Adaman & Leafeon -
Mafia Cult Conspiracy Generator
"It’s a miracle you showed up on time, oh mighty leader of the Pearl Clan. I worried you’d get lost in the pointlessly vast space you’re so fond of and never show up."
As the leader of the Diamond Clan, you are known as a wise and fair arbiter, even to those you disagree with. But rumour has it that under that surface lies a simmering resentment for the heretics of the Pearl Clan, and that you would stop at nothing to conspire against them... Or maybe it's all in their heads.
While you are alive, at the beginning of each day phase, a random living player will be selected, and all other living players will be privately informed that they are conspiring against that player. If you are selected, instead only you will be informed that there is no conspiracy that day.
During the day, all living players may vote on whether or not they believe there is a conspiracy, in addition to the ordinary elimination poll. If there is a conspiracy and the target of the conspiracy correctly identifies this, they will be granted 1 extra elimination vote during the next day phase. If there is not a conspiracy and a majority of living players correctly identify this, then each player who guessed correctly will be granted 1 extra elimination vote during the next day phase. You do not have a conspiracy vote (although you may pretend that you do and it will be included in vote totals).
If nobody gains an extra vote as a result of this minigame, you may target a player during the following night. That player dies.
This role PM, excluding your alignment and identity, will be published to the thread at the beginning of each day you are alive to clarify these mechanics.
You are aligned with the Diamond Clan
, and may comm- hmm? What's this? Some kind of powerful force is twisting reality...!
You are now self-aligned
. You win if Herbe wins. You may communicate privately with Herbe.
During Day 1, you may pick a second character from among the 8 rejected characters in the main thread. You gain the abilities (but not the alignment) of that character at the beginning of Night 1, in addition to your existing abilities. (You can still only use one action each night.)