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Approved.blurf I need to be more active here MAYBE MORE POGEYMANS WILL HELP
[Tiptaptwo] Doduo (M)
Early Bird
[Jay] Buneary (F)
Cute Charm
whoooosh
Hoping to get~ My starting team~ Here's a link~ to the bank post~
[BoTelTep] (Genderless)
Ability: Levitate
Move Mod: None
Body Mod: Rapid Spinning: BoTelTep has always been somewhat hyperactive, even for a Baltoy. Its spinning is remarkably fast, and it causes a strong breeze, so when BoTelTep is on the field, Spikes or Toxic Spikes (although they would be ineffective on BoTelTep anyway) are eliminated for all Pokémon, and the Fog condition is cleared. Any attack based on manipulating the air to hurt BoTelTep (Gust, Air Slash, etc.) has its damage reduced by half, as do attacks based on things in the air (Sleep Powder, etc.) and non-damaging moves of this type are entirely eliminated. Also, any Pokémon using a Contact-based move takes 3% Ground-type Damage. This is tiring, however, so BoTelTep uses up 4% Energy every turn it is spinning. Bo stops this temporarily when commanded to use an move that damages the opponent, or when it is Asleep or commanded to stop. BoTelTep does not stop spinning when commanded to Chill, Do Nothing or use a non-damaging move.
($5)
[Gracey] (Female)
Ability: Swift Swim
Move Mod: None
Body Mod: None
($5)
[ZipZap] (Genderless)
Ability: Magnet Pull
Move Mod: None
Body Mod: None
($10)
[Toxic] (Male)
Ability: Dry skin
Move Mod: None
Body Mod: None
($13)
[Flygon Who Is Really A Trapinch] (Female)
Ability: Hyper Cutter
Move Mod: None
Body Mod: None
(Can she be shiny? Pleez?)
($10)
Okeydokey, edited it to 2% Typeless damage and 'turn' to 'round'. Figured that since Baltoy is amde of something like compacted mud, it would be Ground-typed damage, but yeah, I didn't think to factor in immunities.
Stuffs approved.The Pokémon themselves are approved, and yes, the Trapinch can be shiny--you don't need permission or approval for purely aesthetic things like a color change, don't need to get them reapproved if you change your mind about them, etc..
I'm a little iffy about the Baltoy's attribute, though. It makes sense, but it seems a hair too powerful for a first stage. "Turn" is not a valid unit of time in ASB, so you need to specify either "action" or "round" there. And would flying-types/Pokémon with levitate not take any damage if they used a contact attack on BoTelTep? They're touching it, so it doesn't make sense that they wouldn't get hit when it spins around. Typeless damage (and a lower number than 3%) would probably make more sense there, especially since there's no real reason for it to be ground damage in the first place.
For myself:
[Räsvelg] Pandive (M)
plus two exp gained here and two rare candies gained here and here gives me
[Räsvelg] Osgrave (M)
I was going to wait until my battle with Negrek finished but screw that I am impatient. >| Moar big guns naow plz.
Aaand then also getting two move mods from my business:
[Fang] Aerodactyl (M) <Rock Head>
AHBE Move: Head Smash
[Car Insurance] Grovyle (F)
AHBE Move: Grasswhistle
I see you haven't changed your "turn"s.Okay, here we go again.
Rapid Spinning: BoTelTep has always been somewhat hyperactive, even for a Baltoy. Its spinning is remarkably fast, and it causes a strong breeze, so when BoTelTep is on the field, Spikes or Toxic Spikes (although they would be ineffective on BoTelTep anyway) are eliminated for all Pokémon, and the Fog condition is cleared. Any attack based on manipulating the air to hurt BoTelTep (Gust, Air Slash, etc.) has its damage reduced by 25%, as do attacks based on things in the air (Silver Wind, etc.) and non-damaging moves of this type have their accuracy reduced by 15%. Also, any Pokémon using a Contact-based move takes 1% Untyped Damage. This is tiring, however, so BoTelTep uses up 2% Energy every turn it is spinning. BoTelTep stops this temporarily when commanded to use an move that damages the opponent, or when it is Asleep or commanded to stop. BoTelTep does not stop spinning when commanded to Chill, Do Nothing or use a non-damaging move. BoTelTep also stops spinning for an extremely short time if taking more than 25% damage in one attack, but starts again after a second. There is enough time for, perhaps, a close-ranged Quick Attack or similar to hit in this.
Can I increase the damage when Bo Evolves?
Approved.
Sorry, I guess it got lost on the other page. In the future, please copy and paste instead of quoting--quotes inside of quotes get lost.
What is Katsubosha's current ability? I'm a little iffy on letting a baby Pokémon have two abilities in addition to the other stuff either way, but his basic information should be restated regardless. Also, would falling asleep temporarily remove the Bad Dreams ability as well as his ghost typing?
The way you describe the possession makes it sound like the attribute only kicks in after he's taken X amount of damage--if you meant to add that condition then you forgot it, and if not I'd consider rewording the description.
Is there any particular reason you chose to lose the moves you did? They're balanced enough and it's not the end of the world if they don't have any relation to the attribute, but... they don't, as far as I can tell. Why?
Approved. On another note, do I smell a Telefang reference? :P
Naw, he's named after Fudgie the whale. You know, the Carvel mascot?
I'm not sure whether this is a move mod or a body mod. Move, I think.
[nenya] dratini (♀)
move mod:
Nenya had an unusual fondness for the move Natural Gift even in the wild, where, in she was know in her clan for her myriad uses of the move; but still she was not satisfied with her power.
With the free time that comes with being with a trainer, she has perfected her control of the move, learning to manipulate its form, and to form it as a move her own type.
Finally, she learned to imbue it with the various elemental energy she can control; however, in doing so, she tends to briefly imbue herself with the same energy.
However, her mastery of this power ignores her other intrinsic powers: she can no longer express her Hidden Power meaningfully; nor can she draw on the Secret Power.
Effects:
Nenya can project the move Natural Gift in an arbitrary shape. This does not have any real effect other than in interactions with the arena. Natural Gift always gets the same-type attack bonus, and in the action she uses the move, Nenya gains the type of the move as a secondary type. When using moves with personal range, Nenya can take -1 to priority and change the type of her Natural Gift to the type of any move she can use during that action. (These types being: dragon, electric, fighting, fire, ice, normal, poison, psychic, steel, water, and typeless.) She is unable to use the moves Hidden Power, Secret Power. (Nature Power or any other move which depends on the state of the user, too, but Dratini doesn't get any.)
Probably trying to do too much.