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The Omskivar
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  • Yes, except the switching thing doesn't happen until he's gone. (Also, it's a 15% chance of stomp/15% chance of the other attack, so. It could also be rolled as 30% chance, then a 50/50 thing between stomp and flamethrower/focus blast)
    Yes.
    Sure, we can do it at the end of the action.
    ... Oh, wait, your duskull is immune to two of the attacks (stomp and focus blast). Should we have the attacks bypass immunities (if it ignores resistances and weaknesses we might as well make it a flat amount of damage), or change the attacks? The 30% chance is divided between the switching attack and stomp. If duskull stays still, they will have a 30% chance of being hit--either by the switching attack, or by stomp.

    The stomping just happens. A pokemon can only get hit by Jack if they're not moving. Jack can move in any direction, diagonally included.
    Picky is fine! It's better than the referee being confused later.

    Jack switches attacks every two hits--originally it's flamethrower/stomp, after two hits focus blast/stomp, four hits he's restricted to stomp, six hits he disappears. Does that make sense? Once he disappears, he's gone for the rest of the battle. Yeah, it is. Jack stomps around normally, and he only uses attacks when pokemon don't move; when they don't, his actions are directed at the pokemon making themself hittable. It's either in an action or between actions; do you think the attacks should be protectable? I don't really know. It's a 30% chance you will be hit; if he attacks you, you're automatically hit.

    Does that make sense?
    ... Hell, Negrek's probably not going to suddenly want to use a battle slot. Our thing has been pending for a liiittle bit longer than that. (~Six months or so? Wow, I really want to go back to the old BfAplace and look around--it wasn't /all/ stressful drama, after all.)

    Anyway, do these rules still seem fine? A few of them are a bit weird, considering everything, but I've gotten everything I wanted from them on there so.

    ---

    2 vs. 1 Single
    Style: Set
    DQ: Week
    Damage Cap: 30%
    Banned Moves: OHKO's, attract, pain split and other moves relying on health percentage (think Battle for Asber!)
    Arena: The Frantic Factory

    Here's a video and a soundtrack.

    It's pretty much this broken-down factory, and there are little to no natural resources (although the fake light substitutes well enough for attacks like solarbeam, etc. to suffer no abnormal penalties); in fact, there's really not much terrain to speak of. The pokemon are sent out on solitary metal platforms high up in the air that are arranged in the shape of a square (sixteen in total, with four on each row of panels). Each platform is just barely large enough to hold both pokemon at any given moment, but they definitely don't have time to sit around and enjoy the scenery for a good battle--Mad Jack has been unleashed and is out for the blood of all the battlers.

    In order to avoid him, all pokemon are constantly on the move and use 1% energy per action. All pokemon are considered limber enough for this battle to hop from square to square, but none are immune to the expending effort. Pokemon over one hundred pounds expend 2% energy, pokemon over two hundred pounds 3%, and pokemon over three hundred 4%. Pokemon using contact attacks gain extra momentum from the constant movement and do 1% more damage per attack. Pokemon being particularly motionless (determined by ref's discretion, but definitely caused by direct healing and chills) obviously don't expend the extra energy to move, but they do have a 30% chance of getting hit by one of Mad Jack's attacks.

    Jack's attacks depend on how many times he has been hit. He can be hit by multi-target attacks, and by landing on the button that randomly moves to a different square every other round. (It's slightly important to keep track of the square each pokemon is on!) After getting hit six times, Jack will disappear.

    To attack and move, Jack will simply jump around and try to crush any viable target. This counts as the move stomp, and at any time this will encompass half the chance of the effects.

    In the beginning (before two hits have been landed on him), Jack may also throw fireballs. This counts as the move flamethrower.

    Later, Jack will shoot lasers. This counts as the move focus blast.

    After four hits have been landed on him, Jack will turn invisible and can only use his stomp attack. Once he turns invisible, only the arena attack can damage him.

    Jack's attacks ignore immunities and they always count as having STAB, but Jack is also a Krokorok-in-the-Boxorok. Make of that what you will.

    Other: I'll be using Elise the skitty (with normalize!). Omskivar'll be using Tyrell the aron and Jaffacake the duskull, with _ going first. Elise will have 200% health and energy in total, but only 100% maximum at any given moment--if she goes down to 0%, her stats will all reset and she will go back to 100% (but only once, of course). Think of it as sending in yet another Elise; the pokemon that "knocked her out" will gain an experience point, and Elise will gain one like she was sent out all over again.
    DQ warning in your battle with Quidam against Light and MF. You have 48 hours to collaborate and command lest you face disqualification.
    Shiiiit, I knew there was a battle I was forgetting about. There's a lot of stuff going on in my life right now, and I haven't really been feeling motivated for ASB stuff lately unfortunately. I'd kinda like to finish that one though. If I don't get to it by Monday then feel free to call an e-ref.

    I'll send out that DQ warning for the other battle too.
    Would it be ok for me to get an e-ref for this? Dunno what you're plans are with it because as far as I can figure it only has one round left no matter how things roll.
    You can't be immune to embargo. Sorry. Maybe you could ban embargo in any battle you'd want to use your cascoon in? (And don't try using them in tournaments ever.)
    Oh, and you'll need to be aware of embargo. That will completely screw your cascoon over, repeatedly if it doesn't count as an emotional move.

    And I must have misunderstood the description of your beedrill's thing--I was unsure of whether the damage Jomeo takes would carry through. It sounds better.
    ... Cascoon? Haha, well, that's actually pretty cool. I don't think you'll get it approved on the first try (but if you can make a NFE into a fully evolved then fuck yes grovyle), but I certainly like the idea. Good luck!

    The beedrill sig thing doesn't really have that many drawbacks, but eh, yours is ~fully evolved~.
    Ponyfics. See my signature.

    The first one I guess? That phrasing makes me giggle since it's so cliche, but yeah.
    Eh, lots of things happening on my end. My whole digestive system has been torturing me for the past... I think it'll be our three-month anniversary soon.

    Oh, and I'm pretty confident I'm a girl.

    But besides those painful/personal things, I've been alright. Finished a fic, started work on another...
    What if we switched our skitty battle

    to a three-way skitty battle

    ?

    Anyway, what would you think of dragging K'yoril in this? I don't know why, but I suddenly gained the idea that a tag-team skitty battle would be fun and yeah.
    So how did falling asleep make you lose your laptop?

    But you're forgiven. Just a quick question, How do we get a new ref for our battle?
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