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Dragons' Den Simulations

blazheirio889

Banned
Pronoun
she
ASB Central is mostly made up of various shops and stalls, all offering their businesses or trinkets that are of use to the battles that take place across Asber, all useful in some form. A block or two away from the main Bank of TCoD, there is a rather faded, plain, red-brick building, a fresh coat of paint adorning the door and window frames. The services inside, however, seem to be desirable, from the display in the window. A large sign hangs over the door, and the name of the store is proudly painted in big bold letters.

Dragons' Den Simulations

In the window are various cutouts and models of dusty Pokemon, some appearing to be broken or falling apart. A few miscellaneous items litter the floor, and it appears the building's just been rented or sold to a new owner, or owners.

The inside of the store is much, much more decorated than the exterior. The first thing that would catch your eye is a larger, more impressive sign that reiterates the store’s name in a bold blue. Rising up from behind the sign is a dragon, with impossibly silvery scales and glowing blue markings. Its mouth is agape, showing several sharp teeth. After getting over your initial shock of seeing such a vicious serpent in such a small store, you’d realize it was just a model, held up by thin but strong strings dangling from the ceiling.

Around the walls are posters of shadowy outlines of Pokemon, with glowing eyes of various colours. A large amount of them seem to appear avian or have wings, though another good chunk of the Pokemon are quadrupeds or furry. Once you'd taken a good look around the store, the next thing you'd notice would be that it was next to empty. A few models of the Pokemon, in colour now, litter the floor and hang from the ceiling, though the whole place... is rather empty.

A curtain swings near the back of the store, and a girl in a long coat with what appears to be bird wings on her back steps out. "Sorry to keep you waiting," she would say, and invite you into the back. "The front's just the waiting area. The back's where everything is!"

In the back of the store, you'd see two open doors that you pass by. Inside are two identical rooms, large enough to fit a Trainer and three large Pokemon comfortably. The walls, ceiling and floor appear to be covered in a thin coating of metal, and are scarred with burn marks, dents and other signs that these rooms have been broken in. The girl would disappear for a moment behind a counter, before reappearing to hand you a page outlining what the store did. It appears that the building houses simulator rooms that replicate battles with legendary Pokemon.

Outline of services:​
Easy run: $13/$8 overhead
--> double: $23/$15 overhead
Normal run: $15/$9 overhead
--> double: $30/$20 overhead
Hopeless run: $18/$10 overhead
--> double: $38/$25 overhead

Because this business is run by two people, only two simulations may take place at once. However, the battles are picked up right away by either Dragon or blazheirio889. Simulation battles are treated like normal battles so that they adhere by the normal command order, count towards one's battle limits, must use Pokemon from one's active squad, etc. No monetary prizes are awarded upon completion, however.

After completing a run, the simulators take a while to function again for the same person, so they cannot use the services again until two other battles have been completed.

Legendaries can either be fought on a plain field with no extra effects or their home stage, which have effects possibly to the advantage, or disadvantage of the Trainer. More on home stages in the next post.

A double battle may be fought with any combination of legendaries, on the basic stage or either of the legedaries' home stages.

Legendaries with multiple forms enter the battle with their default form. They can change their form at the beginning of a round starting from the second round, with the exception of Meloetta, who must use Relic Song to change forms. The change must be stated in the commands. The exception is Arceus, who may only change forms at the beginning of the fourth round, eighth round, etc. Genesect must choose a type for Techno Blast at the beginning of a battle, and that type remains for the rest of the battle.

Special rules for healing for legendaries are in place. For example, instead of Recover healing half of the legendary's total HP, it heals up to 50%; likewise, Rest heals up to 100% instead of all of the legendary's total HP.

If a Trainer passes the DQ time of 5 days without commanding their Pokemon, the simulation will shut down, and EXP will be given according to normal DQ rules.

Easy
Exp. Earned: 1 upon entering the battle, another 1 upon knocking out the Legendary; up to 2 in total and 4 in a double battle.
The Pokemon have 175% health and energy, and their attacks are randomized. However, the attacks (not the attack order) and targets can be manipulated by the commander (e.g. set a tree on fire with Flamethrower instead of hitting the opponent). Easy mode is a 1 vs 1 battle. In the case of a double battle, easy mode is a 2 vs 2.

Normal
Exp. Earned: 1 upon entering the battle (each), another 1 upon knocking out the Legendary; up to 3 in total and 6 in a double battle.
The Pokemon have 200% health and energy, and their attacks are controlled by either Dragon or Blazhy. Normal mode is a 2 vs 1 battle. In the case of a double battle, normal mode is a 4 vs 2.

Hopeless
Exp. Earned: 1 upon entering the battle (each), another 2 upon knocking out the Legendary; up to 4 in total and 8 in a double battle.
The Pokemon’s attacks are controlled by either Dragon or Blazhy. The Pokemon have 250% health and energy, and their critical rates are 10% instead of 5% (critical class moves have rates of 15%). Hopeless mode is a 2 vs. 1 battle. In the case of a double battle, hopeless mode is a 4 vs 2.

