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Closed Blood and Iron

Coloursfall

THIS IS HOW WE BLEED
Long ago, a sword was forged.

Not just any sword... The mighty blade was crafted from a single scale of the World Dragon, forged in the pits of Hell by demons. The sword is said to bring the end of this world, slicing the World Dragon in two and sending the land of Vialce into chaos. The gods of the past world seized the blade and split it into four parts, casting each part into a corner of Vialce. The pieces lay dormant for thousands of years, waiting.

And now, two of the pieces have been found by a powerful being intent on using them for itself. The other two parts were hastily gathered by the King of the Kingdom of Ero. The king then called some of the best in their fields to escort the Sword pieces to the World Dragon. Only she can destroy it.

Rules:
-The usual RPG etiquette
-You may be any creature you can think of, as long as it isn't uber-powerful
-If you are to powerful, I'll ask you to fix it
-Put the word 'Iron' in your Form
-Keep your posts over about two sentences unless you can't avoid it.
-Keep the grammar and spelling good if you please

Form:

Name:
Species:
Gender:
Age:
Abilities:
Appearance:
Bio:
Personality:
Other


Me:

Name: Johann
Species: Nu Mou
Gender: Male
Age: Unknown
Abilities: Johann is an adept Alchemist and white mage, able to cast powerful spells without much effort. He can heal with a touch, and bring back the dead with enough concentration. He is also able to alter the properties of most material with a wave of his hand or staff.
Appearance: Johann is short and bulky, and a tad slow-moving due to his size. His body is covered in short, soft brown fur, but his fur is long on his head and is a pale white, falling over his vaguely canine face when he doesn't have his hat on. He has a short tail, which has longer orange-ish fur along the top. His ears are long and rabbit like, with several large earrings along them. His eyes are a pale green.

He wears long flowing robes that trail behind him, but letting his tail show. They're white and silver in colour, shining dully in the light. They never seem to get dirty, but that may just be a result of his magic. He wears a large amount of jewelery, such as rings, bracelets, and the like. He makes soft clinking sounds as he walks. He carries a large staff, which has a massive white gemstone set in it.
Bio: Johann doesn't speak about his past much, but it is known that he underwent intense training his entire life.
Personality: Johann is the quiet type, but can offer much information about the world around him if asked. He usual stays around the back in battles, casting spells and healing his comrades. He dislikes dishonour, and will refuse to help those he believes to be using him for less than honourable means.

Members:
FMC/Johann/Nu Mou
Darksong/Forasta/Ice Dragon
Cryptica/Kuripuchiko/Night Assassin
Bakuphoon/Whitney/Werewolf
Kusarigamaitachi/Sorrel/Human
Dragon_night/Sethrin/Dragonite/air
Zephyrous Castform/ /
Evoli/Titanya/Gria
Kali the Flygon/Faerie Dragon/Zook
Blastoise428/Mark Larkaer/Graynaer
..::Jonalai*Lekraa::../Jonalai 'Kitten' Lekraa/Vothrani
Leviathan/ /
link008/Estacchio/Moogle
 
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Name: Forasta
Species: would an ice dragon be okay?
Gender: Female
Age: 410
Abilities: Breathes ice, can hold her breath for an hour. Can also fly quite well.
Appearance: Your typical dragon - four legs, lashing tail, large wings. White with a tinge of blue.
Bio: was born in the Arctic Circle. Forasta spent the first two hundred years of her life wild, but was captured and worked at an iron mine miserably for the next two hundred years. However, she managed to escape, and was summoned by the king.
Personality: Serious, and will do anything to complete her goal. She stands up for those she trusts, and defends her closest friends with her life.
Other: nope.
 
Name: Jonalai 'Kitten' Lekraa
Species: Vothrani- human and animal spirits equally dominant over each other
Gender: female
Age: 26,987
Abilities: Kitten can jump up to five times her own height, though it's more difficult the higher she tries to go, and can run up to 30 mph. She is able to see fairly well in darkness, has very sensitive hearing, and her nose is as sensitive as a cat's. She can cast illusions which last as long as she's nearby (within 30-100 feet, depending on interference), and has the ability to transform into her serval form at will, though she rarely does. Kitten has limited use of earth magic, and when first cursed had nine lives. Each was 'gifted' with eternal youth, meaning she can die, just not from old age. Whenever she is killed, it takes anywhere from a week to a thousand years for her body to completely heal and for her to wake from a coma-like state. She has 7 lives left.

