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Summoner OOC/Sign-up

Summoner

IC thread here.

For centuries, summoners, or people capable of summoning magical creatures to do their will, have ruled the continent of Paukae. These creatures, known as pokémon to the summoners but more commonly as demons or spirits to everyone else, have amazing physical abilities, as well as magical abilities of their own. It is impossible to predict whether an unborn child will turn out to have summoning abilities, and many potential summoners never learn of their magic, or even if they do, many never learn how to use them. Because they have never been taught, said potential summoners rarely learn to do anything but make glowing lines in midair that only other potential summoners can see; few have time to even try to develop their magic on their own.

This is why there are several temples scattered throughout the continent. Many summoners search through the continent to find anyone that can use magic, and bring them to the temple. Here, summoners are taught to use their magic and, once they have developed their skills sufficiently, are given one of twelve starter pokémon. Once the summoner proves that he/she is capable of capturing the usually-willing starter with his/her own magic, he/she can travel throughout Paukae, searching for more pokémon to add to their team. Each temple is dedicated to one “legendary pokémon”, said to be gods who created the entire universe and the pokémon and blessed all of those with magical abilities. These temples may be rivals, but they all have (at least publically) ultimately friendly relations.

Because almost all summoners with the ability to actually use pokémon are part of a temple, the temples as a whole control all magic in the area. This means that they are the major power of the continent, which almost nothing can stand against; their rule over the peasantry can be as absolute as they wish, although the temples are generally too busy with training summoners to be tyrannical. They perform most of the duties a king might, on some other continents, using their pokémon to enforce laws, keep order, and protect the continent.

For reasons long unknown, there have been attacks from the far west of the continent, and the lower-level summoners initially sent there have failed to stop them. However, at the loss of a few summoners, almost unbelievable reports have come in that two very new types of pokémon mages have arisen from the far west. In the northwest, humans that can transform into a certain kind of pokémon at will are said to be attacking the people. There, “werepokémon” become particularly vicious on nights near the full moon, but form organised armies during the day and the other nights. Meanwhile, from the southwest, strange, blood-sucking fusions of pokémon and humans have risen. These “poképires” attack in droves at night, draining blood from the helpless victims not fortunate enough to die early. Unlike the werepokémon, who already have an already impressive army, the poképire army seems to be slowly growing with every attack. Normal humans have no way of standing up to this threat, and only experienced summoners will do.

All of the temples have chosen some of their stronger summoners to create a small army of their own to counter these impossible monsters, and sent them to the westernmost temple, the Temple of Shaymin, where they will embark on a journey to meet the werepokémon and pokémon vampires in the middle, in an attempt to destroy them or at least send them fleeing back to where they came from. Of course, even from there it will be a long journey – the far west has been mostly ignored by the temples – but because there have been sightings of werepokémon and poképires much closer than there have been attacks, perhaps this is a good thing. Perhaps it’s even necessary, because it may be the only way for the summoner army to learn how to counter them.

But, behind it all, there’s a reason why the temples aren’t sending their very best summoners to defeat this rising threat. Although there have always been particularly strong rivalries between certain temples, they have never outright hated each other, or at least that’s what everyone thinks. But now, even as the temples join forces against the pokémon vampires and werepokémon, unknown even to their own disciples, they’re gearing up for war…

You, as one of the disciples of a pokémon temple, have – however reluctantly – accepted the request to be one of the summoners to stop the poképires and werepokémon from advancing farther west than the Temple of Shaymin, and to protect the Temple of Shaymin with your life.

Pokémon and Summoning:

The ability to summon pokémon are what separate summoners from normal people. This ability appears at random among the population; it seems that whenever a child is conceived, the gods roll a die to see if the person can use magic. The child of a summoner is as likely as the child of a non-summoner to have magical ability, and it’s estimated that 5% to 10% of the population can use magic. Though a summoner’s magic can only deal with pokémon, pokémon are great beings that have a range of other abilities.

Pokémon themselves are strange creatures, appearing at random in certain habitats that might possibly suit them. They have a physical presence and often wield impossible control over the elements, often several at once. Several hundred types of pokémon have been identified, and the most prominent religion is formed around certain pokémon termed “legendary pokémon”. If a summoner manages to capture a pokémon, the pokémon can from then on be summoned to aid the summoner. Of course, pokémon still have the same personalities as before they were captured, and even though they’re often inclined to listen to their summoner, they can disobey and even turn around and attack their summoner. Should a summoner die, all of his/her pokémon die with him/her, so a pokémon actually killing its summoner is rare.

