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Style: 3 vs 3 (one at a time)
DQ: Standard Week
Damage Cap: 30%
Banned Moves: OHKO's, Sunny Day
Terrain: The Enchanted Courtyard
The enchanted courtyard exists in a state of perpetual midnight, cloaked in darkness and illuminated only by the light of the stars and the full moon. At the center of the courtyard is a wide, shallow pond (max about six and half feet deep, ten or so feet across). The courtyard itself fans out from around the pond, with rows of hedges marching off into the darkness and numerous flowerbeds overflowing with fragrant, night-blooming plants. A few statues are scattered about the area, primarily grim renditions of stern-looking pokémon. The winding paths that lead around the area are paved in a smooth, highly polished stone that gleams mirror-bright in the moonlight, reflecting the night sky perfectly. The reflective nature of these tiles where they surround the central pond makes it difficult to tell where water ends and land begins.
Due to the nature of the enchantment over the courtyard, it will always be nighttime and sunny day may therefore not be used. Naturally, moves requiring the use of sunlight to perform (i.e. solarbeam, morning sun) are much more difficult to perform under these conditions.
2 vs 2
One out at a time
DQ: Three days
Ref DQ: One week
Restrictions: No OHKO moves
Damage Caps: None
Arena: Chrysanthi Hotel
Begins in the lobby. Fountains and [genuine] potted plants a-plenty dot classy marble floors and not-so-classy gold-lacquered furniture. Chandeliers hang from virtually every open space on the ceiling, tinkling their crystalized song. Guests murmur, checking in, checking out, toting baggage and meeting for dinner. Security guards might just be inclined to relegate the battlers to the basement holding cell. Heaven knows why two young ruffians would be making a ruckus in such a high-end place, but they are.
Scourge of Amaranth
(OO)
Nix [Gengar] (F)
Health: 66%
Energy: 43%
Status: Tired but satisfied with the events of the round and feeling as though she has the upper hand. Attack and Special Attack boosted (+3). Substitute remaining at 4% health.
Shadow Ball ~ Shadow Ball ~ Protect
Keion
(OO)
Arcee [Arcanine] (M) <Flash Fire>
Health: 47%
Energy: 44%
Status: Feeling a lot worse for the wear and very tired. Hoping to turn the tables soon, or face having his trainer having a major disadvantage in this battle. Confused (15% this round; 10% next round), has Crunch Disabled (3 more actions) and Badly Poisoned (-6% health this round; -8% health next round).
Substitute (20%)/Bite ~ Will-o-Wisp/Flamethrower ~ Swagger/Flamethrower
2 vs. 2
Single battle
Disqualification: 7 days
Restrictions: No moves created after first generation (see description) or direct recovery moves
Damage Cap: 50%
Set style
Arena: Old Cinnabar Island
Description: Due to a mechanical error involving a Xatu, a PC transferring Pokeballs, and forty-two paperclips, you have been transported to a beach on Cinnabar Island in 1995. The sky is sort of grey, as is the water, the sand is uniformly tan, and all the plants on the nearby volcanic mountain are the same shade of green. There are also a lot of boxes scattered along the beach, colored in black and white squares.
If someone sends out a pokemon that would not exist in this time (anything not first generation), the pokemon looks like the nearest equivalent from first generation (for example, a Ralts would look like an Abra, a Houndour like a Growlithe, and a Munchlax like a very small Snorlax). Their movesets don't change, but trying to use a non-first generation move will cause the words "404 error" to flash across the sky.
2 vs. 2
Single battle
Disqualification: 7 days
Restrictions: No moves created after first generation (see description) or direct recovery moves
Damage Cap: 50%
Set style
Arena: Old Cinnabar Island
Description: Due to a mechanical error involving a Xatu, a PC transferring Pokeballs, and forty-two paperclips, you have been transported to a beach on Cinnabar Island in 1995. The sky is sort of grey, as is the water, the sand is uniformly tan, and all the plants on the nearby volcanic mountain are the same shade of green. There are also a lot of boxes scattered along the beach, colored in black and white squares.