Appearance: Kitten looks as though she is 24 years old, and has features that would make royalty jealous. However, she does not flaunt her looks purposefully, but uses any attraction to manipulate and destroy her enemies. Kitten has long blonde hair which she always keeps in a high ponytail and tight braid, but her bangs constantly hang into her eyes. Her eyes are an unnatural dark blue-green that she was born with, and when in bright light or angry her pupils slit to those of a cat. Her skin is tanned from working in the sun, and a single long, jagged scar shows on her right shoulder.

Kitten wears a tight, custom-fit black silk tube top which allows her to move freely and comfortably. Her pants are the same, though hidden beneath straps laden with knives, daggers, and pouches of stones which explode when thrown. Kitten wears black, heavy boots or nothing at all on her feet, depending on the weather and terrain.

A few bracelets adorn her wrists, small trinkets of precious jewels which she has stolen over the years, and each has a particular meaning or good-luck factor to it. She wears only two items which she did not steal or merely find- a delicate platinum chain around her neck, and a dagger which she never removes from her side.

Bio: Kitten lived in a long-forgotten land that was destroyed by drought and flood, and only survived because the place where she had died managed to stay above ground. She refuses to tell any of her past, though one can guess much merely by the way she reacts to other people that she had few friends at any time of her life.

Personality: Kitten is a hard one to figure out. She kills any who she deems to be a threat, and on the rare occassion that someone is too strong for her to defeat, she becomes that person's allly and remains loyal to them in action, if not in always in word. Kitten will on occassion do the right thing, if correctly motivated (i.e. lots of jewels), and trusts nature far more than she trusts any humanoid.
Other: Her necklace and dagger were gifts from her mother and father. Her mother's necklace is a family heirloom, and has a stone pendant the exact color of Kitten's eyes. Her father's dagger is a dark, jagged iron blade with small sapphires, emeralds, and diamonds embedded down the center. Her family crest is on the butt of the hilt- The evening star hanging over a crouched figure holding two daggers, streaks of green and light brown throughout.
 
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Name: Sethrin
Species: Dragonite/air (See appearance)
Gender: Male
Age: ??
Abilities: Well, he has wings, so he can fly... Hmm, I guess any ability that a Dragonite would have, but minus the uber attack power. Although, if that's to much, I could restrict his "move-pool".
Appearance: This pretty little thing ^^
Bio: He's one of the many many dragon's in this world who don't really have much to say. Sure, he's been talked about as the mysterious dragon that had appeared at a lake at night, but that was usually it. And the only reason he ever went to the lake at night was to have a quick dive while no one else was there.

Like his species all grow up (in this world), for the last 50 years, he has been hibernating in a cave while his maturation into his adult form too place (of this process, it takes 100 years). Of course, as Murphy's law would have it, the cave Sethrin had been hibernating in was actually a long forgotten hot spring, that just happened to go off in the middle of his cycle.

Now, with only the "mysterious dragon of the lake" under his belt, the King has requested he help with the escorting of the Sword.
Personality: If there's ever a fight, he'll either be the one who's watching silently in the back, or the first to back down. The only exception to this would be if the attack doesn't back down. He usually doesn't talk, as he used to being alone for exceptionally long periods of time. Dually, the fact he's used to no talking to anyone for long periods also makes his speak awkward, and often unintelligible to anyone but the speaker. And for the concept of friends, if anyone's willing to talk to him without insult, then to him, they are friends. Although he would never show that kind of desperation out loud, or even any kind of emotion (unless he himself specifically chooses to show a certain emotion, like Iron anger).
Other Let's just say, he's a pokemon (between evolution), but the whole thing with 'evolution' and 'pokeball's' don't really apply to him (unless there's something with a "forbidden" alchemy that does that *winkwink*)
 
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Name: Kuripuchiko
Species: Night Assassin - They appear friendly during the day but go out to kill at night if they were in a bad mood when the sun was out.
Gender: Male
Age: 29
Abilities: Kuripuchiko is a dusky blue, so it is easy for him to camouflage into the shadow. He wields two swords that are half as tall as him, which he use for defensive purposes. The swords are ten times tougher than iron and can deflect steel projectiles.
Appearance: This, except he wields two silver swords that are about half as tall as him and a little less wide. He's about seven feet tall.
Bio: Night Assassins such as Kuripuchiko live in groups of five to ten. He was part of a group that lived in a cave. Each member served a different purpose, and Kuripuchiko was for defense. The group was attacked by Star Cougars when Kuripuchiko was twelve, and his brother, Shard, and he were the only survivors.
Personality: Kuripuchiko is calm but easily angered. He doesn't like to fight in situations that don't need it. He likes to tell others about his swords.
Other: none.
 