Pokémon also have several forms, although only summoners appear able to unlock these forms. Some pokémon can unlock their “evolutions” when their summoner is strong enough, and gives them a certain number of levels. Others can be evolved because the pokémon feels enough love for their summoner. Most of the time, once a pokémon evolves, from then on the summoner can summon the pokémon in any evolution stage. However, some pokémon evolve by other methods, such as exposure to a certain kind of magical item, or in a certain place or at a certain time. In these cases, the pokémon can only ever be summoned in that form, or any forms after it, once the pokémon evolved for the first time. Pokémon that undergo this transformation may have a minimum level, in which case they can’t be summoned if the summoner doesn’t give it at least the minimum level.

Capturing a pokémon requires one of several rituals, each with a different strength and complexity. These are called pokégrams, and are the only method of capturing pokémon. Some pokégrams capture any pokémon with the same chance of success, while others are more powerful in certain situations or against certain pokémon. Pokégrams are the main reason all summoners go to a temple to learn to use their magic; they teach the summoner how to use every kind of pokégram and other related spells, which is the only part of summoning that a summoner can’t train himself or herself to use. Defeated pokémon disappear and so cannot be captured, so summoners must be careful not to damage wild pokémon too much should they wish to capture them. Additionally, pokémon can only be caught if there is a slot for them in the summoner’s party; they don’t automatically go to storage, so if there’s no room in the party, the pokégram automatically fails.

Although summoners naturally become more skilled at controlling their summons by simply using them, actually increasing their magical power (measured by “levels”, which are rough approximations of magical strength) and capacity to summon powerful pokémon can only be increased by capturing and defeating pokémon. Capturing a pokémon doesn’t greatly increase magical power, however; the only method to substantially become more powerful is by defeating a lot of pokémon, beating them up until they “faint”. Fainted pokémon disappear, fading back into their own dimension, but some of their strength is drained and given to each summoner that helped defeat it. Summoned pokémon, however, are trapped in the physical world until the summoner lets it disappear, and don’t increase their opponents’ magical capacity, although pitting them against each other is the best way to learn to use them.

Pokémon know all possible egg and level-up moves up to their current level, from any generation, including those from previous stages. Each pokémon can have a few tutoring moves; list these with the pokémon, as they learn them individually. They also have all inherent abilities available to them.

List of Pokégrams:
- Pokégram: A basic capturing spell that can only capture willing or pokémon on the verge of fainting. Chances are that, if a pokémon can struggle against the spell at all, it will escape. Takes about five seconds to cast, but allows roughly two minutes for a pokémon’s escape.
- Great Pokégram: A stronger capturing spell that can capture pokémon who are willing, tired, or injured. It takes between two and four minutes to cast the spell and takes about a minute to work; if the pokémon escapes before then, the capture fails.
- Ultra Pokégram: A powerful capturing ritual. It usually takes at least six minutes to use but can capture a pokémon within 30 seconds.
- Dive Pokégram: A pokégram that takes about two minutes to cast. It works as well as a regular pokégram under normal situations, but when the pokémon is fully submerged in water, it works better than an ultra pokégram.
- Dusk Pokégram: A pokégram that takes about two minutes to cast. In the daytime it works as well as a normal pokégram, but the darker the surroundings, the more powerful this pokégram is. At night or in caves, it can be much more powerful than an ultra pokégram.
- Net Pokégram: A pokégram that takes about two minutes to cast. It usually works as well as a normal pokégram, but on bug- or water-type pokémon, it is better than an ultra pokégram.
- Quick Pokégram: A pokégram that takes about two minutes to cast. It works better than an ultra pokégram if the pokémon is has yet to notice or is still startled by the appearance of the summoner, which usually happens right as soon as pokémon and summoner meet. Otherwise, it’s only as effective as a regular pokégram.
- Repeat Pokégram: A pokégram that takes about two minutes to cast. It works as well as a normal pokégram on normal pokémon, but better than an ultra pokégram if used on a pokémon the summoner has already captured.
- Timer Pokégram: A pokégram that takes about two minutes to cast. It requires a bit of set-up; preferably early on, the summoner must cast a five-second spell on the desired pokémon. From then on, the timer pokégram can be used at any time; the more time between the initial spell and the pokégram, the more powerful the timer pokégram is. If used too early it is as strong as a regular pokégram, but after a long time has passed, it can be much more powerful than an ultra pokégram.
- Master Pokégram: A theoretical capturing ritual that does not, as far as anyone knows, actually exist. Rumoured to be capable of capturing any pokémon without fail, no matter what species or how strong it is. Theorised to take anywhere from an hour to a day to cast, though the capture itself is said to take an instant.

