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Squornshellous Beta
Erg... I'd sort of meant that it'd be better if you also removed swords dance on icearor, but I guess everything's passable now. Get the sprites next.
Ahem. As for myself:
Name: Wyrmal
Type: Water / Fire
Species: Vent Worm
Height: 5'11" / 1.8 m
Weight: 41.5 lbs / 18.8 kg
Habitat: Sea
Egg Group(s): Water 3 / Dragon
Ability: Magma Armor
Base Stats: 40hp/30atk/50def/60sa/45sd/50spd
Level-Up Moves
1 Bite
1 Leer
4 Wrap
9 Water Gun
12 Bide
36 Muddy Water
41 Aqua Ring
44 Lava Plume
Egg Moves
Refresh, Spit Up, Stockpile, Swallow
Tutor Moves
Endure, Mimic, Sleep Talk, Snore, Substitute, Swagger
Earth Power, Twister, Gunk Shot, Swift
TM/HM Moves
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM58 Endure
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM90 Substitute
TM03 Water Pulse
TM35 Flamethrower
TM36 Sludge Bomb
TM38 Fire Blast
TM50 Overheat
TM55 Brine
TM59 Dragon Pulse
TM61 Will-O-Wisp
TM66 Payback
HM05 Whirlpool
Evolution: Wyrmal -lv35-> Ventorm
Rarity: R8
Images:
(Sprite by blazheirio889, icon by Alraunne.)
Physical Description: Wyrmal is long and serpentine with a soft, flexible body. Magma inside of its body gives it a reddish color. Two bright red plumes sprout from the top of its head. Older wyrmal have a few chunks of collected sediment clinging to their bodies here and there.
Pokédex Data:
The magma inside of Wyrmal keeps it warm even in the frigid depths of the ocean. This allows it to swim around the seafloor much faster than the other, slower creatures that live there.
When it is nearing evolution Wyrmal slows down, settling near the hydrothermal vents on the ocean floor. The sediment ejected from the vents collects and solidifies on Wyrmal's body, forming a sturdy shell that is as hard as stone.
Wyrmal hatch near hydrothermal vents on the sea floor and generally do not venture far from them. Their soft, flexible bodies are filled with magma that gives them energy in the cold depths of the sea so that they can move around and catch their food. As the Wyrmal grow older, they no longer have much need to move around; they settle near the vents and begin to collect sediment deposited by the black smokers.
Notes: N/A
---
Name: Ventorm
Type: Water / Fire
Species: Vent Worm
Height: 15'7" / 4.7 m
Weight: 369.9 lbs / 167.7 kg
Habitat: Sea
Egg Group(s): Water 3 / Dragon
Ability: Aftermath / White Smoke
Base Stats: 80hp/60atk/110def/120sa/100sd/50spd
Level-Up Moves
1 Bite
4 Wrap
9 Water Gun
12 Bide
25 Smokescreen
35 Iron Defense
41 Muddy Water
49 Aqua Ring
44 Lava Plume
63 Eruption
Egg Moves
Refresh, Spit Up, Stockpile, Swallow
Tutor Moves
Endure, Mimic, Sleep Talk, Snore, Substitute, Swagger
Earth Power, Twister, Gunk Shot, Swift
TM/HM Moves
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM58 Endure
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM90 Substitute
TM03 Water Pulse
TM15 Hyper Beam
TM35 Flamethrower
TM36 Sludge Bomb
TM38 Fire Blast
TM50 Overheat
TM55 Brine
TM59 Dragon Pulse
TM61 Will-O-Wisp
TM64 Explosion
TM66 Payback
TM71 Stone Edge
TM76 Stealth Rock
TM80 Rock Slide
HM05 Whirlpool
Evolution: Wyrmal -lv35-> Ventorm
Rarity: R8
Images:
(Sprite by Alraunne; hideous icon by me.)
Physical Description: Ventorm's long, whitish body seems to grow out of a heavy, rock-like shell of collected and hardened sediment. Its internal magma reserves are stored in this shell. A thick black cloud of sediment and gases (and smoke, if on land) issues from several openings in the shell. Two sets of red plumes grow around its eyes and down its snout, which ends in a beak-like mouth.
Pokédex Data:
Ventorm live at the bottom of the sea. Their heavy, rock-like shells keep them in one place, but they strike at their prey with alarming speed. When threatened, they can retreat into their shells in an instant.