Name: Sorrel
Species: Human
Gender: Female
Age: 134

Abilities: Sorrel is a healer, and knows a lot about the bodies of very many species. She can, essentially, do everything short of restoring someone back to life, although she can restore a corpse’s body and leave it still dead. This level of magic isn’t possible in the heat of battle, and takes time and concentration. She can instantly heal others without physical contact, but her abilities are limited. When in a rush, she can’t recreate tissues except for replenishing blood, so she’s incapable of regenerating new limbs or organs that have been totally destroyed. However, she can close gaping wounds, reattach limbs, return intestines to their rightful place, et cetera, or if only a small portion of someone’s body is missing, she can regenerate it. She can also stop wounds from bleeding.

She is also still in the early stages of learning necromancy; she can reanimate fresh corpses and use them as servants or puppets, although they continue to rot unless she constantly heals them. Their muscles have to work for them to move, although they don’t need nutrients or oxygen or signals from the brain.

She also has a limited arsenal of attacking and defensive magic. Her defensive magic involves creating a wall or a dome of magical power to block physical things like summoned fire or ice, or swords and arrows, but is easily broken by pure magical power (or any more physical strength than she predicted, in weight vs area). She can use weak spells of various elements, but because of her magical power, she can use the spells quickly and without tiring. She can also cast illusions over herself, although the illusion can’t make anything disappear, only cover it.

Sorrel can transform herself to a younger age, which allows her to recover from any injury and effectively provides her with technical immortality. She can also transform her lower body – anything below her torso – into the body of an animal, minus the animal’s neck and head. Usually this turns her into a centauroid, but she isn’t limited to quadruped mammalian beasts. As it is easier to transform her entire body into that of an animal than to transform half of her body, she can fully transform into any creature she can half-transform into.

By necessity, she can also create and dismiss clothing. The clothing is always made of the same black cloth and is a terrible insulator, and is not particularly resistant to anything but tearing.

Appearance: Sorrel looks like a young teenage girl, although she’s a bit short for her apparent age. She has brown, chin-length hair, although her bangs are cut just short of her eyebrows to prevent them from getting in her way. Her eyes are roughly the same brown colour. She wears a black, sleeveless half-shirt, a skirt, and shorts. Over this she wears a black cloak, with clasps at the throat and navel.

Bio: Sorrel was raised by her grandfather, a great mage she always admired. He taught her magic, mainly focusing on the basics of several kinds so she could determine what she wanted to study. She couldn’t really decide, though, and he died of old age before she could figure out the best kind of magic – from the beginning, she wanted to be the best, like her grandfather was. He’d always acted pleased when she learned something, but she felt that it was nothing compared to his achievements. She decided she had to become better than him, and do something to prove to everyone that she was the best. After he died, she developed a basic plan on how to follow that goal, knowing that now it would be simply impossible to just challenge him to a magic duel to show she was superior.

She dedicated her entire life to learning how to heal, although she was truly searching for a way to live forever. She eventually discovered a way to de-age herself, which was originally a way to heal any wound in an instant. She realised the potential, though, and developed that method until she could return to childhood without modifying her memory. Now that she had an unlimited time to learn, she decided to master every type of magic ever, and then de-aged herself to the age of a child. Then she pursued another brand of magic, self-transformation, simply because it was the first opportunity to present itself. After she learned that, she de-aged herself once more and discovered a master necromancer. He agreed to teach her after enough begging, when she vowed she wouldn’t waver despite her feelings.

Of course, nobody knows her true past. Her teacher of necromancy only knew her as a healing prodigy, one who was quick to learn what he taught her. The variety of species she could heal, and her skill with healing, was even greater than his, though she had yet to reach his level in other fields of magic. He was also surprised to learn that she couldn’t restore someone to life – whatever magic she was using to heal, it likely wasn’t white magic. Still, he forwarded his high opinion of her to the king, and when she heard of the threat to the entire world, she was very interested in stopping it. This led to the king eventually summoning her as another mage, as her interest would make her more useful than her master’s apathy toward the threat.

