Approved.
[Solitaire] Slowpoke (M) <Own Tempo>
now if only I remembered what I wanted to call this thing ._.
ALSO finally trying out a sig move that will never be acceptable for my koffing
[Jenkem] Koffing (M)
Ability: Levitate
Signature Move: Psychedelic Smog
As everyone knows, Koffing are just sentient balloons of a varied cocktail of foul-smelling toxic and/or explosive gasses, and their weapon of choice is blasting these gasses at their foes. The particular variety of chemicals floating around in Jenkem's body are somewhat different from the usual, however; one day while experimenting with his arsenal of vapours, Jenkem stumbled upon a particular mixture that had rather interesting results. First of all, it smelt
really bad, like months-old rotting sewage. Jenkem couldn't notice this himself, of course, but the opponent he was testing it on was clearly affected, paralysed by retching, gagging and coughing. Then, after a few lungfuls, the real effects of the cloud surfaced; it seemed to have profound mental effects on his target, causing it to hallucinate, act erratically, and attack entities that didn't exist. Jenkem noted this as a powerful psychological weapon for his future battles, but unfortunately a few drawbacks surfaced as well. Not all Pokémon minded the overpowering stench, and some weren't affected at all. Secondly the large amounts of gas ejected from his body make Jenkem shrink, making him much more susceptible to harm until he is able to regenerate the gas lost in the attack.
Type: Poison / Stat: Special / Accuracy: 100% / Target: all enemies and allies / Energy: 7% / Duration: 5 actions
Effects: Jenkem spends one action preparing the right mixture of chemicals for his attack. Then, on the next action he will forcefully blast all the gas from his body into an immense, thick, brownish-yellow cloud that covers the entire battlefield. Any Pokémon that smells this gas will be immediately disarmed by its overpowering stench and forced to ignore their commands in a fit of coughing and retching, or to hold their breath to avoid inhaling the stench. (Stunky, Skuntank, Grimer and Muk are unaffected by the smell.) On the action after that, the Pokémon will begin to hallucinate, giving them moderate confusion and instating a Double-Team like state, where any Pokémon which declares an attack other than Jenkem has a 15% chance of targeting a hallucination instead. Successfully hitting the intended target will not remove this state as with ordinary Double Team, and it will only be alleviated once the gas cloud is removed. The gas cannot permeate water, so any Pokémon that is underwater and stays there for the duration of this move's effect will be unaffected. After four actions, the gas cloud will dissipate and all affected Pokémon will return to normal. Pokémon sent out while the cloud is still in place, if vulnerable to it, will have the effects activated on them at this time, ending whenever the cloud disappears. The amount of gas expelled causes Jenkem's body to shrink, which grants him +1 evasion but increases the damage of any successful attack upon him by 4% on the first action of Psychedelic Smog's effect, 3% on the second action and so forth as he gradually reinflates. Finally, all Koffing and Weezing are immune to these fumes, as are Pokémon with no obvious respiratory systems (most Steel-types, Porygon line etc.)
Usage Gap: once per battle.
inb4overpowered/you-can't-get-other-pokémon-high-what-is-wrong-with-you