Coroxn
An extremely equivalent exchange.
It all happened so fast.
One moment you were in Twinleaf Town, at your home, enjoying the warm sun of this bright and cloudless day. Maybe you had problems on your mind, or maybe you were enjoying a carefree existence. Regardless, your priorities, and what you define as a 'problem', are going to change drastically. Because then the Darkness came. It swarmed like a flood, alive, biting at everything, overcoming everyone, drowning out all light. All around you the screams of your fellow neighbours escalate, but they too are drowned out, until there is only silence, and the intense certainty that this is your end. But then there's something...a spark. Of light...of hope? And suddenly the darkness abates, writhes away, and you stand, armed with a weapon you've never seen before. But the darkness readies a second strike, and you'll have to use that weapon very soon...
Hello, welcome to The Dark is Rising, a Kingdom Hearts/Pokémon Crossover. If you haven't played Kingdom Hearts, worry not, for this lacks all of the characters and plot of that incredibly complex series. To put it briefly, an unknown force controls beasts known as The Heartless. These creatures are born of darkness, and can infect the hearts of others, killing them and twisting their hearts into dark renditions of their former selves. This unknown force has recently unloaded this hoard upon the world of Pokémon, starting with Twinleaf town in Sinnoh. It couldn't have picked a worse time-a string of natural disasters have driven the people and Pokémon of all other regions into this one. The Heartless could corrupt the world of Pokémon entirely, and if they find and corrupt the world's heart, it will forever fall to darkness. However, in the initial attack on Twinleaf town, Hope was sparked. Arceus gifted powerful weapons, known as “Keyweapons”, to those with strong enough hearts to wield them. These Keyweapons are the only things that can destroy a Heartless. They can have a variety of forms, depending on the wielder, but all are powerful forces for good, and the one thing standing between destruction and salvation.
Well, I hope we've piqued your interest. Many Roleplays nowadays speak of trying to defy the trend and live longer, but for a variety of reasons, some controllable, some not, the majority of them die. In all likelyhood, this will be no different. But it might be. We'll work as hard as we can to keep it going, and if you guys do the same, then who knows how long death may be kept at bay? We'll do our very best to make this a fun experience, but in this interest of order, we'll need to discuss some guidelines.
Rules.
1:The basics, no Godmodding, Mary Sues, ect. You have no excuse not to know these.
2:The maximum amount of characters a person can have is three.
3:Constant interaction between your own characters and none with others is expressly forbidden.
4:All Pokémon must start off at their first evolutionary stage. Evolution will be approved by the Dms.
5:No Fakemon.
6:The maximum amount of Pokémon one character can own is three, of any Generation.
7:Characters may not own legendaries.
8:Characters cannot be Nobodies or Heartless. Humans only, please. At least at the beginning.
9:Grammar. Small mistakes are allowed, obviously, but if done consistently you will be mercilessly kicked.
10:All characters can have major plot control. There are some things only Dms can control, however. They are:The location of the heart of the world, Team Galactic, Legendaries and the powerful Nobodies. Everything else is fine.
They must set off on a quest, to find and seal the heart of the world away before the Heartless can. But their quest will not be easy. Team Galactic's evil hearts have attracted many Heartless, which they now work with. The Heartless have corrupted powerful legendary Pokémon, which must be stopped. And Nobodies, (the emotionless shell that is left when a Heartless corrupts someone's heart) are also searching for the heart of the world, so that they may again feel emotion and be whole. Set against such odds, can victory ever be achieved?
Character Form
Name: (Your character's name)
Age: (Your character's age).
Gender: (Your character's gender)
Appearance: (What does your character look like?)
Personality: (How do they act?)
History: (What did they do before the Dark Rose?)
Keyweapon form: (Do they wield a Keyblade? A Keyblowgun? A Keyclaw?)
Pokémon: (As in Charles the Male Dunsparce, Casper the Male Gastly, Rebecca the Female Zigzagoon)[/QUOTE]
Keyweapons and Keycains
The first unique feature we need to discuss are the Keyweapons. Every character gets a Keyweapon. It's form is altered to the character's personality and preference:One may wield a pair of Keyguns, another a Keysword, yet another a Keybow. Any possible weapon may be used. A character can not change his or her Keyweapon's form at will-it is what it is, from the Roleplay's beginning to its end. Note that all Keyweapons must be designed with Keys in mind, as the 'Key' part of them is essential to the plot. Another thing that is interesting about Keyweapons is their relationship with memories. After bonding with a Pokémon, or defeating a very powerful enemy, Keychains may be formed. These, when attached to the Keyweapon, change it's appearance and give it extra abilities and a special move. These are all created and customised by the Player, but must be approved by the Dungeon Masters. You will gain the ability to forge a Keychain when defeating certain enemies, and it must relate to that enemy in certain ways. If you do not want to create a Keychain, a generic one will be provided for you. You may designate one of your Pokémon for the creation of a Keychain too, and it must be based on that Pokémon.