Personality: Sorrel is hard-working and determined, and will always find a way to achieve her goal even if it isn’t the best one. She is confident and proud, but she’s not above asking others for help. She can be polite when it suits her, although generally she acts a little arrogant. She hungers for magical knowledge more than anything else, and is willing to do almost anything to learn it. She fully believes that the end justifies the means. If there’s an obstacle in her way, she’ll tear it down no matter whom it might hurt.

Sorrel wishes to, eventually, rule the world, and several desires come with this goal. She has already achieved immortality, the first step as far as she is concerned. Currently, she searches for the power needed to take over the world. She wishes to master every school of magic in existence, because magic isn’t lost when she de-ages herself and her power increases with her true age, regardless of her body. Eventually, she’ll need to build up armies, preferably of mages, that are totally dedicated to her goal. However, she realises that she needs the world to be intact so she can rule it, and will fight any attempt to destroy the world with her ever-increasing magical power.

Having realised how vast magic’s possibilities are, she scoffs at physical weapons. Cold iron is nothing compared to magic, and can easily be broken. Perhaps she might even decide to learn to wield weapons one day just to add to her knowledge, but it would only be possible because of magic, and magic is the only way to achieve her goals.
 
Alright all of you, looks good. :3 but if Dragon_night and Jonalai could review the rules again (unless I've missed something?)
 
Name: Titanya
Species: Gria
Gender: Female (duh)
Age: 21
Abilities: She can fly for short amounts of time and is extremely strong physically, but terrible with magic. She can fight for hours on end without getting tired.
Appearance: She has light yellow eyes similar to a cat's. Like all Gria, she has wings and tail (which are dark green) and small pale yellow horns on her head like a dragon. She wears baggy purple pants and a plain purple shirt. Always wears a tiny gold cross necklace. She prefers to go barefoot, though has shoes with her usually. Her hair is green and goes down to her elbows, and is in one long braid with a red ribbow. Carries a huge purple and silver sword with intricate carvings on the blade of the night sky, and a purple and white shield with an odd crest in the center.
Bio: She was raised by her mother and two sisters deep in a forest. One trained to be a mage and the other a hunter, and she decided when she was little that she would be a Raptor (Fights with a sword, basically just a very strong warrior) and has been able to fight with a sword since she could walk. She lived with her family, practice-fighting with her sisters all the time, until she was 14. All three of them left together and joined a clan. For years they fought monsters, other clans, and doing missions. A few days after she turned 21, she was summoned by the king to help escort the sword pieces.
Personality: Calm, and pretty sarcastic. She loves to fight, and thinks of swords as toys more than anything. Despite seeming apathetic about most things, she's extremely serious when necessary and is very determined. Dangerous to anyone around when angry, with is pretty rare. She will risk her life to protect friends. Doesn't usually trust people at first, and she often just stares into space, thinking.
Other: Hates having to iron clothes. ;D
 
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Name: Whitney
Species: Werewolf
Gender: Female
Age: Whitney is 56 years old, but since she is a werewolf, it looks like she is only 26.
Abilities:
[FONT=Arial, Arial, Helvetica]
[FONT=Arial, Arial, Helvetica]They can take the form of a Man, a wolf, or something in-between. The In-between or Battle form is larger faster and stronger than either of the other two forms but is really unsuitable for anything but killing or destroying. A werewolf will heal any wound it receives in seconds almost perfectly. A bullet wound will be almost completely healed by the time the bullet leaves the body. There are two exceptions to this. The main exception is that the complex tissue of the brain and spinal cord are nearly impossible to heal correctly. One of the only ways to effectively kill a werewolf is to destroy the brain or heart. The other exception is silver. This metal will leave slightly more lingering wounds. An allergic reaction makes any wounds caused by silver reddish and irritated taking hours instead of seconds to heal. Silver on the skin will cause it to itch and redden but other than discomfort causes no real detriment. Fire is also as hard to heal as Silver and will unlike anything else leave scars.[/FONT]
[/FONT]
[FONT=Arial, Arial, Helvetica][FONT=Arial, Arial, Helvetica]A werewolf's metabolism is much higher than a regular man's and the werewolf must generally eat one quarter of his weight in food a day to stay healthy. The werewolf will live a natural lifespan of about twice that of an average man usually living just around 200. Even at their oldest they will look no older than a healthy person in their Fifties and will probably be well built and strong. Disease is unheard of and the deadliest poisons are mild irritants at worst.[/FONT]