Other spells and rituals:
- Calling: A very quick spell where a pokémon in the summoner’s party materialises in the physical world. Slightly more draining if summoning the evolved form of a pokémon, if the pokémon evolves purely through level, happiness, or learning a move.
- Recalling: A very quick spell that causes one of the summoner’s materialised pokémon to return to the party.
- Storing: A ritual that takes about 30 seconds that can send a pokémon from the summoner’s party into “storage”, which basically just means that the pokémon can no longer be summoned through a Calling ritual.
- Summoning: A simple but fairly long ritual that summons any number of pokémon to the party, so any captured pokémon that couldn’t be Called at will can now be Called. A maximum of six pokémon can be in the party at a time.
- Trading: A ritual that requires two people. Using this ritual, they can trade the pokémon in their party. It’s also useful because while using this ritual, they can telepathically communicate, so it’s not always used for actual trading. All changes to any party must be done with the consent of both summoners, or nothing will happen. The trade can also only take place when both have finalised the changes to their party, and each party can have a maximum of six at the end of the trade. Both parties are rather vulnerable while trading, especially since none of their pokémon can be summoned while they’re doing the ritual.
- Scanning: A very quick spell that identifies a pokémon’s species, gender, level, and whether or not it is wild. It only works on pokémon, and scanning the pokémon will generally warn it of your presence and, usually, general location.

Rules:
- Usual RP rules and etiquette
- Be literate. Try to have each IC post be one paragraph long.
- All OOC stuff goes here
- Be relatively realistic
- Everyone is a summoner, no exceptions
- No legendary or artificial pokémon
- List the lowest forms for each pokémon, or the lowest stage after an evolution that’s not purely by level-up, move-learning, or happiness. Needing to evolve in a specific location, with an item, a time of day, etc does not fall under this.
- List the levels of your pokémon when you summon them
- Have at least two very common pokémon and exactly one conventional starter to prove you read this
- Shinies and any particularly special modifications to pokémon appearances don’t exist
- Character death is permitted. In the case of the victim explicitly not wanting to die OOC, FMC or I will determine the result, although the victim must still show IC effort to survive. Otherwise, you can play it out between yourselves, but unless the victim explicitly wants to die, you must give them a fighting chance (e.g. no throat-slitting in their sleep).

--

Form: Delete any text outside the bold tags and fill it out. All sections of the form are mandatory unless otherwise stated.

[b]Name:[/b] Any last names suggest that you’re from a rich family or one that used to be rich

[b]Sex:[/b] Not a yes or no question

[b]Age:[/b] At least 18

[b]Temple:[/b] Every summoner was raised in a temple worshipping one legendary. Obviously the Arceus temple is more prestigious than the Zapdos temple, but ultimately it doesn’t really matter which legendary you choose. Mewtwo and Deoxys don’t have temples and Phione is not a legendary. You automatically know everyone from your temple.

[b]Level:[/b] Every summoner has a level, which determines how strong their pokémon are, and in some cases, limits the evolution stage of a pokémon. If only one pokémon is summoned, its level can be equal or less than the summoner’s level. If two pokémon are summoned, each can have up to 5/6 of the summoner’s level, rounded down to the nearest whole; three pokémon 4/5; four pokémon 3/4; five pokémon 2/3; six pokémon 1/2. Summoner levels technically can technically be between 1-100, but preferably keep your levels between 40-50.

[b]Appearance:[/b] You have to be healthy enough to travel, obviously. If you have rare/powerful pokémon, it’s suggested that you compensate with injuries/scars here. At least one paragraph.

[b]Personality:[/b] At least one paragraph.

[b]History:[/b] Optional, except in the case of having exceptionally rare/powerful pokémon, in which case you have to explain them somewhat. If included, it must be at least one paragraph long.

[b]Arsenal:[/b] Weapons, special items, et cetera. It’s suggested that you carry at least one weapon.

[b]Pokémon Party:[/b] Up to six. They can be exchanged with stored pokémon during the RP if you wish, but these are the ones you start with.

[b]Stored Pokémon:[/b] The pokémon you have captured, but can’t quite use at will. Maximum 24 total pokémon in your possession.

[b]TM Moves:[/b] If any of your pokémon can learn a move listed here through TM, it will be able to use this move. Include TM number. RSE and DPP TMs only. Up to 10 TMs per character.
 
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Reserved
xxxbloodysoul666xxx
Zephyrous Castform

Quick List
Arcanine / Viriat / Male / Darkrai
Cryptica / Kcilak / Male / Rayquaza
Darksong / Isis / Female / Mesprit
Echo / Snowchime / Male / Celebi
Kusarigamaitachi / Ilene / Female / Lugia
Full Metal Cookies / Aoibheann Gormlaith / Female / Giratina
PichuK / Esther Greenwood / Female / Jirachi
shadow_lugia / Ancia / Female/ Lugia
XDragonFireX / Valkrie / Female / Rayquaza

