Music Dragon
Doosic Maggon
- Pronoun
- she
Hey! Excuse you, some of us happen to be librarians!...shit i just made it a boring fucking library
(... but thanks for making that thread!)
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Hey! Excuse you, some of us happen to be librarians!...shit i just made it a boring fucking library
Do you have suggestions on how to improve their functionality? We can make them cheaper until a better idea comes along...
Whoops, forgot to get around to answer this. I was hoping other people would have suggestions on how to improve the choice items; all I can really think of it getting rid of the no conditionals rule and decreasing the Attack/Special Attack/Speed boost to 1.2x or something.
Isn't that a bit too similar to muscle band/wise glasses? Speed boost could work but otherwise...
There's still the part about only one different damaging move per round.
edit: although wow the Muscle Band/Wise Glasses would be better most of the time if the boost was lowered to 1.2x.
Then I think the boost should be a higher than x1.2... cause yeah like you mentioned Muscle Band/Wise Glasses exist... maybe x1.3 or .4?
What's with decreased-priority moves like Focus Punch being allowed to be used reactively? I realize there's a ruling about it, but does it really make sense? I mean, if the conditional is like "if your opponent isn't attacking you use Focus Punch", then after waiting for your opponent to move so you can check, should you really have time to charge up and use a Focus Punch?
Could we nerf Venoshock? Currently, if the target is poisoned, it ends up doing 16% damage at 2% energy cost after STAB. Hex is pretty nasty too, but it at least gets its energy cost doubled before STAB...
I was under the impression that changing a move's base power scaled its base energy cost with it. Thus a boosted Venoshock would cost 13/2 + 2 = 8%, or 7% with STAB. That's how I've handled similar moves in the past, anyway.