[FONT=Arial, Arial, Helvetica]To take on the battle form a werewolf draws energy from around them to build up mass. The younger the werewolf the longer the transformation takes and the wider an area he draws from. It could take a young werewolf several minutes to change to his battle form while in a mile area for that time period the temperature might drop a degree or two and lights might flicker and Dim as energy was drawn in. An Older werewolf can change in seconds and will be drawing it in from a smaller area. This means a large room will get cold, plants may wither, small animals and insects may die, and people may get weak, while the power goes dead in the room. [/FONT]
[/FONT]
1. a person can become a werewolf by being born a werewolf, bitten by a werewolf, cursed by someone you have wronged in some way, and being given the power threw sorcery. These are the only real ways.
2. Silver will not kill a werewolf, although it will cause pain and discomfort.
3. The curse can never be broken, no matter what some people or beliefs may state.
4. All werewolves can communicate threw a form of telepathy which enables them to hunt and perform more efficiently.
5. Werewolves are virtually immortal because of the constant regeneration of their physical tissue, making their true age somewhat difficult to determine.
6. Werewolves in a pack have a physic link that bonds them together, if one werewolf in the pack dies the other werewolves can sense his death.
7. if you are bitten and you kill the werewolf you WILL NOT be free from the curse, the curse is like a virus, or rabies if you will, if you get bitten by an animal that has rabies you get rabies, and if you kill the animal that gave you rabies you will not be cured. You still have the virus.
8. A werewolf can be killed by any wound that completely destroys the heart or the brain, but decapitation is the most effective way.
9. Some beliefs state that holly water can kill a werewolf, this is false. Christianity or any thing pertaining to Christianity offends some werewolves. Crosses, holy water, and the bible do not ward off werewolves.
10. It is one belief that werewolves are deathly afraid of water regardless of the amount or the circumstances, this is also false. While it is true werewolves do not like water it only applies to large bodies such as ponds and lakes, but if need be the beast can enter the water.
11. There are several ways to tell if someone in a werewolf. becoming a werewolf is not transparent, no matter how the victim tries to hide it. Therefore, look for symptoms in your human suspects that include increasing violence, increasing aggression, unprovoked rages, insomnia, restlessness, and other bizarre behavior. Unfortunately, over time these symptoms can be brought under control, so do not rely on them exclusively.
12. Werewolves do not only turn on a full moon, neither do they have to. A werewolf can change his form and shape shift at will whenever he wants to, at day or night. Although newly turned werewolves are sometimes forced to change by certain aspects of the lunar cycles or certain sounds such as the howling of another werewolf.
C+P from other websites.
Appearance:
Werewolf - Image
Wolf - Image
Human - Whitney has long, white, sleek hair and a semi-long fringe. She has bright, yellow eyes with black where the white is. She has the normal body of a human, except for those extra long fingers and the black nails.

Whitney usually wears white or gray clothes. She wears a snow white shirt with long sleeves, and a gray trouser with pockets.
Bio: Whitney was born a werewolf, normally in her wolf form. She lived in a wolf pack, her mother was a werewolf named Silk and her father a werewolf named Fenris. Her father was mean and merciless as a werewolf, but his temper calmed when he was a human or a wolf. She was often beat up by the other wolf pups since she was weaker, but her dad didn't care and her mother was too busy caring for her siblings.

When Whitney became older, and managed to transform into a werewolf or human, the other wolves stopped mocking her, since she was stronger then. She eventually fell in love with a red-brown-golden coloured wolf named Shimmer. Her father didn't like that, since he was so proud of his whole family being pure-bloods (Only of werewolves, not normal wolves or humans)

Then, Whitneys father died in a fight. He and the pack had hunted for food in one of the nearby ranches, they killed a cow, but Fenris got shot with a silver bullet, unfortunatly for him, right in the heart. Whitney wasn't exactly happy, but she wasn't sad either. She could finally get the wolf she wanted.

Whitney lived with the pack for one more year, but when her mother found out she was pregnant with Shimmer, she abandoned her child. Shimmer stayed, however, and Whitney was left alone.

She born her child, who had the same fur colour as his father, and named him Cristopher Lupus, or just Lupus, for short. He was only wolf, not a werewolf.

Lupus became older, and was learing to hunt. His first catch was a wild hare.