Characters
Name: Ilene
Sex: Female
Age: 25
Temple: Lugia
Level: 45

Appearance:
Ilene is of average height and weight, with chin-length brown hair and gold-coloured eyes. Two deep, ugly scars run parallel across her face, from her left temple to the right side of her jaw, just barely missing her eye and taking out a large chunk of her nose. The rest of her body is marred with many other scars from slashing and stab wounds, though they’re covered by her clothes; the most severe of these are deep slash scars on her stomach. Though most of her body is pale, all of her visible skin is tanned when she wears her normal outfit, which hides everything but her face, neck, and hands. She wears a long-sleeved white shirt, long navy blue pants, and worn but sturdy shoes. She doesn’t carry any weapon or wear any armour, and although she’s fit, she hasn’t developed the same muscles as one trained in physical battling herself. Her arms aren’t really stronger than average, as she doesn’t use them for strenuous exercise, but constant travelling has strengthened her leg muscles significantly.

Personality:
Ilene is greedy when it comes to pokémon, always wanting to catch the rarest and strongest pokémon and have as many as she can. She hardly cares about any other kind of object, although she won’t mind getting them and won’t easily give them away. She is willing to go to almost excessive lengths to capture a certain kind of pokémon if she learns of it, although outright murder and the like are avoided. She isn’t usually very envious of another summoner’s pokémon, although she might wish it was hers; pokémon are impossible to steal and doing so would make her an enemy of the temple, which she wishes to avoid.

Ilene is also prideful and confident in herself. As such, she is also dependable when she says she will do something or receives a mission from the temple; she is confident she will succeed and would be too ashamed if she ever gave up. She’s not so proud that she wouldn’t use the resources available to her, but she won’t depend on anything but herself and her pokémon, either. She can also be condescending and snarky to summoners who are less skilled than her in pokémon, and feels superior to anyone without magic, even if she won’t admit it.

Name: Aoibheann Gormlaith (Called 'Aoi' or 'Ann' by those close to her)
Sex: Female
Age: 30
Temple: Giratina
Level: 50

Appearance: Aoibheann is a tall, willowy female, with long pale blonde hair that falls past her waist. Her eyes are a soft blue colour, which her parents insisted was the 'colour of magic'. She's relatively strong, not so much so that she can carry large objects, but enough that she can hold her own in an arm-wrestling match with a good-sized male. She has quite a few scars from battles, although most are able to be hidden by clothing - One very evident one, however,runs from just under her left eye to her left shoulder, one she received when she captured her Eevee - they had been sired by an Persian, which had done his best to guard his mate and young. Another is on her right leg, from the knee to toes, from capturing her Rhyperior (then a Ryhorn), although this is seen less. A few smaller scars litter her torso, which she usually covers, so they are usually not seen.

Her typical dress is a pair of simple trousers, thick boots, a ruffled white shirt with long sleeves, and a black bodice. She carries a good-sized leather bag, messenger-bag style, which holds most necessary supplies.

Personality: To put it simply, Aoibheann is a bitch. She has very little sympathy for others, especially those weaker than her. She can be snarky and condescending, treating even those her own age or older like small children. She is impatient, arrogant, and a tad of a snob. Despite these traits, she is a skilled fighter with a taste for victory. She is capable of handling her summons with skill, but she seems to have problems with very large creatures. She greatly dislikes Bugs, even to the point of sicking Firaga on even the smallest specimens. The only exception to this rule it seems, is Scyther, as she seems to respect the species' skill with blades. Her favorite tactic in battle is to confuse and annoy, then strike the crippled foe.

Name: Viriat
Sex: Male
Age: 19
Temple: Darkrai
Level: 47

Appearance: Viriat is taller than the average, with black eyes and dark hair covering his right eye, which has a vertical scar across. He wears black kung-fu like clothes (baggy pants and shirt) with very thin golden embroidery in very detailed design, white socks and brown sandals (which can't be seen because of the pants). He is pale due to his stay at Darkrai Temple.

Personality: Viriat is a silent type, not exactly cold, but likes to keep his feelings to himself. He will open up to someone he can trust, and he will protect those people with his life. He is calm and very hard to surprise, and often passes unnoticed.

Name: Kcilak
Sex: Male
Age: 18
Temple: Rayquaza
Level: 47

Appearance: Kcilak's hair is long and white, like a Shiftry's but not as long. His eyes are a very dark blue, almost black, and shine with something that makes you want to calm down. Most of the time, he has an innocent-but-serious look on his face. He stands about 5'3" tall (which he believes to be tall but isn't sure about anyone else's opinions) and has a broad-shouldered, lean build. His shirt is an off-white, rather gray to say the least, with short sleeves and no design or insignia whatsoever. He wears blue jeans that reach just above his ankles, and are faded around the knees. His arms are rather long for someone his height, giving him an advantage in some places and a disadvantage in others.

