... Hell, Negrek's probably not going to suddenly want to use a battle slot. Our thing has been pending for a liiittle bit longer than that. (~Six months or so? Wow, I really want to go back to the old BfAplace and look around--it wasn't /all/ stressful drama, after all.)
Anyway, do these rules still seem fine? A few of them are a bit weird, considering everything, but I've gotten everything I wanted from them on there so.
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2 vs. 1 Single
Style: Set
DQ: Week
Damage Cap: 30%
Banned Moves: OHKO's, attract, pain split and other moves relying on health percentage (think Battle for Asber!)
Arena: The Frantic Factory
Here's a video and a soundtrack.
It's pretty much this broken-down factory, and there are little to no natural resources (although the fake light substitutes well enough for attacks like solarbeam, etc. to suffer no abnormal penalties); in fact, there's really not much terrain to speak of. The pokemon are sent out on solitary metal platforms high up in the air that are arranged in the shape of a square (sixteen in total, with four on each row of panels). Each platform is just barely large enough to hold both pokemon at any given moment, but they definitely don't have time to sit around and enjoy the scenery for a good battle--Mad Jack has been unleashed and is out for the blood of all the battlers.
In order to avoid him, all pokemon are constantly on the move and use 1% energy per action. All pokemon are considered limber enough for this battle to hop from square to square, but none are immune to the expending effort. Pokemon over one hundred pounds expend 2% energy, pokemon over two hundred pounds 3%, and pokemon over three hundred 4%. Pokemon using contact attacks gain extra momentum from the constant movement and do 1% more damage per attack. Pokemon being particularly motionless (determined by ref's discretion, but definitely caused by direct healing and chills) obviously don't expend the extra energy to move, but they do have a 30% chance of getting hit by one of Mad Jack's attacks.
Jack's attacks depend on how many times he has been hit. He can be hit by multi-target attacks, and by landing on the button that randomly moves to a different square every other round. (It's slightly important to keep track of the square each pokemon is on!) After getting hit six times, Jack will disappear.
To attack and move, Jack will simply jump around and try to crush any viable target. This counts as the move stomp, and at any time this will encompass half the chance of the effects.
In the beginning (before two hits have been landed on him), Jack may also throw fireballs. This counts as the move flamethrower.
Later, Jack will shoot lasers. This counts as the move focus blast.
After four hits have been landed on him, Jack will turn invisible and can only use his stomp attack. Once he turns invisible, only the arena attack can damage him.
Jack's attacks ignore immunities and they always count as having STAB, but Jack is also a Krokorok-in-the-Boxorok. Make of that what you will.
Other: I'll be using Elise the skitty (with normalize!). Omskivar'll be using Tyrell the aron and Jaffacake the duskull, with _ going first. Elise will have 200% health and energy in total, but only 100% maximum at any given moment--if she goes down to 0%, her stats will all reset and she will go back to 100% (but only once, of course). Think of it as sending in yet another Elise; the pokemon that "knocked her out" will gain an experience point, and Elise will gain one like she was sent out all over again.