from curated or randomly generated?
"the illusion of choice" meme but all the options lead to "play survivor"--the latter! I think I did say that on the signup thread, in fact, though it might not have been obvious enough. There were initially 27 rolecards, and I picked three for each player completely at random
by a bizarre quirk of RNG, the 3 rolecards that didn't get assigned to anyone were the three Miss Fortunes, who were all self-aligned doctors with the wincon "you win if any Miss Fortune is alive at the end of the game". if mewt had been playing after all then I guess they would have all gone to the final signup, Butterfree... perhaps she got off lightly in her quest to avoid self-alignment
boring as in the outcome not the game you did great qenyawow
sorry, what?yeah... I was worried the vote thievery would end up being too far over the top (since I originally wrote it expecting you to be working alone, Herbe) but it didn't actually end up affecting anything. in fact I think the two of you actually ended up underpowered compared to the Pearl Clan
the conspiracy didn't help them at all (actually it was more of a hindrance since it was straightforward to narrow down who had it) and the vote thievery didn't end up getting used, so really all they had going for them was a roleblock+poisoning which had to be carried out on the same person. pretty in line with other 2-person factions imo?herbe had 3 power roles and jack had 1-2, right. are we looking at the same rolecards
yeah, it's tricky. to some extent I think it may be unavoidable - if you have at least three distinct wincons, then it's inherently possible for one of them to become unachievable before the other two have been decided. but at the very least I think a good principle to follow would be that the less informed a faction is, the more members it should get. if I were actually trying to design a normal game, even with two scum factions I would be aiming for around two-thirds townies.if absolutely nothing else, I suppose the lesson to be taken away here for people aiming to design a mafia game (like, entirely on purpose) is this: don't let multiball mafia turn into the kingmaker scenario of the year for town- if/when I go there next I'll have to think of how to get town invested in swinging at one side or the other at a given time instead of just "everyone has to beat everyone else; you're the only ones who go into this without privileged knowledge".
I don't think the "Macho" modifier usually prevents killing night actions from being blocked or redirected, it just renders things like doctors and bodyguards ineffective...wait. if herbe "cannot be protected from effects that would kill you" wouldn't I be able to just kill herbe since the roleblock couldn't protect them.