The form for a Keychain is as follows:
Name: (The Keychain's name)
Appearance: (Picture or written description, both are acceptable)
Party Pokémon Keychain was forged from: (If it was forged from a Pokémon in your party, name it here. If not, disregard this field)
Enemy Keychain was forged from: (If it was forged from defeating an enemy, name it here. If not, disregard this field)
Extra abilities given: (If the Keychain was formed from a party Pokémon, lets say a Chimchar, an ability may be that this Keyweapon can set things on fire with this Keychain equipped. If it was taken from defeating an enemy, say an Articuno, then an ability may be that damage dealt by the Keyweapon with this Keychain equipped is now Ice-type)
Special Move Given: (If the Keychain was forged from a party Pokémon, lets say a Chimchar, a special move may be setting the Keyweapon on fire for a limited period of time to booste damage. If it was taken from defeating an enemy, say an Articuno, then a move may be being able to summon a powerful gust of Icy Wind).
Drive Forms
Another feature unique in this Roleplay is the ability to create Drive Forms. A Drive Form entails merging with one of one's Pokémon, becoming more powerful in the process. This entitles the player to use all of the Pokémon's moves, and access to a powerful Special Move of the player's creation. If you do not wish to create a Drive Form, we will be happy to provide some for you. Characters can be in a Drive Form for no more then ten minutes. The form for a Drive Form is below.
Name: (The name of the form)
Altered Appearance: (The character is being combined with a Pokémon. Explain how they will look different. This is totally up to you).
Pokémon Driving With You (The Pokémon who is being used in this Drive Form).
Abilities: (As well as gaining the Pokémons Movepool, you may gain the ability to fly if the Pokémon has wings, or to survive under water if they are aquatic. Any such things should go here).
Special Move: (If you are in a Drive Form with a Chimchar, a Special Move may be tossing fireballs. if you are in a Drive Form with a Gyarados, a Special Move may be creating a Tidal Wave).
Remember!
Try not to submit Keychains or Drive Forms straight away. It wouldn't make much sense for the character to just get this strange weapon, then suddenly know how to use it straight away, would it?
Only Keyweapons can slay Heartless or Nobodies. Pokémon and other weapons can harm them, but they will be not die unless struck with a Keyweapon. Keep this in mind.
There will be combat in this Roleplay. Maybe your character will fall to the forces of darkness. But they won't die. They may become a Heartless or a Nobody, with all the fun character development this entails.
This is Coroxn and Skyman's join RP, so direct any questions you may have to one of us.
One moment you were in Twinleaf Town, at your home, enjoying the warm sun of this bright and cloudless day. Maybe you had problems on your mind, or maybe you were enjoying a carefree existence. Regardless, your priorities, and what you define as a 'problem', are going to change drastically. Because then the Darkness came. It swarmed like a flood, alive, biting at everything, overcoming everyone, drowning out all light. All around you the screams of your fellow neighbours escalate, but they too are drowned out, until there is only silence, and the intense certainty that this is your end. But then there's something...a spark. Of light...of hope? And suddenly the darkness abates, writhes away, and you stand, armed with a weapon you've never seen before. But the darkness readies a second strike, and you'll have to use that weapon very soon...
Hello, welcome to The Dark is Rising, a Kingdom Hearts/Pokémon Crossover. If you haven't played Kingdom Hearts, worry not, for this lacks all of the characters and plot of that incredibly complex series. To put it briefly, an unknown force controls beasts known as The Heartless. These creatures are born of darkness, and can infect the hearts of others, killing them and twisting their hearts into dark renditions of their former selves. This unknown force has recently unloaded this hoard upon the world of Pokémon, starting with Twinleaf town in Sinnoh. It couldn't have picked a worse time-a string of natural disasters have driven the people and Pokémon of all other regions into this one. The Heartless could corrupt the world of Pokémon entirely, and if they find and corrupt the world's heart, it will forever fall to darkness. However, in the initial attack on Twinleaf town, Hope was sparked. Arceus gifted powerful weapons, known as “Keyweapons”, to those with strong enough hearts to wield them. These Keyweapons are the only things that can destroy a Heartless. They can have a variety of forms, depending on the wielder, but all are powerful forces for good, and the one thing standing between destruction and salvation.
Well, I hope we've piqued your interest. Many Roleplays nowadays speak of trying to defy the trend and live longer, but for a variety of reasons, some controllable, some not, the majority of them die. In all likelyhood, this will be no different. But it might be. We'll work as hard as we can to keep it going, and if you guys do the same, then who knows how long death may be kept at bay? We'll do our very best to make this a fun experience, but in this interest of order, we'll need to discuss some guidelines.
Rules.
1:The basics, no Godmodding, Mary Sues, ect. You have no excuse not to know these.
2:The maximum amount of characters a person can have is three.
3:Constant interaction between your own characters and none with others is expressly forbidden.
4:All Pokémon must start off at their first evolutionary stage. Evolution will be approved by the Dms.
