Right, so this is something I'm hoping to eventually bring up in a public discussion instead of with you specifically, but just so we're settled here, 6%/round is an excessive amount of status damage, and setting Toxic up to break even with it also makes it excessive (it's kind of climbing really rapidly no matter how you look at it). There's not necessarily a problem with status conditions having relatively low damage output, anyway; I think that's an impression a lot of people get because you can deal a lot of damage fast by attacking straightforward, but, inflicting status conditions isn't supposed to be a direct substitute of attacking straightforward, it's supposed to be an entirely different approach to battle. This, just as much so in ASB as in the games (when making a compet team, you'll never be complaining about how a Garchomp deals much more damage by just using Earthquake instead of Toxic, just as you won't be complaining about how an Umbreon has not one thing in its offensive movepool that will serve it better than running Toxic -- this admitedly is in no small part because of stats, which ASB disregards for the most part, of course, but the beauty of it is that wielding a Garchomp much the same way someone would use an Umbreon now just mostly depends on whether you want to).
This, again, is something I'll probably be talking in ASB Meta sometime soon, as it's not really an issue that's endemic to your reffing scale, but, just so I don't leave that thread of discussion hanging.