Sage Noctowl
Calculations please. It's also nice for you to split your battle description into paragraphs based on actions rather than making everything one huge paragraph.
Your description isn't bad in terms of content, but spelling and grammar could be better, and you sometimes end up with nonsense ("He then started to dance somewhat erraticly, but at the same time with some sequence.").
Generally weather moves don't work in buildings without high ceilings or some means of letting rain or what have you inside, whether or not they are explicitly banned. At least you acknowledged that it was weird. Ending stats usually indicate how much toxic poisoning damage is going to increase in the next round, and it usually starts at 2-3% damage per round.
I see you were going for sprites; you need to replace the hyphen with an equals sign to get them to work.
In you final notes you say that the earthquake's damage was affected by "the type change"; I have no idea what you mean by that, but the attack knocked off way too much health. Ground does not resist steel; iron tail should have done more damage. Energy actually looks more or less okay, though I probably would have taxed both battlers a little more than you did. Generally, I prefer that supereffective attacks take a 1.5x modifier rather than 2x.
Aside from formatting issues, it's the mistake in typing considerations that really sinks you here. You also appear to be a bit unfamiliar with some ASB conventions (e.g. toxic, weather attacks). I suggest you read a few more reffings to get an idea of how these things are approached. Not bad for a first try, but next time please include calculations.
Not Approved
ultraviolet
Your description is fine. Not much to say there. Generally toxic deals 2-3% damage in its first round, though.
Your damage and energy looks a bit funky. First of all, Ruichii's iron tail did more than its base damage, even though it was being used by a baby pokémon that didn't have STAB; ordinarily, I would expect to see points knocked off its base damage of ten, not added, unless there were some stat changes to consider. Further, given that you're multiplying by two for super-effective attacks (I would prefer a lower modifier, around 1.5), Ossus' earthquake actually did less damage before the SE modifier. Considering that it
is a STAB attack, I don't understand how it could have done less than iron tail. Similarly, although the energy for iron tail and earthquake is in the right ballpark, I would anticipate that Ruichii would need to use more for iron tail, given that it's not of his element.
The damage thing kind of throws me. It's a good reffing otherwise, but I'm really not sure what's going on with your damage calculations.
Not Approved
Psymon
Your description is better, but you're constructing some monster sentences there by cramming loads of clauses on them. Consider breaking them up a bit.
Earthquake did a little less damage than I was expecting; more importantly, though, it required way too little damage to perform. It should be less than iron tail, true, but still at least 6-7% energy for a basic pokémon in a three-stage evolution chain to use. Similarly, toxic is a fairly costly attack, albeit not as expensive as something like earthquake.
Not bad overall. Your battle description has definitely improved, although it's still a bit awkward. It's mostly your energy in this one that's off, although it's not too bad. Clean things up a little more and you should be fine.
Not Approved
Kam
Battle description is okay, if brief and a bit stilted.
Generally weather effects don't work inside of buildings (with roofs) unless stated otherwise, as, for example, there isn't a whole lot of room for a raincloud to gather under your standard roof.
Your damage and energy is problematic. Firstly, ground doesn't resist steel, so Ossus should have taken more damage from the iron tail. It's a little odd that Ossus and Ruichii used the same amount of energy, considering that Ossus was using a STAB attack and Ruichii wasn't; it would only be worth a point or so there, though, so no big deal. Toxic is a fairly energy-intensive move for a non-poison-type and especially a base evolution ; six or so percent would be more
To be honest, messing up the type chart isn't too good. If you're not sure on an obscure matchup, it's best to do a quick lookup and check. Other than that, aside from a couple of ASB quirks, you're mostly doing fine. This is definitely your best submission so far; it's really the iron tail mistake that pulls it down. If you don't slip up like that on the next mock and keep an eye on your calcs, you should be fine. For now, though,
Not Approved.
Lars the Turtwig
Your battle description is littered with spelling errors (that could, naturally, easily be caught by spellcheck in either your browser or an editing program) and grammar problems or typos ("a victorious laughter", "let out a start"). It's not unreadable or anything, but your production quality could definitely be higher (spelling especially started to get bad towards the end of the description).
You've written a lot for this, but quantity is really less of interest than quality. If trimming down the description a bit would let you focus more on what writing you have, you should go with that. Your descriptions of attacks are fine, but there's plenty in here that looks as though it was tacked on to increase length, like Kuma's random "jumping around" in paragraph six. It feels forced in, rather than flowing naturally as a part of the
action.
I would typically give Ralts the benefit of the doubt and let her attack first in this instance, simply because she was commanded to and she has the same speed as her opponent; flipping a coin is an acceptable way to do things, though.
Damage is a little weird. If a base swift is 7 damage, a critical should be 13, given swift's base power of 60. Meanwhile, psychic did only two more damage than swift; I'm guessing that's due to the evolution modifier, but since STAB adds more damage to psychic than it does to swift I'd still expect to see around a three-point difference between them. Energy is more or less fine.
Rather borderline on this; you could definitely stand to clean up your description a bit, but the meat of the description itself, where it doesn't go off on a tangent, is decent. Damage and energy is okay. In the end I suppose I'll say
Approved.
Additionally, I've included the battle left out of your last paycheck in this one, but if you could be less obnoxious about pointing out payment errors in the future, it would be greatly appreciated.
Paychecks
Aethelstan:
1 = $7
Blastoise:
1 2 = $14
blazheirio889:
1 2 3 = $39
Chiropter:
1 = $13
Dragon:
1 = $10
Kusarigamaitachi:
1 2 3 4 = $52
Kratos Aurion:
1 2 = $26
Lars the Turtwig:
1 = $10
Metallica Fanboy:
1 2 = $14
Mike the Foxhog:
1 2 3 4 5 6 7 8 9 + $5 = $95
Negrek:
1 2 3 4 5 = $65