The water stored in Ventorm's body is expelled, along with sediment and noxious gases, from the vents in its shell. It generally cannot spare the water when it is on land, however, and so black smoke can be seen issuing from the vents instead.
By the time Wyrmal evolve into Ventorm, the sediment they collect from the hydrothermal vents has formed into an incredibly strong shell. The soft bodies of the Ventorm become one with the rock-like shells, much like the way a turtle's shell works. They can retract their long necks back into themselves and into the shell for protection; while their rock bases prevent them from moving from the one spot in which they settle, Ventorm can strike out of and pull into their shells incredibly quickly, more than fast enough to catch most prey or avoid attacks.
Even though they have magma in their bodies, as sea creatures Ventorm need to keep hydrated as well. As such, they swallow water all of the time (for filtering out oxygen as well as for regulating their temperature, etc.). The water that Ventorm swallow is combined with minerals and gases they take in from their prey and their environment, and is forced out of openings in their bases in big clouds of sediment, much like the black smoker vents around which they live. When on land they cannot afford to expel all of that water unless they need to do so in battle; as such, during these times thick smoke often issues from their vents instead.
Notes: Ventorm generally can't move from one spot under its own power, although if gravity is working in its favor while on land it could, at least in theory, retract into its shell and attempt to roll clumsily along for short distances. For those of you wondering why it has a base speed higher than shuckle's if it can barely move from its initial position, that was me trying to balance "can't go anywhere" with "well but its body is flexible and can move really fast while in that one spot so".
i forget what we decided on for additional battle requirements so um something
The only other halfway viable ability for wyrmal was swift swim, but I still don't like the idea and so in the end just left it with only magma armor. Water spout (and hydro pump) are also gone from their movesets, and hopefully I've managed to even out the levelsets as well.
Alraunne and Blazhy continue to be awesome and amazing, btw.
Approved. I'll add it to stuff.Squornshellous Beta
Erg... I'd sort of meant that it'd be better if you also removed swords dance on icearor, but I guess everything's passable now. Get the sprites next.
Ahem. As for myself:
Name: Wyrmal
Type: Water / Fire
Species: Vent Worm
Height: 5'11" / 1.8 m
Weight: 41.5 lbs / 18.8 kg
Habitat: Sea
Egg Group(s): Water 3 / Dragon
Ability: Magma Armor
Base Stats: 40hp/30atk/50def/60sa/45sd/50spd
Level-Up Moves
1 Bite
1 Leer
4 Wrap
9 Water Gun
12 Bide
36 Muddy Water
41 Aqua Ring
44 Lava Plume
Egg Moves
Refresh, Spit Up, Stockpile, Swallow
Tutor Moves
Endure, Mimic, Sleep Talk, Snore, Substitute, Swagger
Earth Power, Twister, Gunk Shot, Swift
TM/HM Moves
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM58 Endure
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM90 Substitute
TM03 Water Pulse
TM35 Flamethrower
TM36 Sludge Bomb
TM38 Fire Blast
TM50 Overheat
TM55 Brine
TM59 Dragon Pulse
TM61 Will-O-Wisp
TM66 Payback
HM05 Whirlpool
Evolution: Wyrmal -lv35-> Ventorm
Rarity: R8
Images:
(Sprite by blazheirio889, icon by Alraunne.)
Physical Description: Wyrmal is long and serpentine with a soft, flexible body. Magma inside of its body gives it a reddish color. Two bright red plumes sprout from the top of its head. Older wyrmal have a few chunks of collected sediment clinging to their bodies here and there.
Pokédex Data:
The magma inside of Wyrmal keeps it warm even in the frigid depths of the ocean. This allows it to swim around the seafloor much faster than the other, slower creatures that live there.
When it is nearing evolution Wyrmal slows down, settling near the hydrothermal vents on the ocean floor. The sediment ejected from the vents collects and solidifies on Wyrmal's body, forming a sturdy shell that is as hard as stone.
Wyrmal hatch near hydrothermal vents on the sea floor and generally do not venture far from them. Their soft, flexible bodies are filled with magma that gives them energy in the cold depths of the sea so that they can move around and catch their food. As the Wyrmal grow older, they no longer have much need to move around; they settle near the vents and begin to collect sediment deposited by the black smokers.