1. sreservoir vs. Rayquaza - Hopeless
2. pathos vs. Moltres and Entei - Normal

Till
Crazy Linoone - Normal battle vs. Darkrai: $8 profit
Negrek - Normal battle vs. Zapdos: $8 profit
Griffin - Easy battle vs. Latias and Latios: $7 profit
Whirlpool - Normal battle vs. Suicune: $8 profit
sreservoir - Hopeless battle vs. Rayquaza: $10 profit
Skylark - Easy battle vs. Suicune and Kyogre: $7 profit
---collected---
pathos - Normal battle vs. Entei and Moltres: $10 profit
Total: $58 profit
 
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Legendaries may be fought in the basic stage or their respective home stages. In double battles, you may choose either legendary's stage. The list of stages are not complete; the ones that are are listed below.

In all arenas, OHKOs, Perish Song, Destiny Bond, and similar instant KO moves are banned. Chills are limited to five per Pokemon, and direct healing, one per Pokemon. Super Fang, Curse, Endeavour, Pain Split, and other moves that depend on the user's or target's HP will have no effect unless the legendary is at or below 100% health. Additional banned moves will be listed in the appropriate area of the stage requirements; additional restricted moves (e.g. weather) will be mentioned in the stage description.

Basic
DQ Time: 5 days
Damage Cap: None
Banned moves: See top
Arena: Basic Stage

The Basic Stage is simply that; a plain expanse of mottled white tiled floor. A large pond of water waits on the side, for Water types to use and stay in. Above is the sky, where for now, the sun hovers far above. There are no special effects, and the field is completely flat, the tiling reaching about a hundred feet square. The tiling isn’t very strong, and can easily be broken for access to dirt for moves such as Dig and Mud Slap.
_______________

Ho-oh
DQ Time: 5 days
Damage Cap: None
Banned moves: See top
Arena: Tin Tower

Ecruteak’s legendary Tin Tower stretches high up into the sky, the spire just grazing the bellies of clouds that pass by. At the top waits Ho-oh; this is where the battle will commence.

Because the tower is still under the clouds, weather moves will still work to their fullest extent. However, if a rainstorm is summoned, each round there’s a 20% chance of a stray Thunder attack striking either battler. The pinnacle is very small though, about 6 feet wide and 20 feet long, and if a Pokemon falls off they lose an action which is used to reappear on the arena.

Every three rounds, one of the Legendary quadrupeds will manage to scramble to the top of Tin Tower, either by bounding up the stairs or clawing their way up on the outside. They will then use a random attack on any Pokemon other than Ho-oh, although for some peculiar reason if they use a self-targeting attack the effect will transfer onto the initial target. So for example, if Raikou decided to pop up and use Calm Mind, your, say, Charizard would get +1 special attack and special defense. If Substitute or Double Team is used, they will also transfer, though the Substitute will always be 10% and Double Team will always produce 2 clones.

The interior of the tower is the real funhouse.

Walk down the stairs and you’ll find yourself in a larger, square area, one hundred meters square, surrounded by tall ramps all pointing inwards, so it’s impossible to get out. The ceiling is impossibly high, so it can accommodate any Pokemon – including Ho-oh itself, of course. And in the very middle of the arena is a single, red, glowing tile.

That is a teleportation tile. If a Pokemon comes in contact with the tile in any way – it could be stepping on it, or even swishing their tail against it – then they have the option of teleporting to any place in the hundred-meter square ring. The movement takes an action, though it can be combined with other moves. Basically, the tile acts as the move Teleport – so long as you can reach it! Ho-oh can also use the tile, though since it’s a much larger target, the effectiveness is understandably reduced.

Finally, you should keep in mind that the place is sacred. Destroying sacred monuments is a bad, bad thing to do, and if you do so in any way, be it tearing up some planks for a Rock Tomb or burning the wall with a badly-aimed Fire Blast, an old monk will come out of nowhere and start beating you up with his cane, yelling at the offender the entire time. This will cause 3% typeless damage and will also carry the effects of either Screech or Metal Sound (ouch).
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Suicune
DQ Time: 5 days
Damage Cap: None
Banned moves: See top
Arena: Northwind Field

The Northwind Field is a fabled place, supposedly located far, far away, past the equally-fabled Fiery and Lightning Fields. Traverse past the endlessly-stretching swaths of ground and snow, and you’ll finally reach a great alcove, surrounded at three sides with rock walls. Tucked into the back is a sizeable pool of water, large enough to fit most aquatic Pokemon.

As soon as the challenger is transported to the alcove, an invisible, but very solid, divider will erect to seal off the arena completely. There’s no running back to earlier portions of the Northwind Field after the battle has started. This certainly doesn’t mean that either Pokemon will have insufficient space to maneuver, though; the area where the battle will take place is approximately one hundred and fifty meters long and one hundred meters wide.

As the name suggests, the Northwind Field is rather far up north. This means that it’s quite the chilly place, if the abundant snow wasn’t evidence enough. And as is suggested by the ‘wind’ in its name, the barren meadow isn’t without its occasional gusts. Every three rounds a 100% accurate, 70 base power Icy Wind will sweep through the arena, damaging both battlers as well as slowing them down.

