blazheirio889
Banned
- Pronoun
- she
(a) and (b) are essentially identical in terms of super-buff large pokémon feeding the tiny ones [but pffh why], it just becomes necessary to control what pokémon is holding the exp share each time one of your battles goes up for reffing. realistically I am not going to stay up 24/7 refreshing to watch if someone has decided to ref my battles (because ajaja that won't ever happen) but in principle that the difference between the two is if you can't solve the knapsack problem with weights of your own choosing, which would be kind of an embarrassment.
the problem isn't so much with the item slot as the fact that it takes a (fairly expensive) item which is kind of ??? of itself. because uh if someone doesn't use/can't afford held items for every pokémon is it desirable to charge them for the privilege of putting xp where they want it?
[I talk about theoretical equivalences that don't actually ever pan out in reality a lot but that's mostly because I don't think tedium is good]
Except a) restricts you to siphoning EXP to only one Pokemon, so if it's more than a 1v1 then you're going to have to send out something else you want to get EXP on. With b) you can just send out all the buff Pokemon ever.
It's a one-time investment? I mean if the price is a problem we can lower it somewhat *shrug* But the best way to put EXP where you want it is to use the Pokemon you want to have the EXP, and we're trying to encourage that (or more accurately, trying not to encourage the pure usage of buff monsters)