Kung Fu Ferret
Yokai Of Despair
- Pronoun
- he/him/his
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I'll be a girl if I can. Might be partly because none of the games I play are too fanservice-heavy.
I think the reason why a lot of games force you to be a guy is to make it simple. They don't have to sprite a female Link, Mario or Donkey Kong... Or a female Tim (the main guy in Braid). Would she be saving a Princess or a Prince? And there are some even simpler games. If you want to make some kind of flash platformer, it's easier with just one main character sprite. Of course some have uncertain genders.
Bubububut! Adding a playable female character would totally double the workload!I agree that this probably is the case; what's annoying is that male characters are considered kind of default and that if there's gonna be one character, it's gonna be a dude. There aren't nearly as many games where you're a girl by default as there are where you're a guy by default.
That being said, the 'only having to make one sprite/character animation' kind of only applies to older games, or small indie games on a tight budget. Speaking as someone who's actually studied the industry, it just really isn't *that* hard to make extra playable characters. they don't make the game that much more difficult to develop, and girl characters aren't inherently complex or something. it's kind of a shame to see big-budget developers keep doing this, because they have the most resources to do so and could set a great example.
Bubububut! Adding a playable female character would totally double the workload!
Except for Pokemon, the only time I played a girl was in Ruby. I think the guys in Pokemon games always have better designs
I highly doubt that any feminist gamer would have a problem with a female main character having personality flaws or facing hardships. When does that ever happen?If a male character has personality flaws and/or faces hardships it's a realistic character. If a female character has the same personality flaw/faces the same hardships, Anita Sarkeesian calls it sexist. Male characters are safer to write.
I highly doubt that any feminist gamer would have a problem with a female main character having personality flaws or facing hardships. When does that ever happen?
If we're just talking about making a female version of a male protagonist, first of all I wouldn't even say it would "double" the workload, because a lot of that stuff is rigging, setting up plugins, stuff like that. Making a character's coat blow in the wind isn't generally done by hand, it's usually emulated. A lot of the actual legwork is modelling - which would take more time, yeah - or setting up the physics engine and stuff like that, which needs to be done once. Even modelling probably wouldn't take twice as long - once you've made one 3D maquette it's actually kind of easier to make more, particularly if they're interchangeable gendered avatars. You would probably reuse the same texturing, lighting, render settings - if the topology isn't that different you could probably reuse and tweak the character rigging.Well, I mean, people who work on AAA games whose entire job it is is to animate the player characters' clothes it would.
For games where the PC is just an avatar for the player and doesn't have a personality I don't see why gender choice isn't an option but for other games one of the reasons is probably the "why Guybrush can't be female" argument. If a male character has personality flaws and/or faces hardships it's a realistic character. If a female character has the same personality flaw/faces the same hardships, Anita Sarkeesian calls it sexist. Male characters are safer to write.
If we're just talking about making a female version of a male protagonist, first of all I wouldn't even say it would "double" the workload, because a lot of that stuff is rigging, setting up plugins, stuff like that. Making a character's coat blow in the wind isn't generally done by hand, it's usually emulated. A lot of the actual legwork is modelling - which would take more time, yeah - or setting up the physics engine and stuff like that, which needs to be done once. Even modelling probably wouldn't take twice as long - once you've made one 3D maquette it's actually kind of easier to make more, particularly if they're interchangeable gendered avatars. You would probably reuse the same texturing, lighting, render settings - if the topology isn't that different you could probably reuse and tweak the character rigging.
Secondly, AAA game developers can afford it the most; they sell the most circulated games and have the highest profit margins (and often the poorest working conditions). There isn't much excuse.
I think the only thing that would actually double in cost would be voice acting.
hey, do you have a source for this? I'm not a huge fan of Anita Sarkeesian - I think she generally has a pretty basic critique of gender in games but it's nothing like, groundbreaking - but this seems kind of an odd thing to say.