If one were adventurous enough to clamber up the rock walls and peer over the edge (you can’t go any further than that due to more invisible barriers, so don’t try it), they would notice that the alcove is ringed by clear, cold water. For some reason, though, the pond tucked in the back won’t respond to any Pokemons’ elemental powers, no matter how strong; instead, the liquid surrounding the field will froth and roar in response. If any Pokemon uses Surf, the wave will be gargantuan, coming from the north, east, and west all at once and crashing into the enclosed area, though the user will be miraculously unharmed. Usually, the water from Surf runs off back to where it came from, or just seeps back into the ground almost immediately, but since the Northwind Field is surrounded on all sides by walls and the ground is rather impervious, the arena will remain flooded for the next two rounds, after which the water will have found its way into the hard-packed soil. During the first round, it’ll be at a depth of about one meter, while during the second round the depth will be half that.
_______________

Latias and/or Latios
DQ Time: 5 days
Damage Cap: None
Banned moves: See top
Arena: Southern Island

The home stage of the twin Eon Pokemon is the sunny Southern Island! At first glance, it appears to be a small, quiet island edged by beach all around, with a few palm trees and clouds in the sky. Though it's much more that it appears; if one could see aura or the energy in the air one would find that millions of sparks of energy hang in the air and water around the island. You can see why a Legend would want to live here.

The island itself is a small place, being about 15 feet square. The water about 7 feet out from the island is relatively shallow at 2 feet deep, and is salty. The pure energy in the air causes all Special moves to gain 2% damage and cost 1% less energy. The thing about the Southern Island is that destruction isn't very satisfying. After a few rounds, everything starts to rebuild or grow, and by the end of the third round, everything is as it was, including the weather. Moves that affect the weather's effects are shortened to just one round.

The island is actually floating, bringing its patch of shallow water around with it. Dig brings the user to a pool of fresh water about 3 feet down, and Earthquake will bring a massive tidal wave acting as a Surf to appear the next round and damage both sides.
_______________

Groudon
DQ Time: 5 days
Damage Cap: None
Banned moves: See top
Arena: Terra Cave

Groudon’s simulator arena is in a huge cave far, far under ground. The rock that makes up the cave’s walls reach high, so any Pokemon can fit – even a Wailord, though it’ll have serious mobility problems. There are many ledges where a small Pokemon can perch or launch themselves off of, as well as niches and crannies where they can hide. Overall, though, the stone walls are vertical and hard to climb, and the indents are too shallow to hide in for most.

So deep into the earth is the cavern that trickles of magma from the core of the earth itself flow out sluggishly from cracks in the wall. They quickly cool down, so they pose no real threat to either battler. However, it’s entirely possible to blow a hole in the wall to cause more lava to flow out. The molten mass will cool after two rounds, and any Pokemon that is pushed into the resulting pool will suffer 2% fire-typed damage for every action spent there and mild to moderate burns, depending on how long and how much they were immersed in the hot, viscous liquid. The magma will activate the ability Flash Fire. Of course, since Groudon is the very being that shapes the land, it has developed a resistance to lava, and will only suffer the fire-typed damage.

The move Fissure may be used here, although it will, by default, miss. The only purpose of the move is to open a crack in the earth to expose even more magma. It will automatically bubble to the surface and will have the same effects as detailed above, except that the lava will cool after five rounds instead of two. If the chasm is opened wide enough, it’s possible to jump in and swim around in the boiling substance, though for obvious reasons, this is not recommended. Also, if enough lava is exposed, it can even act as water, fueling attacks like Surf and Whirlpool, though these moves will become fire-typed. When using attacks like Surf, however, the Pokemon executing the move should move out of the way of the moving magma, lest they suffer damage as well.

Earthquake will send spidery cracks across the thin layer of rock that the Pokemon battle on, though the magma won’t seep upwards. Repeated usage of Earthquake will cause the crust to fragment, to the point where it cannot bear the weight of heavier Pokemon and will cave in, effectively sending them into a pit of lava. It should also be mentioned that the attacks Earthquake and Fissure may loosen rocks in the ceiling and cause them to fall onto the battlers, which will deal them around 3% rock-typed damage, depending on the size of the rock.

Finally, since the arena is so far underground, it’s understandably hot. The air is about seven degrees above a barely-tolerable temperature. Though most Pokemon will just sweat, pant, and keep battling, Grass-types, Ice-types, and Water-types are far more susceptible to the extreme heat, and will lose 2% of their health at the end of each round as a result. The hot air does well to crank up the power of fire-type moves, and as a result every fire-typed attack will have their damage increased by 2% after all calculations.
_______________

Kyogre
DQ Time: 5 days
Damage Cap: None
Banned moves: See top
Arena: Marine Cave

There are stories of Kyogre being found deep under the sea, in a cave controlled by the tides. There are many different rumours about exactly where it is, but most agree on its appearance.

Marine Cave is a huge underwater cavern, with a deep pool of water surrounding a path leading to the center, from the entrance. If one were to dive underwater, they would see that the pools were maybe twice the height of the actual cavern, and extended beyond the walls. The majority of the actual cavern is here; the path over land is even a simple construction of stone and brick on stone supports, much like a bridge and easily broken. Underwater is a mysterious place with undiscovered plants and odd looking rock formations that have grown under the influence of Kyogre. Water moves cost 2% less energy to perform here. Water constantly drips from the ceiling, simulating the effects of heavy rain, to begin the battle.

At this depth underwater, not even light reaches this far down, and the stage is lit by the glowing symbols engraved deep in the walls, similar to Kyogre's own markings. They pulse different colours, but if an attack were to hit one marking, it would quickly go out, giving all Pokemon a -1 to accuracy. If all three markings were to go out, the cavern would be pitch black for one round, counting as a -6 to accuracy, before the light returns to the markings.

