Re: Pokémon Registration Office
Once more, then! And on the new one... well. I should probably toss out bad ideas rather than letting them ferment into a something.
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[Tuft] Accelgor (Male)
Ability: Hydration
Signature Attribute: Assimilation Plot
Like many bug-types, Tuft puts a lot of faith in the swarm. He firmly believes that two pokemon at half power, or even at a fourth of their power, are far better than one at full power. Together a team can accomplish great things, no matter who they're facing, as long as they have strength in numbers; two heads are better than one after all. This was the central philosophy of all insects, and his pride elevated it to the highest status; in his opinion it really was.
Bugs were the best, of course. And why? They shared their wisdom, had immense amounts of creativity, and even were humble about their being better than everyone.
That tends to be the case when you're at the bottom of the food chain and have been snacked on for millennia.
The main thing that caused this magnificence was the hive mind. The hive mind gave courage, it gave duty, it gave power, it made things become simple, it consumed, it conquered. It was truly the most efficient way to go about quashing enemies, and even better; there could be no resistance, nor confusion. There was only the Queen, the Queen's subjects, and the Queen's foes.
After consulting with a few other insects and converting others to his sinister cult, he crafted a plan; make everyone a single Swarm, with or without himself as the Hive Queen. However, there was a problem; Tuft didn't really know how to go about this. He knew he had some psychic powers, but he didn't know quite how to use them; not yet. The best he had was the move guard split, which accounted a good deal of bonding--but only with one pokemon. He needed help with this, sadly, and if he had to cavort with the enemy (any not of the bug type, and all not affiliated with a Swarm), he had best do it thoroughly with a type that knew its place--the psychics.
Slowly but surely winning Rael's favor, and all the psychics or near-psychics on Mai's team, Tuft reached out, and with tutoring began to understand. All he needed was just the slightest bit more refinement, a touch of understanding; for that he went to one of the closest telekinetic he could call a member of a Swarm.
Reuniclus gained power from others, and it only stood to reason that he could do the same. The girl he sought out taught him her secrets, some with trial-and-error, some concepts melded purely into his mind. After careful practice, Tuft eventually shared thoughts with the wild pokemon; in days, he released his hand from hers to do the same. He had taken a step foward, if a small one; once he returned to a slightly confused Mai, he realized that with the linking force of pokeballs things were much simpler. The hardest part of the journey had been the first step; now, if only Mai's team were a bit larger...
Effects: Immediately after being sent into battle, Tuft forces himself into the consciousness of all allies and performs a sort of Mental Fusion; this manifests itself as conditional limits becoming for the team instead of for the pokemon. For example, in a double battle, this means that if Tuft's ally only has two conditionals in an action, he can use the extra mindpower to comprehend four--this works in reverse and if Tuft has no conditionals his ally can comprehend five. This works with all teammates (so a valid number of conditional commands could be four, five, two, and one in a battle with four pokemon per side), but despite the support of the swarm a pokemon still has limits; no pokemon can obtain over five valid conditionals. Tuft, being the centerpiece of the hive mind, can only obtain four conditionals with this and will only pass over one extra conditional at maximum. This effect can only happen once per round, on any chosen action.
In a single battle, this connection to the hive shows itself as gaining the ability swarm in addition to hydration.
After becoming so dependent on this synchronization of minds Tuft has lost confidence in his ability to attack on his own. Therefore, he starts out the battle with -2 attack and special attack; these act as normal stat reductions and can be gotten rid of through the effects of haze, psych up, etc.
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[Tuft] Accelgor (Male)
Ability: Hydration
Signature Move: The Man In Gauze
What any Swarm or Hive needed to ensure victory was a Queen. This was a known and understood fact for all bugs. The smallest combee and the most massive parasect, and even a sleeping volcarona took wisdom from one leader.
Genesect.
Genesect was the figurehead of the bug type kingdom, no matter what anyone said; Genesect was a highlight of what co-dependence could bring. Truly an insect, embodying the Bugs before the Hive, Genesect was once just a regular predator. To be feared by the prey, yes, like all killers; but it was mortal. Genesect could be killed and did die, as all bugs did.
But Team Plasma came along, hundreds of years in the future, and elevated the insect to the Insect of all ages. It was a god, because it knew the power of the Swarm before it perished. Now it led the Swarm, giving itself up temporarily to aid its underlings while the machine worked. It is of Tuft's belief that Genesect once had a name when it was mortal, that it was previously known as something other than the warning it gives out now.
He believes it was "Ramses". But with Genesect's current status, it deserved a more appropriate title to be called as millions sing its praise.
Bug / Special / 13% / 100% / Multiple / 8% / One action
Tuft bursts into song, hailing Genesect and its greatness while summoning obnoxious music to play in the background. This affects all enemies (team members... have gotten used to this pseudo-religious ridiculousness), and has a 30% chance to either make the foe flinch or lower their special defense by one level. The song is horrible.
Eight actions
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[Link] Shroomish (M)
Ability: Poison Heal
Signature Attribute: Hookshot
Link, while normally being an ordinary (overly courageous) shroomish, has separated himself from his kin by one main trait; a large knack for adventuring. While he hasn't been able to defeat
an angry emboar Ganonpig and save
a prissy kirlia Princess Zelda along with all of
Hoenn Asber Hyrule from peril
yet, he's proven his worth with skill a for combat that came from years of practice.
When he was just a little sprout out of an egg, he left the "weak" part of
Petalburg Woods Kokiri Forest to beat up on enemies and grow strong. (In the beginning he had also made an attempt to save the life of
a resident torterra the Great Deku Tree, but that failed and he doesn't like to talk about it. Link doesn't talk much.) He had left the forest full of dreams, and his adventure began when he spoke with the aforementioned psychic. Zelda had warned him of Ganon's vile intentions, and fearing the worst Link had done as she bid; he went to the most intimidating dungeon first. Death Mountain was aptly named, but with burns and cuts he escaped. The next thing he knew, he had breezed through a wishcash's belly and was locked in combat with a dictator and a demi-god. Having gained a bit of power himself, Link took on the challenge; he set out to free temples from darkness and even himself. It was to be expected that Link would acquire some sweet loot that way.
His favorite item happens to be a hookshot, which luckily for him was able to be used in the more casual Asberian battles.
Effects: Link holds a hookshot, a tool which can be used to grab objects and pull them towards him or to take him towards them. If it lands on a strong but reasonably penetrable surface (such as wood or most kinds of metal), it sticks and Link is pulled towards it. If it hits a medium-sized object (<30 pounds) or even a small foe, it can grab it and bring it to Link. If a foe is hit with the hookshot, it can injure them, inflicting 3% typeless damage.
Because Link already utilizes his hookshot by default, he cannot use any other item, unless his hookshot is put aside. If Link is sent out holding another item, his hookshot will be placed somewhere inside the arena--if another pokemon picks it up, they can use it just like Link would.
It takes 2% energy to use the hookshot. Using the hookshot does not take an action.