5:No Fakemon.
6:The maximum amount of Pokémon one character can own is three, of any Generation.
7:Characters may not own legendaries.
8:Characters cannot be Nobodies or Heartless. Humans only, please. At least at the beginning.
9:Grammar. Small mistakes are allowed, obviously, but if done consistently you will be mercilessly kicked.
10:All characters can have major plot control. There are some things only Dms can control, however. They are:The location of the heart of the world, Team Galactic, Legendaries and the powerful Nobodies. Everything else is fine.
They must set off on a quest, to find and seal the heart of the world away before the Heartless can. But their quest will not be easy. Team Galactic's evil hearts have attracted many Heartless, which they now work with. The Heartless have corrupted powerful legendary Pokémon, which must be stopped. And Nobodies, (the emotionless shell that is left when a Heartless corrupts someone's heart) are also searching for the heart of the world, so that they may again feel emotion and be whole. Set against such odds, can victory ever be achieved?
Character Form
Name: (Your character's name)
Age: (Your character's age).
Gender: (Your character's gender)
Appearance: (What does your character look like?)
Personality: (How do they act?)
History: (What did they do before the Dark Rose?)
Keyweapon form: (Do they wield a Keyblade? A Keyblowgun? A Keyclaw?)
Pokémon: (As in Charles the Male Dunsparce, Casper the Male Gastly, Rebecca the Female Zigzagoon)[/QUOTE]
Keyweapons and Keycains
The first unique feature we need to discuss are the Keyweapons. Every character gets a Keyweapon. It's form is altered to the character's personality and preference:One may wield a pair of Keyguns, another a Keysword, yet another a Keybow. Any possible weapon may be used. A character can not change his or her Keyweapon's form at will-it is what it is, from the Roleplay's beginning to its end. Note that all Keyweapons must be designed with Keys in mind, as the 'Key' part of them is essential to the plot. Another thing that is interesting about Keyweapons is their relationship with memories. After bonding with a Pokémon, or defeating a very powerful enemy, Keychains may be formed. These, when attached to the Keyweapon, change it's appearance and give it extra abilities and a special move. These are all created and customised by the Player, but must be approved by the Dungeon Masters. You will gain the ability to forge a Keychain when defeating certain enemies, and it must relate to that enemy in certain ways. If you do not want to create a Keychain, a generic one will be provided for you. You may designate one of your Pokémon for the creation of a Keychain too, and it must be based on that Pokémon.
The form for a Keychain is as follows:
Name: (The Keychain's name)
Appearance: (Picture or written description, both are acceptable)
Party Pokémon Keychain was forged from: (If it was forged from a Pokémon in your party, name it here. If not, disregard this field)
Enemy Keychain was forged from: (If it was forged from defeating an enemy, name it here. If not, disregard this field)
Extra abilities given: (If the Keychain was formed from a party Pokémon, lets say a Chimchar, an ability may be that this Keyweapon can set things on fire with this Keychain equipped. If it was taken from defeating an enemy, say an Articuno, then an ability may be that damage dealt by the Keyweapon with this Keychain equipped is now Ice-type)
Special Move Given: (If the Keychain was forged from a party Pokémon, lets say a Chimchar, a special move may be setting the Keyweapon on fire for a limited period of time to booste damage. If it was taken from defeating an enemy, say an Articuno, then a move may be being able to summon a powerful gust of Icy Wind).
Drive Forms
Another feature unique in this Roleplay is the ability to create Drive Forms. A Drive Form entails merging with one of one's Pokémon, becoming more powerful in the process. This entitles the player to use all of the Pokémon's moves, and access to a powerful Special Move of the player's creation. If you do not wish to create a Drive Form, we will be happy to provide some for you. Characters can be in a Drive Form for no more then ten minutes. The form for a Drive Form is below.
Name: (The name of the form)
Altered Appearance: (The character is being combined with a Pokémon. Explain how they will look different. This is totally up to you).
Pokémon Driving With You (The Pokémon who is being used in this Drive Form).
Abilities: (As well as gaining the Pokémons Movepool, you may gain the ability to fly if the Pokémon has wings, or to survive under water if they are aquatic. Any such things should go here).
Special Move: (If you are in a Drive Form with a Chimchar, a Special Move may be tossing fireballs. if you are in a Drive Form with a Gyarados, a Special Move may be creating a Tidal Wave).
Remember!
Try not to submit Keychains or Drive Forms straight away. It wouldn't make much sense for the character to just get this strange weapon, then suddenly know how to use it straight away, would it?
Only Keyweapons can slay Heartless or Nobodies. Pokémon and other weapons can harm them, but they will be not die unless struck with a Keyweapon. Keep this in mind.
There will be combat in this Roleplay. Maybe your character will fall to the forces of darkness. But they won't die. They may become a Heartless or a Nobody, with all the fun character development this entails.
This is Coroxn and Skyman's join RP, so direct any questions you may have to one of us.
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