Every five rounds, the water level will rise almost to the top of the cavern, just enough to leave breathing room. Aquatic and water type Pokemon will gain a +1 to speed, but non-aquatic Pokemon will need to surface for air at least once during each round, taking up an action. If a non-aquatic Pokemon chooses not to surface for air, they will suffer 5% damage. This will last for a single round before the water level returns to normal. Rock, ground or steel types will take 2% damage every action until the water level returns to normal, but Pokemon of these types over 300 kg will take 4% instead and sink to the bottom of the cave. Fire types with an open flame on their body will take 4% each action.
_______________

Rayquaza
DQ Time: 5 days
Damage Cap: None
Banned moves: See top
Arena: Sky Pillar Peak

Rayquaza's home stage is the peak of the great Sky Pillar, which by itself is a hazardous journey. Filled with cracked and unstable floors, strong wild Pokemon and other hazards, We find ourselves transported directly to the peak of the Pillar, for this battle. The top is a craggy, rocky place about fifty feet square, with no source of water unless you count the clouds a few meters below the battling area. Rocks and holes litter the arena, and if one were to fall through the floor, that one would take 5% typeless damage and reappear back in the center of the stage.

Of course, above the clouds it's always sunny, though it's rather cold and there is less oxygen. There is nothing that can be done to change the weather, since the clouds are below the stage and Rayquaza's effect is in place. Every three rounds, an odd wind will pass through the stage, serving as either a Twister or Gust that hits both sides. Every round, Fire and Ice moves are randomly either boosted or deducted by 2%, both damage and energy. Any Pokemon that needs to breathe uses 2% more energy every round, since there is less oxygen.
_______________

Dialga or Palkia
DQ Time: 5 days
Damage Cap: None
Banned moves: See top
Arena: Spear Pillar

On top of Mt. Coronet, above the clouds, is a large clearing where the remains of an ancient building lay. It could have once been a sacred temple or place of worship, but time, battles and careless Trainers have worn it away into what is known today as Spear Pillar. Though there is ice and snow not even a few meters below the clearing, an unnatural wind from somewhere in the sky keeps Spear Pillar as warm as the base of the mountain in late spring.

Pillars, all of them wrecked, are scattered all over the place along with shards of marble and rock. Two arches that are broken down the middle, also seemingly placed at random, only add to the feeling of misery and disuse. There's a large tile inlaid with a traingle on the ground in the center of the platform, which seems to have an odd energy radiating from it. If a Pokemon was to stand on this and use any attack, its power would be magnified by x1.25 and use 1% less energy. This can only be done up to three times per Pokemon.

Beyond the large tile, there is another section of the monument. There are two pillars on either side – these are, of course, wrecked as well. And after this section is another small staircase which leads to a tiny space of mountain rock with a slab of stone at the far end. This is the only place where one can fall off the shrine and tumble down the mountainside – for some reason, on the sides of the actual monument itself, the brown-grey rock of the mountain stretches out as far as the eye can see. It’s a long, long way down, so long that if one falls off they’ll miss an action and they’ll take 10% typeless damage.

Of course, being an ancient monument, the Spear Pillar isn’t without its magic. For once, no-one will fly into an irrational rage if you demolish the arena; it’s ravaged enough as it is, so no-one really cares. However, it seems like the Spear Pillar is in a dimension of its own – no matter the time of day, the sky is always a blackish purple without a star to speak of. Also, though the rest of the mountain is capped with snow all year ‘round, there is not a speck to be seen in the ancient ruin. Despite these weather abnormalities, the space is illuminated perfectly as if it were day. While weather moves can be used, they will not have any effect whatsoever.

If Dialga is being fought here, time will inexplicably slow, speed up, or return to normal at the end of each round. If time is slowed, all Pokemon will have their base speeds cut in half, they expend 2% more energy per action, and physical attacks’ base powers are halved. If time is sped up, each Pokemon has their base speed doubled, and physical attacks’ base powers are multiplied by 1.5. Roar of Time returns the flow of time to normal.

If Palkia is being fought here, a wormhole will appear at the end of the first round and the end of every other round after that. The wormholes appear at random locations, and there is a maximum of four active wormholes – when the fifth one appears, the first disappears; when the sixth appears, the second disappears, and so on. When a Pokemon jumps into a wormhole, they can appear at the mouth of any other wormhole except the one they jumped into. If the wormhole they would like to teleport to is not specified, they are spat out at a random one. The same goes for if they are forced into a wormhole. Finally, if there is only one wormhole in the arena and a Pokemon jumps or is forced into it, they are tossed about for 5% typeless damage before being dumped out again. Spacial Rend, when aimed at a wormhole, causes it to disappear. Using a wormhole takes one action.
_______________

Giratina
DQ Time: 5 days
Damage Cap: None
Banned moves: See top
Arena: The Torn World

The Torn World! This odd place is Giratina's home and home stage, and a general brain-hurter. In what seems to be another dimension, the Torn World is normally only accessible at the peak of Mt. Coronet, Spear Pillar, when certain conditions are met. Though we've been spared the travel and wait, for today.

Our battle field is a boxed-in space, consisting of six walls floating in a purple sky, a pool of fresh water collecting at the 'bottom' and a waterfall running up from it to a matching pool in the ceiling. Yes, up. The walls are actually platforms, though they're spaced at right angles with gaps in-between them. It's impossible to fall off the stage, however. Not only are various odd shaped plants all over, jumping from one platform to the next will have you stick on the next platform like a lizard. Each wall has its own personal gravity.