Personality: Kcilak is calm, and almost never very energetic. He has an aura about him that makes you want to calm down. He doesn't think very deeply, but has a slightly higher intelligence level than an average person of his age. He's laid back and slightly antisocial, but on his good side he can be a good person to have around. In difficult situations he, like I said, doesn't think very deeply, and can sometimes jump into problems without thinking at all. He's pretty generic, and doesn't wield much of a fancy taste.

Name: Isis
Sex: Female
Age: 19
Temple: Mesprit
Level: 44

Appearance: Isis has long, black hair that is straight and goes just a bit past her shoulders. She's grown her bangs out, so her forehead is clear, which makes her head looks exceptionally tall. Her eyes are a bright blue, with a twinkle to them, although when Isis isn't happy, her eyes have no special expression. She has lightly colored skin and a tall, slim build. Isis's shirt is short-sleeved, with a maroon color to it. It doesn't have any pattern, and so is rather plain. Isis's arms are long, and she wears black gloves on her hands. She wears black pants that are slightly long for her, but not in any noticeable way. Her shoes are plain and white, with no patterns. Someone looking at Isis could tell that she is a very plain girl.

Personality: Isis is rather patient, willing to wait for somewhat longer than others might. She's also simple most of the time, but when she's in a particularly good mood, she often goes into depth about things. She's good of thinking of strategies and the like, but at the same time, often overlooks things. Isis would rather let someone else do the planning, but sometimes, she's the only one that can. Usually, she has a serious mien, especially in important things, and only occasionally will she be silly or something like that. She's rather brave, up to the point of rash sometimes, and doesn't really think before she acts. But she gives good criticism when she needs to, and is good at arguing and debates, also. Sometimes, though, things come out the wrong way, and she ends up being misunderstood, which is rather disappointing for her, since it can lead to trouble. However, sometimes, she's also misunderstood in general, due to her tendency to talk to herself, which not a lot of other people understand, especially those she doesn't know. Isis prefers to keep to herself.

Name: Snowchime "Snow"
Sex: Male
Age: 18
Temple: Celebi
Level: 42

Appearance: Snow has shoulder-length white hair that hangs in front of his eyes, and large blue-green eyes. He has pale skin, and with his wide eyes and long hair, he always looks terrified. He wears green shirt that is too large, and dark green pants. He is a bit too thin for his 5'6" height. He hasn't noticed that he is dressed like a Celebi.

Personality: Snow is quiet and shy, but when he has to, he can be a fierce fighter. He is usually quiet, so people don't usually notice that he's there. He cares for anybody who he doesn't consider an enemy. He hates the cold, so he tends to avoid the far north. He has an odd phobia of Poison-Type Pokemon.

Name: Esther Greenwood
Sex: Female
Age: 26
Temple: Jirachi
Level: 45

Appearance: Esther is 5'5 tall and is rather skinny, though not anorexic. She has wide, hazel eyes and she is usually smiling quietly to herself. Her hair is brown with a noticable red tinge. It goes down to her shoulders, and looks quite messy. She wears a yellow t-shirt and long, black pants. Both of these items have holes, scratches and dirt in various places. She has a pack that she wears over her left shoulder to her right hip that is very small, only barely fitting what she has in it.
She has almost no physical strength or prowess, relying on her ability to summon pokemon as her main defense, only going to her knife as a very last resort.

Personality: Esther is quiet and rather timid. She listens to the ideas of others, agreeing to them without question, while silently objecting anything she doesn't like in her mind. Though she is easily manipulated, she does think about the outcomes of what could happen in a given situation and wouldn't do something completely over-the-top. Her social skills are very bad. When someone does get through to her and becomes her friend, she keeps a very strong bond with them, turning to them for support when she needs it.
She is extremely reluctant to go out and fight the Werepokemon and Pokepires.

Name: Ancia
Sex: Female
Age: 27
Temple: Lugia
Level: 44

Appearance: Ancia has bright red hair and brown eyes, which are slightly hypnotizing. She has pale skin, almost as if though she doesn't like to spend too much time in the sun. She has a small, almost unnoticable scar on her left knee, which is about an inch long and more like a pale pinkish bump than a scratch. She got it when she scratched herself when she was around the age of three. She also has a lot of freckles, mostly on her face, but a few are on her arms.

Personality: Ancia normally doesn't do what she's told to do; if she does, it's probably because what you told her to do was the same thing as what she wanted to do. She isn't too afraid to speak out, and contributes what she thinks and what plans she has for any situation. She is also rather inquisitive, and hates to see something that she doesn't know. As a result, she often is reading and gathering information, and if she is asked about something she doesn't know, she makes something up and hopes that no one finds out that the information is false, unless she chances upon the truth. She has a special interest in water, dark, and poison pokemon.