Notes: N/A
---
Name: Ventorm
Type: Water / Fire
Species: Vent Worm
Height: 15'7" / 4.7 m
Weight: 369.9 lbs / 167.7 kg
Habitat: Sea
Egg Group(s): Water 3 / Dragon
Ability: Aftermath / White Smoke
Base Stats: 80hp/60atk/110def/120sa/100sd/50spd
Level-Up Moves
1 Bite
4 Wrap
9 Water Gun
12 Bide
25 Smokescreen
35 Iron Defense
41 Muddy Water
49 Aqua Ring
44 Lava Plume
63 Eruption
Egg Moves
Refresh, Spit Up, Stockpile, Swallow
Tutor Moves
Endure, Mimic, Sleep Talk, Snore, Substitute, Swagger
Earth Power, Twister, Gunk Shot, Swift
TM/HM Moves
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM58 Endure
TM78 Captivate
TM82 Sleep Talk
TM83 Natural Gift
TM87 Swagger
TM90 Substitute
TM03 Water Pulse
TM15 Hyper Beam
TM35 Flamethrower
TM36 Sludge Bomb
TM38 Fire Blast
TM50 Overheat
TM55 Brine
TM59 Dragon Pulse
TM61 Will-O-Wisp
TM64 Explosion
TM66 Payback
TM71 Stone Edge
TM76 Stealth Rock
TM80 Rock Slide
HM05 Whirlpool
Evolution: Wyrmal -lv35-> Ventorm
Rarity: R8
Images:
(Sprite by Alraunne; hideous icon by me.)
Physical Description: Ventorm's long, whitish body seems to grow out of a heavy, rock-like shell of collected and hardened sediment. Its internal magma reserves are stored in this shell. A thick black cloud of sediment and gases (and smoke, if on land) issues from several openings in the shell. Two sets of red plumes grow around its eyes and down its snout, which ends in a beak-like mouth.
Pokédex Data:
Ventorm live at the bottom of the sea. Their heavy, rock-like shells keep them in one place, but they strike at their prey with alarming speed. When threatened, they can retreat into their shells in an instant.
The water stored in Ventorm's body is expelled, along with sediment and noxious gases, from the vents in its shell. It generally cannot spare the water when it is on land, however, and so black smoke can be seen issuing from the vents instead.
By the time Wyrmal evolve into Ventorm, the sediment they collect from the hydrothermal vents has formed into an incredibly strong shell. The soft bodies of the Ventorm become one with the rock-like shells, much like the way a turtle's shell works. They can retract their long necks back into themselves and into the shell for protection; while their rock bases prevent them from moving from the one spot in which they settle, Ventorm can strike out of and pull into their shells incredibly quickly, more than fast enough to catch most prey or avoid attacks.
Even though they have magma in their bodies, as sea creatures Ventorm need to keep hydrated as well. As such, they swallow water all of the time (for filtering out oxygen as well as for regulating their temperature, etc.). The water that Ventorm swallow is combined with minerals and gases they take in from their prey and their environment, and is forced out of openings in their bases in big clouds of sediment, much like the black smoker vents around which they live. When on land they cannot afford to expel all of that water unless they need to do so in battle; as such, during these times thick smoke often issues from their vents instead.
Notes: Ventorm generally can't move from one spot under its own power, although if gravity is working in its favor while on land it could, at least in theory, retract into its shell and attempt to roll clumsily along for short distances. For those of you wondering why it has a base speed higher than shuckle's if it can barely move from its initial position, that was me trying to balance "can't go anywhere" with "well but its body is flexible and can move really fast while in that one spot so".
i forget what we decided on for additional battle requirements so um something
The only other halfway viable ability for wyrmal was swift swim, but I still don't like the idea and so in the end just left it with only magma armor. Water spout (and hydro pump) are also gone from their movesets, and hopefully I've managed to even out the levelsets as well.
Alraunne and Blazhy continue to be awesome and amazing, btw.
6. An evolutionary family may contain up to FOUR pokémon. The group needn't be a single evolutionary line (but do have to be related somehow, obviously), but no, you may not create the next eevee with its bazillion different evolution possibilities.
(...)
Only items currently in use in this ASB are permitted. You may, if you so choose, come up with an entirely different set of evolution conditions for your pokémon. However, do not make it ridiculously difficult to achieve (you have to win 100 matches!!!) or otherwise stupid (your name must start with M and you have to review my fanfic!) or it will be rejected.
Three for four pokémon maximum per family. I don't see any reason to change it at the moment.One, is there an /absolute limit/ of evolution branches we /must/ follow?