Normally, this would be hazardous enough for most battles, but this is the damned Torn World. All Pokemon that are not levitating or flying during any action have a 10% chance of being gravitationally challenged and not being able to move for that action. Another thing is that plants and large boulders have a tendency to appear in one's way or shrink out of sight another time. Moving too fast may cause one to crash into a spiny plant, causing 5% typeless damage.

The next hazard is the water. While aquatic and Water type Pokemon are fine, all other Pokemon are affected by the odd currents in the water and have an equal chance of being sucked to the bottom of the pool, thrown out of the water as if it was a trampoline, be whirled around like in a whirlpool, or be unaffected. So it's a good idea to stay away from the water. The waterfall hangs in the air, and is almost perfectly rectangular, save the spray. On one side the water runs up, and on the other it goes down.

Finally, the use of the move Gravity is not recommended. Instead of the usual effect of weighing everything down and keeping it flat on the ground, all Pokemon will float up to the center of the cube and be unable to touch the walls for the remainder of the attack. Levitating and flying Pokemon can move as they want, though earthbound Pokemon will have a hard time getting anywhere. Overall, the Torn World is a wonderfully simple place to battle.
_______________

Reshiram and Zekrom
DQ Time: 5 days
Damage Cap: None
Banned moves: See top
Arena: Dragonspiral Tower

On account of the dragons’ hulking figures, the battle starts at the summit of the ancient tower. The stairway leading into the tower itself has been sealed off with a mystical power that is completely impenetrable.

Challengers will find themselves in a mostly-enclosed space, save for a huge hole smashed into the wall through which sunlight shines through and one can see a vast expanse of rolling clouds. Much like the wall, the tower’s summit shows distinct signs of wear: once-magnificent pillars are crumbling or are already piles of rubble, and tiles are cracked or missing entirely. Nevertheless, the building has an undeniably magical sense to it: runes decorate the walls and floor, and the archaic power in the atmosphere is almost tangible. Dragonspiral Tower is an important relic, rumoured to be the birthplace of legends, so attacks of the mighty Dragon type will deal 2% more damage, after all calculations.

When one of the Unovan dragons are present, the other is never far away. Every three rounds, if the battle is still raging on the summit of the tower, then the dragon that is not currently being battled will swoop in from the hole in the wall, use Fusion Flare or Fusion Bolt, and fly off again. The attack will be unusually large, though, so it will target all Pokemon on the field. If both dragons are being battled in a double battle, this effect does not occur.

Since, at the summit, the battlers are above the clouds, weather will not affect them. The altered weather will last for its normal duration though. After all, there is a way to get to other parts of the tower, though it is not at all appealing: the long, daunting drop from the break in the wall to the ground below. Pokemon under 100 lbs take 5% damage; under 250 lbs, 7%; under 400 lbs, 10%; and over 400 lbs; 15%. The same applies for Pokemon who can fly or hover, though they burn energy instead, as they must keep themselves from falling too fast. There is a 30% chance of landing on the ground and 70% chance of landing in the water, given the vast lake that surrounds Dragonspiral Tower.

Large boulders scatter the lake: a godsend for Pokemon who cannot swim for long. A narrow path leads to the entrance of the tower, and around the lake are strips of green land, most of it densely populated by trees. The rest of the area is deep, sparkling water. Outside, the tower’s influence is not as strong, so the boost to Dragon-type moves are not given.
_______________

More stages to come.
 
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Oh, good, it's open now. Few questions, though. (Forgive me if some of these were answered in the business thread but I really don't feel like digging through it.)

You two will be posting the commands the legendaries use, even when they're randomized, right? At least when we would technically be attacking second, anyway.

Who attacks first? Player, legendary, or is it randomized for each new battle?

Do the Pokémon you choose have to be in your active squad? Can this be used in conjunction with Exp. Share? How about Soothe Bell? Lucky Egg?

Completion is defined as winning, right? You can lose and still complete the battle, after all.

Do you get more experience for finishing a double battle?

Also either the Groudon arena's name is wrong or that is a very scary Southern Island. :)
 
Buh-huh, let's see here. Yes Dragon and I suck at planning this stuff.

1. Yes, we would.

2. It's randomized for each battle, just like regular battles.

3. Yes, the simulation is like a regular battle in every way except that you technically don't have a 'real' opponent. So, yes to everything.

4. And uh yes, completion is winning. That's what you get for trying to sound smart when you aren't really ._.

5. Each Pokemon will still get their 1 EXP from being sent into battle, and whoever knocks out the Legendary gets the extra EXP. So technically yes, you do get more total EXP in double battles. I just realized now we didn't polish up the double battle concept much at all.

6. No, it's actually a very scary Southern Island. That is also underground and surrounded by magma.

And uh yeah, now I must go edit stuff.
 
Do you mean a double battle? Actually, only specific pairs can be battled in a double battle, so you'll have to choose one for a single. :/

Unless I'm misunderstanding your post. ?
 
I knew I did something wrong... >.< I think I was the one who may have misread the post, actually.

the first post thingie said:
Normal mode is a 2 vs 1 battle

I thought you meant two legendaries vs one of mine when I posted that... SO.

Battling Darkrai. Please and thank you.
 
Hmm, hmm, looks like both slots are taken. Dragon and I have talked it over, so she'll take Linoone's challenge, and I'll take Negrek's.

Though I still have exams blah blah blah so Negrek, sorry if I'm slow.
 