If someone sends out a pokemon that would not exist in this time (anything not first generation), the pokemon looks like the nearest equivalent from first generation (for example, a Ralts would look like an Abra, a Houndour like a Growlithe, and a Munchlax like a very small Snorlax). Their movesets don't change, but trying to use a non-first generation move will cause the words "404 error" to flash across the sky
3v3
Single battle
DQ: 2 weeks
Restrictions: no OHKO moves, one recovery move per round, weather moves
Damage cap: none
Arena: Hell (sim)
The arena is technically a high-tech virtual reality room, but that doesn't actually matter to the battle; I only say that so religious people don't take offense to this place being "Hell".
There is no water. At all. The effect of the heat is essentially that of Sunny Day, except you don't get Chlorophyll et al type boosts, and Solarbeam still has to charge; otherwise, fire moves are boosted, water moves are weakened, etc.
Essentially, the insides kind of look like a cave. There are stalagmites but no stalactites, as there is no ceiling. There is, however, a collection of smoke roughly 75 feet in the air. This smoke is highly toxic. Not only does it temporarily paralyze a Pokemon (just enough for it to drop to the ground; it's not necessarily the paralysis status), but it inflicts Toxic-level poison as well (this is permanent). Basically, don't fly too high; the sky's not the limit (I had to say it). The smoke cannot be blown away with Whirlwind, etc. Also, the smoke blocks all weather moves.
Though the arena is a cave, it's not dark. On random intervals, fire and/or magma shoot up from the ground. When this happens, it will leave a hole in the ground; fire and magma can still shoot back up from a used hole. Falling into these is probably a bad idea. The fire will not boost Flash Fire and the likes; it's hellfire. The fire and magma have a 50% chance of burning any Pokemon that's hit; however, as Fire-types apparently can't be burned, they only sustain damage. Water-types that are hit with the fire and/or magma will find that they cannot produce water from their bodies for 2 rounds.
There are no wild Pokemon to interfere. Satan is also too busy to mess around.
2 vs. 2
Single battle
Disqualification: 7 days
Restrictions: No moves created after first generation (see description) or direct recovery moves
Damage Cap: 50%
Set style
Arena: Old Cinnabar Island
Description: Due to a mechanical error involving a Xatu, a PC transferring Pokeballs, and forty-two paperclips, you have been transported to a beach on Cinnabar Island in 1995. The sky is sort of grey, as is the water, the sand is uniformly tan, and all the plants on the nearby volcanic mountain are the same shade of green. There are also a lot of boxes scattered along the beach, colored in black and white squares.
If someone sends out a pokemon that would not exist in this time (anything not first generation), the pokemon looks like the nearest equivalent from first generation (for example, a Ralts would look like an Abra, a Houndour like a Growlithe, and a Munchlax like a very small Snorlax). Their movesets don't change, but trying to use a non-first generation move will cause the words "404 error" to flash across the sky
E-reffing I guess
You do have to wait the DQ time in case the ref comes back, right? Or do you have to wait until it's posted in the emergency referee outpost first? Or if the ref has been AWOL for a couple of weeks can you just "adopt" it? :B
Not entirely sure what you mean by this. Once you've started e-reffing a match, you may continue to do so as normal unless the ordinary ref reappears and indicates they want to take it back. There's no waiting involved.You do have to wait the DQ time in case the ref comes back, right? Or do you have to wait until it's posted in the emergency referee outpost first? Or if the ref has been AWOL for a couple of weeks can you just "adopt" it? :B
Every round. It is an easy way to get money.That made me think of my own question though... if you E-ref a battle, do you only get paid for e-reffing the first round you do, or do you get paid for every round you do as an e-ref? I've been doing it the second way, and none of the bank staff questioned my monetary gains so I assume it's safe, but... like I said, it feels like a really easy way to get money. Or maybe I'm just a really fast ref... I dunno.