allitersonance
Banned
Re: Pokémon Registration Office
Links are irrelevant. It's possible to quote a dex entry or something - that's standard procedure, really - but you should be able to support the move on the text you write alone. While I can see something that vaguely resembles an attempt to address what I said, it's really not sufficient; the only advice I can give is to look around at other signature moves and figure out what a good signature move description looks likeor pay someone to write it for you. It doesn't have to be the pinnacle of writing (or we'd all have to bribe Negrek with candy) - something like
has a description sufficient for its effect. Though in your case I'd want more emphasis on how it works, because while it's known psychic energy messes with minds a lot, fire usually doesn't inflict a magic buffed up leech seed on the target.
Fixed, and added a link to Litwick.
[Honeycomb] Litwick (Female) <Flash Fire>
Signature Move: Living Fire
Wild Litwick are known to steal the life of ponies and Pokemon it crosses paths with. Even after capture, Honeycomb still wanted to use this power. Her trainer helped her develop an attack that could suck the life away from her opponent; Fire energy allows the attack to travel through the air, and Ghost energy removes life force. Honeycomb still isn't ready for such a powerful attack, and takes massive amounts of recoil every time the attack is used.
Effects: Honeycomb releases an enormous spurt of fire from her candle and shoots it at the enemy. This does 30% damage to Honeycomb in the process. If the fire hits an enemy, that enemy takes 10% damage, a guaranteed burn. For the rest of the round, all of Honeycomb's attacks against that opponent heal half the damage dealt to Honeycomb.
Fire / Special/ Base Damage 10% / Accuracy 75% / Target: One Pokemon / Energy: 35 / Duration: Heath Restoring lasts until the end of the round
Usage Gap: 3 rounds.
You seem to have missed this bit. Also about half the rest of that post. If you remove the bit with the higher accuracy inferno entirely you might be able to work with the rest. Like I said, since the primary effect is presumably converting every future damaging move into an indirect healing move for a period, that should be the only effect. There are some instances where you can get away with "so the move does this thing but just so happens to also cause a bit of damage lol" but this is not one of them.Second, you've still got a guaranteed burn chance. When I pointed that out, I didn't mean "keep this", I meant "this is part of the problem", in case it wasn't clear. Note that 10% base damage and guaranteed burn is essentially what the move inferno does, and inferno has to deal with 50% accuracy, so that in itself is overpowered. 50-75 power is probably closer to what a first stage 'mon can get with a secondary effect, and burn chance 10-20% if you don't have an overpowered secondary effect.
Links are irrelevant. It's possible to quote a dex entry or something - that's standard procedure, really - but you should be able to support the move on the text you write alone. While I can see something that vaguely resembles an attempt to address what I said, it's really not sufficient; the only advice I can give is to look around at other signature moves and figure out what a good signature move description looks like
(colours: approved)[Marva] Elgyem (Female) <Synchronize>
Signature Move: Neuralyzer
Elgyem's evolutionary family is known to be able to modify the memories of people and Pokemon at will, to remove any recollection of having seen this elusive species. Marva, however, has thought of a much better application of this ability when in battle - wipe the foe's mind temporarily of the memory of past battles, making them fight as if they had never battled at all before.
To do this, she uses her psychic power to compel the foe to look at her hand, which then unleashes a pulse of cyan light, wiping the foe's memories for a short time. The target must be able to see her, and as such a blind Pokemon will not be effected.
Type: Psychic / Non-Damaging / Accuracy: 95% / Target: One Pokemon / Energy: 6% / Duration: One action for use, effects last 3 rounds.
Effects: Target looses all memory of past battles for 3 rounds. This will cause them to loose all EXP/Evolution bonuses to damage output (depending on ref scale) for that time, causing the ref damage scale to treat them as a first-stage Pokemon of their evolutionary line with 0 EXP. This does not permanently remove EXP or evolution. The target must be able to see her, and as such a blind Pokemon will not be effected.
Usage Gap: Three rounds after effects end.
has a description sufficient for its effect. Though in your case I'd want more emphasis on how it works, because while it's known psychic energy messes with minds a lot, fire usually doesn't inflict a magic buffed up leech seed on the target.
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