Alright so uh, let's get this shit started.

Also, you might want to link to your profile, 's helpful.

DARKRAI would like to battle!

Basic
DQ Time: 5 days
Banned moves: OHKOs
Arena: Basic Stage

The Basic Stage is simply that; a plain expanse of mottle white tiled floor. A large pond of water waits to the side, for Water types to use and stay in. Above is the sky, where for now, the sun hovers far above. There are no special effects, and the field is completely flat, the tiling reaching about a hundred feet square.

Simulator
Darkrai(X)
Ability: Bad Dreams

Crazy Linoone's Party
[Crunch]Croconaw(M)
Ability: Torrent

[Zigzag]Linoone(F)
Ability: Pickup

[Riley]Riolu(M)@Expert Belt
Ability: Steadfast

[Death Cannon]Porygon(X)@Up-Grade
Ability: Download
Body Mod: Broadband High-Speed Internet Connection

Porygon are known as the virtual pokemon -- besides being the first pokemon created by humans, they basically live their lives in electronic equipment and can even turn themselves into data. Because of their special ability to work in cyberspace, porygons are widely used to help write programs, fight viruses, and even hack into other computers. However, the most common usage for porygon is actually as a browser for the internet. A porygon can connect itself (provided that it has the permission to) to the internet and access the numerous data in many different servers around the world, obtaining information otherwise inaccessible, chat with people in the other side of the globe, or perhaps just play online flash games. However the cheaper or free connections are usually flooded with porygon, all trying to get to the internet without paying. This cause the information flow to slow down, causing most porygon to be extremely sluggish and slow.

However, Death Cannon's owner had decided to spend some cash and bought some broad band high-speed internet connection for its porygon. Death Cannon can now access the internet faster than ever, giving it an edge in battle as well as the ability to load The Cave of Dragonflies Forums in under a second. Death Cannon's owner isn't the only one who decided to buy broad band connection though; sometimes, too many people will decide to go on the internet at once and cause clogging, thus lowering Death Cannon's speed.

Effects: Death Cannon gains +2 Speed at the beginning of a battle, although, every round, there is a 15% chance of that its speed will go down by 1. The speed boost is not permanent, meaning that attacks such as Scary Face can lower it, although it still cannot reach past the +- 6 limit.

[Heinkel]Gible(F)
Ability: Sand Veil

[Kwak'wala]Natu(F)
Ability: Synchronize

[Death Canon] Porygon (-)@Up-Grade
Ability: Download

[Death Canyon] Porygon (-)@Up-Grade
Ability: Download

[Gatito] Skelitten (F)
Ability: Pressure

[Spaekle] Croagunk (M)
Ability: Anticipation


SO
-Linoone sends out and attacks
-Darkrai attacks
-Dragon commands from above
 
Wheee~

I'll send out

[Death Canon] Porygon (-)@Up-Grade
Ability: Download

Alrighty, our goal is to wear down the Darkrai as much as possible before you die. Start with a Bide and brace yourself!

If the Darkrai will be using at least one non-attacking move this round, scrap Bide and spam Signal Beam. If the Darkrai uses any status-inflicting moves like Thunderwave, Magic Coat it back. Got it? Then let's goooooo

Bide/Signal Beam/Magic Coat ~ (continue) Bide/Signal Beam/Magic Coat ~ (continue) Bide/Signal Beam/Magic Coat
 
Well, 's kinda too late now, but like I said to Dragon already, next time there will be a separate thread for each simulation. This battle can proceed in this thread, though, I guess.
 
Okay, sorry this took so long. Originally Dragon was supposed to ref this first round, but then stuff happened and I'll be reffing this battle from now on. It shouldn't take so long next time!

DQ Time: 5 days
Damage Cap: None
Banned moves: OHKOs, Chills 5/Pokemon, 1 direct healing/Pokemon, Perish Song
Arena: Basic Stage

The Basic Stage is simply that; a plain expanse of mottled white tiled floor. A large pond of water waits on the side, for Water types to use and stay in. Above is the sky, where for now, the sun hovers far above. There are no special effects, and the field is completely flat, the tiling reaching about a hundred feet square. The tiling isn’t very strong, and can easily be broken for access to dirt for moves such as Dig and Mud Slap.

The Dragons’ Den Simulation’s second customer, a Linoone wearing a beret, timidly walked in, causing the chime on the door to jingle. As she made her way to a chair, she flinched from some of the displays of larger, more threatening Legendaries, as if she thought the pictures would spring to life and viciously savage her if she so much as looked at them wrong.

Fortunately for her, one of the building’s owners soon appeared to save her. After Crazy Linoone forked over the money, she was ushered into one of the back rooms. Said room was deceptively boring: a large room that was featureless if one ignored the numerous scratches, burns, and dents in the metal that covered the walls.

After mumbling something about the ASB economy, Crazy Linoone threw a Pokeball, and the light which spilled forth from the sphere formed into the shape of a Porygon. As soon as Death Canon had entered the field, a humming sound filled the room, and suddenly everything sprang into action. Coloured lights of various shades shot in every which direction, refracted and reflected by every manner of prism and mirror one could think of. Panels flipped, revealing fragile-looking tiling. Within moments, the landscape had been completely transformed.