Name: Valkrie
Sex: Female
Age: 19
Temple: Rayquaza
Level: 44

Appearance: Valkrie is around average height, and is Asian (or wherever, relatively). She has black hair with somewhat visible brown streaks, and tanned skin. Her eyes are brown, and she usually wears a dark red shirt under a black jacket. Valkrie wears baggy dark brown pants, and sandals. She has a scar on her arm from around her elbow to about her wrist bone, from capturing Storm. There's another scar down her leg, from capturing Valour. A dark birthmark is just above her left eyebrow.

Personality: Valkrie is rarely serious, and pretty laidback. She tenses up around unfamiliar people, but when around rivals and/or friends, she becomes more relaxed and friendly. Rivalries and politics are nothing important to her, and she couldn't care less if everybody hated her. Overall, Valkrie is always ready to cause a fight, or participate in one. She is restless, and travels around frequently. Valkrie prefers Dragon and Flying types.
 
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Can I reserve? I'm too tired to make a semi-coherent character.
 
Name: Aoibheann Gormlaith (Called 'Aoi' or 'Ann' by those close to her)

Sex: Female

Age: 30

Temple: Giratina

Level: 50

Appearance: Aoibheann is a tall, willowy female, with long pale blonde hair that falls past her waist. Her eyes are a soft blue colour, which her parents insisted was the 'colour of magic'. She's relatively strong, not so much so that she can carry large objects, but enough that she can hold her own in an arm-wrestling match with a good-sized male. She has quite a few scars from battles, although most are able to be hidden by clothing - One very evident one, however,runs from just under her left eye to her left shoulder, one she received when she captured her Eevee - they had been sired by an Persian, which had done his best to guard his mate and young. Another is on her right leg, from the knee to toes, from capturing her Rhyperior (then a Ryhorn), although this is seen less. A few smaller scars litter her torso, which she usually covers, so they are usually not seen.

Her typical dress is a pair of simple trousers, thick boots, a ruffled white shirt with long sleeves, and a black bodice. She carries a good-sized leather bag, messenger-bag style, which holds most necessary supplies.

Personality: To put it simply, Aoibheann is a bitch. She has very little sympathy for others, especially those weaker than her. She can be snarky and condescending, treating even those her own age or older like small children. She is impatient, arrogant, and a tad of a snob. Despite these traits, she is a skilled fighter with a taste for victory. She is capable of handling her summons with skill, but she seems to have problems with very large creatures. She greatly dislikes Bugs, even to the point of sicking Firaga on even the smallest specimens. The only exception to this rule it seems, is Scyther, as she seems to respect the species' skill with blades. Her favorite tactic in battle is to confuse and annoy, then strike the crippled foe.

History: She had a pretty usual life of training and whatnot, and since she was small she'd loved the Eevee family. When she was twenty, she came across an Umbreon and her litter of nearly-grown kits. She ended up capturing them all, after a long battle warding off both the mother and her mate, a Persian. She considers this her best achievement to date, and they have since become her most loyal Pokemon.

Arsenal:
- Bladed Staff, carried on back
- A pair of small daggers, in bag
- Various Potions (the type and numbers tend to change a lot)
- A fishing Rod in pretty good condition
- A pearl she picked up somewhere
- A peculiar rock with a crack - perhaps could be used for a throwing weapon?

Pokémon Party:

[Thundaga] Jolteon (M)

[Blizzaga] Glaceon (F)

[Firaga] Flareon (M)

[Curaga] Espeon (F)

[Waterga] Vaporeon (M)

[blank]

Stored Pokémon:

[Focara] Chikorita (F)

[Silencega] Umbreon (F)

[Poisonga] Leafeon (M)

[Slow] Zigzagoon (M)

[Stop] Gastly (F)

[Areoga] Taillow (M)

[Rasp] Bidoof (F)

[Stonega] Rhyperior (M)

[Gravija] Clefable (F)

[Cometo] Solrock (X)

[Osmoga] Seviper (F)

[Ultiga] Scyther (M)

TM Moves:
-Calm Mind - 04
-Toxic - 06
-Double Team - 32
-Return - 27
-Shadow Ball - 30
-Rest - 44
-Attract - 45
-Swagger - 87
-Substitute - 90
-Captivate - 78
 
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Name: Esther Greenwood
Sex: Female
Age: 26
Temple: Jirachi
Level: 45
Appearance: Esther is 5'5 tall and is rather skinny, though not anorexic. She has wide, hazel eyes and she is usually smiling quietly to herself. Her hair is brown with a noticable red tinge. It goes down to her shoulders, and looks quite messy. She wears a yellow t-shirt and long, black pants. Both of these items have holes, scratches and dirt in various places. She has a pack that she wears over her left shoulder to her right hip that is very small, only barely fitting what she has in it.
She has almost no physical strength or prowess, relying on her ability to summon pokemon as her main defense, only going to her knife as a very last resort.

