Squornshellous Beta
Erg... I'd sort of meant that it'd be better if you also removed swords dance on icearor, but I guess everything's passable now. Get the sprites next.
Ahem. As for myself:
Name: Wyrmal
Type: Water / Fire
Species: Vent Worm
Height: 5'11" / 1.8 m
Weight: 41.5 lbs / 18.8 kg
Habitat: Sea
Egg Group(s): Water 3 / Dragon
Ability: Magma Armor
Base Stats: 40hp/30atk/50def/60sa/45sd/50spd
Level-Up Moves
1 Bite
1 Leer
4 Wrap
9 Water Gun
12 Bide
36 Muddy Water
41 Aqua Ring
44 Lava Plume
Egg Moves
Refresh, Spit Up, Stockpile, Swallow
Tutor Moves
 
Endure, Mimic, Sleep Talk, Snore, Substitute, Swagger
Earth Power, Twister, Gunk Shot, Swift
TM/HM Moves
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM58 Endure
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM90 Substitute
TM03 Water Pulse
TM35 Flamethrower
TM36 Sludge Bomb
TM38 Fire Blast
TM50 Overheat
TM55 Brine
TM59 Dragon Pulse
TM61 Will-O-Wisp
TM66 Payback
HM05 Whirlpool
Evolution: Wyrmal -lv35-> Ventorm
Rarity: R8
Images:
   
(Sprite by blazheirio889, icon by Alraunne.)
Physical Description: Wyrmal is long and serpentine with a soft,  flexible body. Magma inside of its body gives it a reddish color. Two  bright red plumes sprout from the top of its head. Older wyrmal have a  few chunks of collected sediment clinging to their bodies here and  there.
Pokédex Data:
The magma inside of Wyrmal keeps it warm even in the frigid depths of  the ocean. This allows it to swim around the seafloor much faster than  the other, slower creatures that live there.
When it is nearing evolution Wyrmal slows down, settling near the  hydrothermal vents on the ocean floor. The sediment ejected from the  vents collects and solidifies on Wyrmal's body, forming a sturdy shell  that is as hard as stone.
Wyrmal hatch near hydrothermal vents on the sea floor and generally do  not venture far from them. Their soft, flexible bodies are filled with  magma that gives them energy in the cold depths of the sea so that they  can move around and catch their food. As the Wyrmal grow older, they no  longer have much need to move around; they settle near the vents and  begin to collect sediment deposited by the black smokers.
Notes: N/A
---
Name: Ventorm
Type: Water / Fire
Species: Vent Worm
Height: 15'7" / 4.7 m
Weight: 369.9 lbs / 167.7 kg
Habitat: Sea
Egg Group(s): Water 3 / Dragon
Ability: Aftermath / White Smoke
Base Stats: 80hp/60atk/110def/120sa/100sd/50spd
Level-Up Moves
1 Bite
4 Wrap
9 Water Gun
12 Bide
25 Smokescreen
35 Iron Defense
41 Muddy Water
49 Aqua Ring
44 Lava Plume
63 Eruption
Egg Moves
Refresh, Spit Up, Stockpile, Swallow
Tutor Moves
 
Endure, Mimic, Sleep Talk, Snore, Substitute, Swagger
Earth Power, Twister, Gunk Shot, Swift
TM/HM Moves
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM58 Endure
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM90 Substitute
TM03 Water Pulse
TM15 Hyper Beam
TM35 Flamethrower
TM36 Sludge Bomb
TM38 Fire Blast
TM50 Overheat
TM55 Brine
TM59 Dragon Pulse
TM61 Will-O-Wisp
TM64 Explosion
TM66 Payback
TM71 Stone Edge
TM76 Stealth Rock
TM80 Rock Slide
HM05 Whirlpool
Evolution: Wyrmal -lv35-> Ventorm
Rarity: R8
Images:
 
(Sprite by Alraunne; hideous icon by me.)
Physical Description: Ventorm's long, whitish body seems to grow  out of a heavy, rock-like shell of collected and hardened sediment. Its  internal magma reserves are stored in this shell. A thick black cloud of  sediment and gases (and smoke, if on land) issues from several openings  in the shell. Two sets of red plumes grow around its eyes and down its  snout, which ends in a beak-like mouth.
Pokédex Data:
Ventorm live at the bottom of the sea. Their heavy, rock-like shells  keep them in one place, but they strike at their prey with alarming  speed. When threatened, they can retreat into their shells in an  instant.
The water stored in Ventorm's body is expelled, along with sediment and  noxious gases, from the vents in its shell. It generally cannot spare  the water when it is on land, however, and so black smoke can be seen  issuing from the vents instead.
By the time Wyrmal evolve into Ventorm, the sediment they collect from  the hydrothermal vents has formed into an incredibly strong shell. The  soft bodies of the Ventorm become one with the rock-like shells, much  like the way a turtle's shell works. They can retract their long necks  back into themselves and into the shell for protection; while their rock  bases prevent them from moving from the one spot in which they settle,  Ventorm can strike out of and pull into their shells incredibly quickly,  more than fast enough to catch most prey or avoid attacks.
Even though they have magma in their bodies, as sea creatures Ventorm  need to keep hydrated as well. As such, they swallow water all of the  time (for filtering out oxygen as well as for regulating their  temperature, etc.). The water that Ventorm swallow is combined with  minerals and gases they take in from their prey and their environment,  and is forced out of openings in their bases in big clouds of sediment,  much like the black smoker vents around which they live. When on land  they cannot afford to expel all of that water unless they need to do so  in battle; as such, during these times thick smoke often issues from  their vents instead.
Notes: Ventorm generally can't move from one spot under its own  power, although if gravity is working in its favor while on land it  could, at least in theory, retract into its shell and attempt to roll  clumsily along for short distances. For those of you wondering why it  has a base speed higher than shuckle's if it can barely move from its  initial position, that was me trying to balance "can't go anywhere" with  "well but its body is flexible and can move really fast while in that  one spot so".
i forget what we decided on for additional battle requirements so 
um something
The only other halfway viable ability for wyrmal was swift swim, but I still don't like the idea and so in the end just left it with only magma armor. Water spout (and hydro pump) are also gone from their movesets, and hopefully I've managed to even out the levelsets as well.
Alraunne and Blazhy continue to be awesome and amazing, btw.