And the finishing touch: the machinery began to whir madly to flesh out a flickering, nebulous hologram that was too fuzzy to make out – at least at the moment. Crazy Linoone chewed at her nails in nervous anticipation. Finally, the form of the legendary Darkrai became clearly visible. Without so much as a trace of fear – Death Canon was a computer program, after all – the challenger thoroughly scanned its opponent, hoping to locate a weak point. When Death Canon came up with negative results, it shrugged and loaded more data into its mental data banks, augmenting his psychic capabilities.

Round One

Crazy Linoone (OO)

Porygon @Upgrade
Death Canon (N/A) <Download>
Health: 100%
Energy: 100%
Status: Still trying to puzzle out its opponent. Sp. Attack +1
Commands: Bide/Signal Beam/Magic Coat ~ (continue) Bide/Signal Beam/Magic Coat ~ (continue) Bide/Signal Beam/Magic Coat

Simulator (O)

Darkrai
(N/A) <Bad Dreams>
Health: 200%
Energy: 200%
Status: “…”
Commands: Dark Void ~ Focus Blast ~ Focus Blast

Apparently displeased that its territory had been invaded by a tiny, insignificant computer program, Darkrai extended a hand, fingers splayed, and began to tear at the space surrounding Death Canon. Dimensions warped, wavered, and split, creating a deep fissure of darkness that surrounded the hapless Porygon, and out of that crack appeared the most nightmarish figures one could have the misfortune of laying their eyes on: mutilated human figures with bones jutting out at random intervals, shadowy, canine-like creatures armed with ridiculously sharp teeth and saliva that sizzled dangerously on the ground…

Death Canon quivered visibly at the sight of the dreadful specters and scrambled to rearrange its body before it was too late. Several beeps and clicks later, the Porygon’s body had become reflective, gleaming like the facets of a diamond in the sunlight. There was a brilliant flash as the ghoulish mortals drew close – Darkrai squinted against the light – and then suddenly, between one blink of the eye and the next, the creatures had surrounded not Death Canon, but Darkrai instead. The Legendary hissed indignantly as, in the mind’s eye, it was dragged towards some deep, bottomless pit, but even it was powerless against the beings it had summoned. In moments, Darkrai was deeply asleep.

Suspicious and still quite fearful, Death Canon drew as close as it dared to its opponent and peered at its face. When the only response it got was a mumble and a twitch, the Porygon decided that all was safe. Tilting its head back slightly, Death Canon began to charge two small orbs of bug energy at its snout: one red, one blue. From these orbs shot two beams, both of which curled impossibly to entangle with the other, producing a shaft of light that was somehow scarlet and sapphire at the same time. The Signal Beam struck Darkrai squarely in the shoulder, producing a purplish burn on its skin. The legendary Pokemon growled menacingly.

Darkrai was still quite far from waking up, though, so Death Canon began to initiate its targeting procedures once again. As soon as it was locked on, the Porygon began to create another Signal Beam, alerts at the edges of its vision carefully monitoring energy levels and stability. Once both of these figures reached hazardous levels, the bug-typed attack was released, this time hitting Darkrai further down its arm. It jerked and growled again; clearly its sleep was becoming fitful.

Crazy Linoone (OO)

Porygon @Upgrade
Death Canon (N/A) <Download>
Health: 100%
Energy: 82%
Status: A bit intimidated, but pleased with how the battle’s going so far. Sp. Attack +1

Simulator (O)

Darkrai
(N/A) <Bad Dreams>
Health: 182%
Energy: 196%
Status: “…” Asleep (mild to moderate).

Terrain notes
Nothing to note.

Final notes
Well, since Dragon’s activity on MSN is sporadic at the moment, she can’t quite give orders – at least not for some time. Linoone, are you content with waiting, or shall I ask Negrek if I can get a replacement?
Darkrai’s defenses are the same, so the RNG gods decided that Download would raise Death Canon’s Sp. Attack.
I may have referred to either Pokemon as a “he” somewhere.
Death Canon kept rolling relatively badly with his attacks, so Darkrai is getting shaken awake a bit quicker than usual.
 
ohai i'm mike and i'll be your darkrai for this evening.

Sleep Talk til you wake up, then commence Focus Blasts.

Sleep Talk/ Focus Blast ~ Sleep Talk/ Focus Blast ~ Sleep Talk/ Focus Blast
 
Late DQ warning for Linoone. I'll give you 48 hours to respond, as you've posted in the Absence Sheet, but I've seen you around.
 
DERP DERP DERP

Oh hai Mike. Tea?

Um. Magic Coat if anything that inflicts status stuff comes up, otherwise, spam Signal Beam. If you get hit by a fighting-type move, Conversion 2 as soon as possible.

Magic Coat/Signal Beam/Conversion 2 ~ Magic Coat/Signal Beam/Conversion 2 ~ Magic Coat/Signal Beam/Conversion 2
 
DQ Time: 5 days
Damage Cap: None
Banned moves: OHKOs, Chills 5/Pokemon, 1 direct healing/Pokemon, Perish Song
Arena: Basic Stage

The Basic Stage is simply that; a plain expanse of mottled white tiled floor. A large pond of water waits on the side, for Water types to use and stay in. Above is the sky, where for now, the sun hovers far above. There are no special effects, and the field is completely flat, the tiling reaching about a hundred feet square. The tiling isn’t very strong, and can easily be broken for access to dirt for moves such as Dig and Mud Slap.

