Glace
booming system
Taking RK-9 vs. Mendatt. Seems like a good first battle to ref for moi.
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Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
Reffing this; thread up in a bit.You can have up to 3 challenges, right? This one is for Silver specifically.
3vs3 single
Style: Switch
DQ: 5 days
Damage Cap: 45%
Banned Moves: OHKO's
Arena: A Plate of Fruit
This is an enlarged plate of fruit. The fruits are real. Several kinds of fruit, namely pineapple, watermelon slices, apples, blackberries, raspberries, and kiwi. Trainers here must be careful to avoid the pineapple's pricks especially, and if a Pokemon stumbles into it they take 2% damage. The scent of fruit has a property of aromatherapy; if a Pokemon stops and breathes in the wonderful scent, they recover 5% energy. However, stopping and smelling the fruits takes up one action. The fruits are arranged on the outside of the plate, with the center having no obstructions.
Try this one out for size, Silver! :D
I’ve pretty much given up on my challenge that Eon Spirit took, so here’s a new one.
1 vs. 1 vs. 1
1 week DQ
50% Damage Cap
Banned Moves: Weather Moves, OHKOs, Direct Healing Moves, and moves that require materials not present in the arena (Rock Slide, Sand Attack, etc.), 3 Chills/Pokemon
Arena: Tri-Spin Dome
The Tri-Spin Dome is located in some Pokemon World version of Las Vegas. People bet on the battles that take place in the dome, but there’s so much luck involved that the “favourite” never usually wins. The dome itself is relatively simple. A giant red ceiling sits above a multi-coloured floor. On the floor are three slightly raised circular pedestals, one green, one blue, and one red, all arranged in a triangular shape. Each Pokemon starts each round on one of the pedestals, and at the end of the Round each Pokemon is required to return to their pedestal, while during the round they can move around freely. Seems simple enough, right?
That’s where the fun begins. Above each pedestal is a giant tube, the same circumference of the raised circle below. At the beginning of each Round (excluding the First Round) the pedestals move in a circular form, clockwise, around the perimeter of the arena, coming to rest under the next tube. There is enough room between the walls and the pedestals that if you have a Steelix, you can balance it on the pedestal and it will still be able to move to the next tube. After the pedestals have gone their distance, a small amount of powder, specially engineered, will fall from each tube giving the Pokemon standing under it a special boost, ailment, etcetera. The tubes are listed below, in clockwise order.
The Status Tube - The Status tube will inflict you with one random status ailment at the beginning of the Round. This can be used to your advantage, as Façade and Guts work well with this tube. The possible ailments are below.
-Burn
-Paralysis (severe)
-Poison
-Sleep
-Freeze (severe)
-Severe poison
-Confusion (severe)
The Stat Tube – The much safer version of The Status Tube, the Stat Tube will randomly raise one of your stats. The effects seem safe enough, but who knows how they can mess up your strategy. The possible boosts are below.
-+2 Attack
-+2 Defense
-+1 Attack and +1 Defense
-+2 Sp. Atk
-+2 Sp. Def
-+1 Sp. Atk and +1 Sp. Def
-+2 Speed
-+1 Evasiveness
The Other Tube – A favourite of most who watch the Tri-Spin matches, the Other Tube can do almost anything to you. Change your ability, remove all attacks of one type, anything! However, those who developed the powder from the other tube have listed all of these effects for your convenience.
-Change ability to any other ability
-Remove all moves from moveset of a given type (It has to be a type that the Pokemon actually has a move for)
-Give them a 3-action Encore from their last action of last Round
-Have them be Locked-On by all opponents
-Taunt them
-Torment them
-Swap energy and health
At the End of the Round, when a Pokemon returns to their pedestal, the effects of the powder will wear off, making them normal again. Referees should also inform the participants in their End of Round notes of what powder did what. At the start of the battle, the participants get to choose which tube they wish to start under in the post where they choose which Pokemon to send out. As the pedestals do not change position on the first round, that tube will give them their effect for the First Round.
Additional Rules: No Pokemon that can’t survive out of water (Goldeen, Lumineon, etc.)
Hope this isn't too complicated...
I'll ref that mess. Thread soon.
Can I bet on the battle? :D
I’ve pretty much given up on my challenge that Eon Spirit took, so here’s a new one.
1 vs. 1 vs. 1
1 week DQ
50% Damage Cap
Banned Moves: Weather Moves, OHKOs, Direct Healing Moves, and moves that require materials not present in the arena (Rock Slide, Sand Attack, etc.), 3 Chills/Pokemon
Arena: Tri-Spin Dome
The Tri-Spin Dome is located in some Pokemon World version of Las Vegas. People bet on the battles that take place in the dome, but there’s so much luck involved that the “favourite” never usually wins. The dome itself is relatively simple. A giant red ceiling sits above a multi-coloured floor. On the floor are three slightly raised circular pedestals, one green, one blue, and one red, all arranged in a triangular shape. Each Pokemon starts each round on one of the pedestals, and at the end of the Round each Pokemon is required to return to their pedestal, while during the round they can move around freely. Seems simple enough, right?