Personality: Esther is quiet and rather timid. She listens to the ideas of others, agreeing to them without question, while silently objecting anything she doesn't like in her mind. Though she is easily manipulated, she does think about the outcomes of what could happen in a given situation and wouldn't do something completely over-the-top. Her social skills are very bad. When someone does get through to her and becomes her friend, she keeps a very strong bond with them, turning to them for support when she needs it.
She is extremely reluctant to go out and fight the Werepokemon and Pokepires.

History: She was never popular around normal people and constantly bullied or abused by people in her town because of her powers, and she only joined the Temple of Jirachi when she was 18, as her parents didn't want her getting involved at all with pokemon and kept her at a normal school.
The members of her team are ones that have been with her for the longest, and she trusts them with her life.

Arsenal:
Knife.
A yellow orb that gives off light. There seems to be elctricity crackling inside it. (Light Ball)
A satchel of stardust from the Temple of Jirachi.

Pokémon Party:
Coryn, Pidgey, M
Basil, Roserade, M
Arachane, Spinarak, F
---
---
---

Stored Pokémon:
Shinx, M (Shinx and Esther do not like each other, at all. She would rather not use him, ever.)
Terri, Squirtle, F
Zeph, Starly, M


TM Moves:
Rain Dance (18)
Sunny Day (11)
Thief (46)
Return (27)
Rest (44)
Energy Ball (53)
Sludge Bomb (36)
Roost (51)
Double Team (32)
Protect (17)
 
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PichuK: Reread the rules. Also, it would take longer than four years to learn all of the spells and reach Lv 45, since all of that can, generally, only happen after joining a temple.
 
Yeah, I only just noticed that the second after I edited it. x_x It's fixed now, in any case.
 
Kcilack

Spot reserve please. I'll edit this post with the form and tell you when I'm done.

Name: Kcilak

Sex: Male

Age: 18

Temple: Rayquaza

Level: 47

Appearance: Kcilak's hair is long and white, like a Shiftry's but not as long. His eyes are a very dark blue, almost black, and shine with something that makes you want to calm down. Most of the time, he has an innocent-but-serious look on his face. He stands about 5'3" tall (which he believes to be tall but isn't sure about anyone else's opinions) and has a broad-shouldered, lean build. His shirt is an off-white, rather gray to say the least, with short sleeves and no design or insignia whatsoever. He wears blue jeans that reach just above his ankles, and are faded around the knees. His arms are rather long for someone his height, giving him an advantage in some places and a disadvantage in others.

Personality: Kcilak is calm, and almost never very energetic. He has an aura about him that makes you want to calm down. He doesn't think very deeply, but has a slightly higher intelligence level than an average person of his age. He's laid back and slightly antisocial, but on his good side he can be a good person to have around. In difficult situations he, like I said, doesn't think very deeply, and can sometimes jump into problems without thinking at all. He's pretty generic, and doesn't wield much of a fancy taste.

Arsenal: Since he's rather generic, he carries around a sheathed steak knife in one of his pockets.

Pokémon Party:

HootHoot - Male - Keen Eye

Geodude - Male - Sturdy

Magnemite - Magnet Pull

Chingling - Female - Levitate

Houndour - Female - Flash Fire

Stored Pokémon:

Seedot - Male - Chlorophyll

Treecko - Female - Overgrow

TM Moves: None.


Just to clear this up: I read the whole thing and everything, but do I get to summon the evolved forms of the Pokémon too?
 
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Name: Valkrie

Sex: Female

Age: 19 *double wince*

Temple: Rayquaza

Level: 44

Appearance: Valkrie is around average height, and is Asian (or wherever, relatively). She has black hair with somewhat visible brown streaks, and tanned skin. Her eyes are brown, and she usually wears a dark red shirt under a black jacket. Valkrie wears baggy dark brown pants, and sandals. She has a scar on her arm from around her elbow to about her wrist bone, from capturing Storm. A dark birthmark is just above her left eyebrow.

Personality: Valkrie is rarely serious, and pretty laidback. She tenses up around unfamilar people, but when around rivals and/or friends, she becomes more relaxed and friendly. Rivalries and politics are nothing important to her, and she couldn't care less if everybody hated her. Overall, Valkrie is always ready to cause a fight, or participate in one. She is restless, and travels around frequently. Valkrie prefers Dragon and Flying types.

Arsenal:
Daggers (2)
Assorted Berries
Gold Nugget (1)

Pokémon Party:

charmander Female, Storm.
dratini Female, Valour.

Stored Pokémon:

starly Male, Tornado.
pidgey Male, Hurricane.
bagon Female, Flight.