It's fine so long as they're items already in use in the league.But the second question is, is it legit to have evolution by item-holding for items that aren't traditionally for evolution? The Magmariser is, however the Black Sludge isn't. And there are a couple more combos using non-evo items, as well.
Three for four pokémon maximum per family. I don't see any reason to change it at the moment.
Got the party sprites in my respective profiles (thank you Dark Shocktail for the final stages ; ; ) and am aiming for one more! I don't have menu sprites yet for these guys, but Dark Shocktail is awesome and making them for me <3
Name: Hennic
Type: Normal/Ground
Species: Henna
Height: 1'3"
Weight: 15lbs
Habitat: Rough Terrain
Ability: Serene Grace / Sand Veil
Base Stats: HP:30/Attack:50/Defense:40/Special Attack:55/Special Defense:40/Speed:75
Level-Up Moves
0 - Sand Attack
0 - Tackle
7 - Bite
12 - Sand Tomb
17 - Wish
22 - Mimic
27 - Cosmic Power
32 - Magnatude
37 - Take Down
Egg Moves
Fake Tears
Charm
Nasty Plot
Flail
Tutor Moves
Double-edge
Endure
Mimic
Sleep talk
Snore
Substitute
Swagger
Headbutt
Ancientpower
Role Play
Mud-Slap
TM/HM Moves
TM08 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM58 Endure
TM78 Captivate
TM83 Natural Gift
TM82 Sleep Talk
TM90 Substitute
TM97 Swagger
TM05 Roar
TM23 Iron Tail
TM26 Earthquake
TM28 Dig
TM37 Sandstorm
TM39 Rock Tomb
TM77 Psych Up
TM86 U-Turn
HM06 Rock Smash
Evolution: Level Up @ Soft Sand - > Hennox
Physical Description:
Image
Hennic is a small, foxlike Pokemon with enormous diamond-shaped ears. It's fur is very soft and fluffy, and a soft sandy tan, with a white underbelly. They have very dainty paws and large fluffy tails, and have dark brown Henna-style markings all over their bodies. Shinies are pink instead of tan.
Pokédex Data:
1. HENNIC gain their henna markings shortly after birth, though it is unknown how. They Can use their large ears to listen to the voices of those who have passed on.
2. HENNIC share a powerful connection to the earth, capable of channeling earth spirits with special training. The Henna markings on their bodies are slightly different on every individual.
-----
Name: Hennox
Type: Normal/Ground
Species: Henna
Height: 3'9"
Weight: 55lbs
Habitat: Rough Terrain
Ability: Serene Grace / Sand Veil
Base Stats: HP:80/Attack:90/Defense:65/Special Attack:100/Special Defense:65/Speed:120
Level-Up Moves
0 - Sand Attack
0 - Tackle
0 - Bite
17 - Sand Tomb
22 - Wish
27 - Mimic
32 - Cosmic Power
37 - Magnatude
42 - Take Down
47 - Calm Mind
52 - Earth Power
Egg Moves
Fake Tears
Charm
Nasty Plot
Flail
Tutor Moves
Double-edge
Endure
Mimic
Sleep talk
Snore
Substitute
Swagger
Headbutt
Ancientpower
Role Play
Mud-Slap
TM/HM Moves
TM08 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM17 Protect
TM18 Rain Dance
TM21 Frustration
TM27 Return
TM32 Double Team
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM58 Endure
TM78 Captivate
TM83 Natural Gift
TM82 Sleep Talk
TM90 Substitute
TM97 Swagger
TM05 Roar
TM23 Iron Tail
TM26 Earthquake
TM28 Dig
TM37 Sandstorm
TM39 Rock Tomb
TM77 Psych Up
TM86 U-Turn
HM06 Rock Smash
TM29 Psychic
TM30 Shadow Ball
TM76 Stealth Rock
TM80 Rock Slide
HM08 Rock Climb
Physical Description:
Image
Hennox are much larger than their first form, with longer, more slender legs and lithe, flexible bodies. They still have soft fluffy fur, and even more markings. They are a sandy tan with white underbelly, their tail is very fluffy.
Pokédex Data:
1. HENNOX can climb and dig very well, their dainty paws able to push through the sandy ground of their dessert homes, and find the tiniest of footholds.
2. Now that is has evolved, HENNOX has an even stronger connection to the earth and cosmos, sitting in quiet meditation for hours. They listen to the spirits of their ancestors and the earth with their large ears.