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Any reason why Defog doesn't reduce evasion like in the games?
Will Counter/Mirror Coat/Metal Burst fail if the Pokemon using it had all incoming attacks absorbed by a Substitute?
As in the games, Inverse Battles make type immunities become single weaknesses, not double weaknesses, right?
For some reason I got it in my head that immunities became double weaknesses, but I can't find anything to that effect in any official documentation. So I'm asking here just to confirm.
All of a sudden, I feel like I never really leave work. (will do in a sec)edit: I fixed it in the summary, but didn't feel like writing flavour for it. paging MF
Correct. And as in the games, note that only the type that would cause the immunity is turned into a single weakness -- so, for example, Inverse Flying-type has a single weakness to Ground, but Inverse Electric/Flying is damaged neutrally by Ground.As in the games, Inverse Battles make type immunities become single weaknesses, not double weaknesses, right?
For some reason I got it in my head that immunities became double weaknesses, but I can't find anything to that effect in any official documentation. So I'm asking here just to confirm.
If a Pokemon is holding a type-resist berry but its owner hasn't mentioned whether or not to eat it in their commands, will the Pokemon automatically eat the berry when it's hit by (or about to be hit by) a move of the matching type? If not, are there any circumstances in which it'll eat the berry, other than being directly commanded to do so?
I'm 75% sure a similar question about sound moves and substitutes has been asked, so I'll get back to you whenever I manage to dig that up (or whenever I realize this has been a trick of the light in my brain all along if that's the case).So I know sound-based moves bypass Substitute, but what if I want to hit a Substitute with one? Am I shit outta luck and gotta pick a different move to use, or can I command my Pokemon to target the Substitute specifically? (And out of curiosity, what's the flavor justification? Do substitutes not have ears, I guess?)
Does Rollout reset after 5 action as it does in the games, or does it just keep getting more powerful?
I know there's a list, but in the old league it Sheer Force was random. Does it still affect the items and abilities it does in game? (And in the case of Life Orb, do the boosts stack like they do?)