TM Moves:
Dragon Claw- 02
Dragon Pulse- 59
Aerial Ace- 40
Flamethrower- 35
Swords Dance- 75
 
((Reserving, please. I'll finish this later.))


Name: Aisiodoxos (Aisi for short, as people tend to have problems spelling his name)

Sex: Male

Age: 21

Temple: Articuno

Level: 43

Appearance: Tall, thin and pale, Aisi may appear rather intimidating at first - however, he has little physical powerh, using his Pokémon for defence rather than his owns strength. He has untidy black hair that, in a certain light, appears to be a very dark shade of purple, and wide, pale-blue eyes. At present he is wearing a floor-length olive-green robe made of a thick, slightly rough material, over a simple dark red shirt and baggy black trousers. He has a simple belt which is only there for the purpose of supporting the sheath of his blade and his item pouch.

Personality: Aisi is, first and foremost, an optimist.

History: Aisi was born into a very poor family

Arsenal:

Various assorted berries
A simple shortsword, about two feet in length.
An odd crystal that glows slightly

Pokémon Party: Up to six. They can be exchanged with stored pokémon during the RP if you wish, but these are the ones you start with.

Stored Pokémon: The pokémon you have captured, but can’t quite use at will. Maximum 24 total pokémon in your possession.
 
Darksong: Reserved.

Cryptica: Reserved.

XDragonFireX: You'll also need to explain the dragons in your history, because of how rare they are. Also, reserved.

Zephyrous Castform: Reserved.
 
Finished form!
:)

Name: Isis

Sex: Female

Age: 19

Temple: Mesprit

Level: 44

Appearance: Isis has long, black hair that is straight and goes just a bit past her shoulders. She's grown her bangs out, so her forehead is clear, which makes her head looks exceptionally tall. Her eyes are a bright blue, with a twinkle to them, although when Isis isn't happy, her eyes have no special expression. She has lightly colored skin and a tall, slim build. Isis's shirt is short-sleeved, with a maroon color to it. It doesn't have any pattern, and so is rather plain. Isis's arms are long, and she wears black gloves on her hands. She wears black pants that are slightly long for her, but not in any noticeable way. Her shoes are plain and white, with no patterns. Someone looking at Isis could tell that she is a very plain girl.

Personality: Isis is rather patient, willing to wait for somewhat longer than others might. She's also simple most of the time, but when she's in a particularly good mood, she often goes into depth about things. She's good of thinking of strategies and the like, but at the same time, often overlooks things. Isis would rather let someone else do the planning, but sometimes, she's the only one that can. Usually, she has a serious mien, especially in important things, and only occasionally will she be silly or something like that. She's rather brave, up to the point of rash sometimes, and doesn't really think before she acts. But she gives good criticism when she needs to, and is good at arguing and debates, also. Sometimes, though, things come out the wrong way, and she ends up being misunderstood, which is rather disappointing for her, since it can lead to trouble. However, sometimes, she's also misunderstood in general, due to her tendency to talk to herself, which not a lot of other people understand, especially those she doesn't know. Isis prefers to keep to herself.

History: Isis was born on the 8th of December, on an exceptionally dark day. It was snowing outside, and it was around 6 PM.
She lived in the north-eastern area of the region, in a small town with a population of no more than... a few hundred, perhaps. She had no idea of her summoning powers. When she was 3, she began to draw, and since then, has become a rather good artist. Isis has somewhat lost interest in art, but she still occasionally draws things when they come to mind. However, she can't do it without a reference, so she usually finds a picture of whatever she wants to draw first. She never got any huge practice, and became modest about her drawings. When she was 12, her town suffered a month-long food shortage. It wasn't the worst in the world, but it wasn't very slight, either. Luckily, only two people died because of the shortage. Because of this, Isis learned not to take things for granted, and to only take what she really needed when she had a decision.

Arsenal: For a weapon, she carries a dagger. As for other items, a few healing herbs.

Pokémon Party:
Piplup: Prince, male
Oddish: Joan, female
Taillow: Toree, female
Magnemite: Silver, no gender
Glameow: Rosie, female

Stored Pokémon:
(Distort) Drowzee [M]
(Slug) Slowpoke [M]
(Felid) Tyrogue [M]

TM Moves:

TM13 Ice Beam
TM53 Energy Ball
TM43 Secret Power
TM24 Thunderbolt
TM65 Shadow Claw
 
Just to clear this up: I read the whole thing and everything, but do I get to summon the evolved forms of the Pokémon too?

Yes, assuming you summon them at the appropriate level if they evolve by level/knowing a level-up move. Purely happiness evolutions can be summoned at any level.

Cryptica: Reread the rules.

Darksong: Accepted.
 
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