In public, when Whitney is in her human form, Lupud has a black collar around his neck. He doesn't have a tie, however, as he would follow his mother even if she ran into a burning building.

No one in the group knows that she is a werewolf yet, and she have no reasons to let them know. And no one knows that the "dog" she has is her child.
Personality: Whitney is extremely protective of her child, she could kill without hesitating if he is threatened. She is very caring of Lupus, and she has no other friends than him.

As a werewolf, she can sometimes lose control and rampage, but only when she is very mad or in a battle.

To friends, she would protect and follow them to the end.

She do not like silver. That's the thing she fears most of all, and would probably whimper in a corner if she is in contact with it.

Rest PO?
Other: Nope... What? oh... that's right. IRON! There, happy now?
 
Save spot, must do chores, will edit.

EDIT:

Name: Mark Larkaer
Species: Graynaer
Gender: Male
Age: 20-ish, Looks & acts 13-14.
Abilities: He can fly at speeds of up to 65 miles per hour with a decent tailwind. He can run quickly. His talons are his main weapon, but he has the power to form orbs of wind on his palms, which he can fire at opponents. His main weakness is that he has lightweight, hollow bones, which break easily. He has an increased healing rate. Ex. an injury that would take several weeks to heal on a normal human will heal in about half the time.
Appearance: He has grey-brown feathers covering him, most heavily on his arms and legs. His eyes are greenish-blue, and he has brown hair on his head. His nails are actually talons, and, along with his arm-wings, he has a set of 6-foot-long wings sprouting from his back. His ears are pointed, and he's barefoot all the time, because he has talons for feet.
Bio: He grew up normally, but he traveled the world and garnered attention as a scholar.
Personality: PO, but he likes to read.
Other: STEELIRONCOPPER
 
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You mind reserving a space for me yet again? This is filling up really fast and I just don't have the time to write anything right now.
 
Ok, I'm going to write up the list and see how many we've got, and decide how many more we'll let in now.

EDIT: 12. :3 I think we'll close it now and wait for the reservers to get their forms in
 
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All right, here's my form!

Name: Zook
Species: Faerie Dragon
Gender: Male
Age: About 80
Abilities: Physically, Zook is very weak. He's not the iron-clad physique of most characters, and instead is small, soft, and brittle. If he were to rely on his natural body, he would be easily crushed or burned or just about anything. So, he doesn't rely on his physical body for attacking. Instead, he has a very unique connection to the spiritual realm. His abilities mainly rely on controlling the spiritual and magical energy that flows through every living creature. He can absorb and control the energy of most spells cast against him, making him immune to them. He can use his own energy then as a shield against physical attacks, to protect his otherwise frail body, or as a weapon to fire bursts against enemies. Also, he can use his energy to temporarily shift to an alternate plane of existence, to avoid an attack for instance. He would need to reappear close by, however, as the longer he waits in 'limbo' and the further away he 'teleports' both are major influences in draining his spiritual energy. To replenish himself, he can absorb energy from other living creatures, both magical energy and, at a somewhat slower rate, their own life energy. Doing this does make him temporarily open to physical attacks, but also makes his target weaker during the duration. (I tried very hard to balance that and still keep his character like I envisioned it a few years ago... if it's too much, please tell me) Also, he can appeal to others emotionally, from just being little and cute and cuddly and looking weak and stuff :p
Appearance: Zook is about 1 foot long and weighs about 10 ounces. He looks kind of like a strange mix between a sea-blue lizard and a butterfly, with moth-like antennae. And he's just so da*n cute ;)
Bio: Zook is VERY quiet on his own past. He would have you believe he pretty much just appeared one day and felt obligated to find those in need of assistance. Whether it's a true compassion, or a need to atone for something that happened... or just a trick, he just won't say. And he's pretty good at hiding his own emotions as well.
Personality: Zook is a peculiar critter. He is very clever, and likes to toy with others emotions, through carefully-placed lies and deceit. He can seem very loyal at times, and can show a compassionate, caring side, but he will almost always have an ulterior motive.
Other: I implore you to read the 'title' of my post, before you make any specific rule judgments on this post.
 
Why you people like unexplained pasts D: It's not like writing it down means the other characters know about it, and unless your character actually doesn't know about their own pasts or was born yesterday, they themselves know what happened in the past. (And in the case of no memory, the past happened anyway.)

And people with sparse histories were accepted so laziness is no excuse.
 
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