That’s where the fun begins. Above each pedestal is a giant tube, the same circumference of the raised circle below. At the beginning of each Round (excluding the First Round) the pedestals move in a circular form, clockwise, around the perimeter of the arena, coming to rest under the next tube. There is enough room between the walls and the pedestals that if you have a Steelix, you can balance it on the pedestal and it will still be able to move to the next tube. After the pedestals have gone their distance, a small amount of powder, specially engineered, will fall from each tube giving the Pokemon standing under it a special boost, ailment, etcetera. The tubes are listed below, in clockwise order.
The Status Tube - The Status tube will inflict you with one random status ailment at the beginning of the Round. This can be used to your advantage, as Façade and Guts work well with this tube. The possible ailments are below.
-Burn
-Paralysis (severe)
-Poison
-Sleep
-Freeze (severe)
-Severe poison
-Confusion (severe)
The Stat Tube – The much safer version of The Status Tube, the Stat Tube will randomly raise one of your stats. The effects seem safe enough, but who knows how they can mess up your strategy. The possible boosts are below.
-+2 Attack
-+2 Defense
-+1 Attack and +1 Defense
-+2 Sp. Atk
-+2 Sp. Def
-+1 Sp. Atk and +1 Sp. Def
-+2 Speed
-+1 Evasiveness
The Other Tube – A favourite of most who watch the Tri-Spin matches, the Other Tube can do almost anything to you. Change your ability, remove all attacks of one type, anything! However, those who developed the powder from the other tube have listed all of these effects for your convenience.
-Change ability to any other ability
-Remove all moves from moveset of a given type (It has to be a type that the Pokemon actually has a move for)
-Give them a 3-action Encore from their last action of last Round
-Have them be Locked-On by all opponents
-Taunt them
-Torment them
-Swap energy and health
At the End of the Round, when a Pokemon returns to their pedestal, the effects of the powder will wear off, making them normal again. Referees should also inform the participants in their End of Round notes of what powder did what. At the start of the battle, the participants get to choose which tube they wish to start under in the post where they choose which Pokemon to send out. As the pedestals do not change position on the first round, that tube will give them their effect for the First Round.
Additional Rules: No Pokemon that can’t survive out of water (Goldeen, Lumineon, etc.)
Hope this isn't too complicated...
Well, I've got one spot left, so I'd like to try this. Can I request to start under the Other Tube?
I'll have a go at this.Well, I've got one spot left, so I'd like to try this. Can I request to start under the Other Tube?I’ve pretty much given up on my challenge that Eon Spirit took, so here’s a new one.
1 vs. 1 vs. 1
1 week DQ
50% Damage Cap
Banned Moves: Weather Moves, OHKOs, Direct Healing Moves, and moves that require materials not present in the arena (Rock Slide, Sand Attack, etc.), 3 Chills/Pokemon
Arena: Tri-Spin Dome
The Tri-Spin Dome is located in some Pokemon World version of Las Vegas. People bet on the battles that take place in the dome, but there’s so much luck involved that the “favourite” never usually wins. The dome itself is relatively simple. A giant red ceiling sits above a multi-coloured floor. On the floor are three slightly raised circular pedestals, one green, one blue, and one red, all arranged in a triangular shape. Each Pokemon starts each round on one of the pedestals, and at the end of the Round each Pokemon is required to return to their pedestal, while during the round they can move around freely. Seems simple enough, right?
That’s where the fun begins. Above each pedestal is a giant tube, the same circumference of the raised circle below. At the beginning of each Round (excluding the First Round) the pedestals move in a circular form, clockwise, around the perimeter of the arena, coming to rest under the next tube. There is enough room between the walls and the pedestals that if you have a Steelix, you can balance it on the pedestal and it will still be able to move to the next tube. After the pedestals have gone their distance, a small amount of powder, specially engineered, will fall from each tube giving the Pokemon standing under it a special boost, ailment, etcetera. The tubes are listed below, in clockwise order.
The Status Tube - The Status tube will inflict you with one random status ailment at the beginning of the Round. This can be used to your advantage, as Façade and Guts work well with this tube. The possible ailments are below.
-Burn
-Paralysis (severe)
-Poison
-Sleep
-Freeze (severe)
-Severe poison
-Confusion (severe)
The Stat Tube – The much safer version of The Status Tube, the Stat Tube will randomly raise one of your stats. The effects seem safe enough, but who knows how they can mess up your strategy. The possible boosts are below.
-+2 Attack
-+2 Defense
-+1 Attack and +1 Defense
-+2 Sp. Atk
-+2 Sp. Def
-+1 Sp. Atk and +1 Sp. Def
-+2 Speed
-+1 Evasiveness
The Other Tube – A favourite of most who watch the Tri-Spin matches, the Other Tube can do almost anything to you. Change your ability, remove all attacks of one type, anything! However, those who developed the powder from the other tube have listed all of these effects for your convenience.
-Change ability to any other ability
-Remove all moves from moveset of a given type (It has to be a type that the Pokemon actually has a move for)
-Give them a 3-action Encore from their last action of last Round
-Have them be Locked-On by all opponents
-Taunt them
-Torment them
-Swap energy and health
At the End of the Round, when a Pokemon returns to their pedestal, the effects of the powder will wear off, making them normal again. Referees should also inform the participants in their End of Round notes of what powder did what. At the start of the battle, the participants get to choose which tube they wish to start under in the post where they choose which Pokemon to send out. As the pedestals do not change position on the first round, that tube will give them their effect for the First Round.
Additional Rules: No Pokemon that can’t survive out of water (Goldeen, Lumineon, etc.)
Hope this isn't too complicated...