Round Two

Porygon @Upgrade
Death Canon (N/A) <Download>
Health: 100%
Energy: 82%
Status: A bit intimidated, but pleased with how the battle’s going so far. Sp. Attack +1
Commands: Magic Coat/Signal Beam/Conversion 2 ~ Magic Coat/Signal Beam/Conversion 2 ~ Magic Coat/Signal Beam/Conversion 2

Simulator (O)

Darkrai
(N/A) <Bad Dreams>
Health: 182%
Energy: 196%
Status: “…” Asleep (mild to moderate).
Commands: Sleep Talk/Focus Blast ~ Sleep Talk/Focus Blast ~ Sleep Talk/Focus Blast

Darkrai shifted in its sleep and began to mumble. Louder and louder the sounds grew until the legendary Pokemon was screaming at the tops of its lungs, and still the noise did not level off. Darkrai’s voice seemed to entwine with many others, all roaring and shrieking and shouting, and even though Crazy Linoone was surrounded by a protective barrier that filtered sound (among other things) she had to clap her paws over her ears in fear of going deaf.

Death Canon, though, had no such protection, and all sorts of alarms filled its vision as its auditory systems teetered on the verge of overload. Suddenly, Darkrai’s screech rose in pitch and Death Canon felt a corresponding rise in its pain sensors. It felt like hundreds of molten-tipped spears were digging into its body, each injecting it with some fragment of the past, present, or future, as distorted images danced before the Porygon’s eyes, bringing a great wave of nausea upon the tormented Pokemon. Through it all, invisible claws and teeth lashed at Death Canon, every blow infused with powerful dragon energy. Several landed perilously close to its joints, nearly snapping off one leg and, obviously, giving the computer program’s pain sensors a whole new level of agony to deal with. By the time Darkrai’s scream died away, Death Canon was left bruised, cut, and beaten, and shivering with renewed fear.

After seeing such a display of power, a Signal Beam seemed extraordinarily pathetic; Death Canon was glad that Darkrai was not awake to witness its feeble attempts. The familiar red and blue orbs began to take form in front of the Porygon’s snout, and after a moment they shot off with a high-pitched buzz. The pitch-black Legendary jerked and groaned uncomfortably on contact; then, to Death Canon’s dismay, opened its eyes. The brilliant cerulean of Darkrai’s irises bore threateningly into Death Canon’s own.

Abruptly, Darkrai broke the staring contest to look at its hands, now clasped together in front of its chest. A bright yellow light was escaping from the cracks between its fingers, and the source of the brilliance became clear as Darkrai’s hands gradually drifted farther apart from each other: a translucent golden orb was forming between the legendary’s palms. In the center of the sphere squirmed tangible wisps of destructive energy. With a grunt, Darkrai threw the Focus Blast at Death Canon. The attack hit dead-on, searing the Porygon’s outer casing with concentrated fighting-energy. Death Canon let out a startled beep as it was hurled away by the force of the blast to land on the tiled floor, winded. When it picked itself up again, it winced as it moved its side: apparently, the Focus Blast had eaten away at some of the protective coding there.

Death Canon’s next command caused a fair bit of puzzlement. Did its trainer know exactly how Conversion2 worked? Eh. The Porygon thought back to all the moves that its formidable opponent had used thus far – there weren’t many, really – and, obviously, Roar of Time stood out. Death Canon desired some of that power for its own. Beeps, clicks, and whirs were heard as it rearranged its coding. Gradually, Death Canon took on an indigo tint; its snout lengthened; and the barest hints of claws protruded from its stubby legs. It wasn’t sure if it could muster anything close to what Darkrai had yet, but it certainly felt more powerful.

The Porygon’s delusions of grandeur were suddenly brought to an end, though, when another Focus Blast hurtled its way, picked it up, and threw it several feet away. The attack wasn’t nearly as corrosive now that Death Canon’s vulnerable Normal-typing had been changed, but the raw force behind it was still enough to give it its fair share of bruises and burns. This, combined with the severe beatings it had taken earlier in the round, amounted to a great deal of damage; it was hard to believe that just minutes ago, Death Canon was in near-perfect condition.

Once again, all Death Canon had at its disposal was the not-very-impressive Signal Beam. A fourth blue and red beam struck Darkrai in the shoulder, causing it to hiss, but even with these repeated Bug-typed assaults it was clear that the legendary had the upper hand.

Crazy Linoone (OO)

Porygon @Upgrade
Death Canon (N/A) <Download>
Health: 47%
Energy: 64%
Status: Feeling horribly inadequate. Dragon-typed. Sp. Attack +1, Sp. Defense -1.

Simulator (O)

Darkrai
(N/A) <Bad Dreams>
Health: 164%
Energy: 168%
Status: “…Hmph.”

Terrain notes
Nothing to note.

Final notes
Crazy Linoone attacks first next round.
Ouch. Someone forgot to make their sacrifices. Darkrai’s Sleep Talk rolled for Roar of Time; if that wasn’t enough, it scored a critical hit.
And if that wasn’t enough, the first Focus Blast lowered Death Canon’s special defense.
Conversion2 works differently in ASB than it does in the games. In ASB, it changed the Pokemon’s type to the type of an attack the opponent has used. Since no type was specified, the RNG gods decreed that Death Canon would turn into a Dragon-type.
 
So.. it seems you're full up at the moment, unless Negrek's Zapdos battle fell through.. but, in either case, might I reserve a go at this the next time you've an open slot? ..Is that within the rules? ;w; Would quite like to give this a go.
 
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