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Have changes you'd like to see made to the ASB league?

Negrek

busy dizzy lazy
Staff member
Okay, I've been planning some pretty large changes for the ASB forum. It will still be a couple months, I think, before I roll anything out, but in the meantime I'm going to be going through and revising most of the main threads and deciding on any rules changes I'll be introducing at that time. So, I'm just interested in hearing if anybody has anything they would particularly like to see changed about the league. Since I'm going to be doing a lot of reorganization anyway, this is the best time for me to be looking for input on how things should be changed.

The changes I have planned won't effect the way game is played at all; that is, battles will still be handled the same way, the rules for evolutions and so forth will remain broadly similar, although I may tweak things a little in that respect, and so on. Primarily, they deal with the bookkeeping associated with ASB: team approvals, banking, managing the active squad/pc, and so forth. However, I like to do revisions in big chunks whenever possible, so if you think there's something about the system that should be changed, now would be the time to let me know.

Although we already have the suggestion box, I thought I'd start up this thread to let you know that I'm specifically looking for ideas at this point, and for you to express any grievances or disappointments you have with the current battle system or the way that it is run. Alternatively, if you have something you really like about the current system and don't want me to squash in the process of making edits, feel free to mention that, too.
 
I kind of like the way you can customize your own profile's layout, so don't change that unless you have to.

Other than that, can't think of much; This is the best ASB League I've seen so far, certainly the one that I would judge to be the most immersive.
 
I really would like to see the rules for the Computer Terminal's withdrawals removed. They were set to prevent people from switching in a Dragonite from their old account, but by this point it's more of a hassle.

Agreed in that the systems used in this ASB league are far better than that of others.
 
Well, the only thing I can think of is relatively minor, and has a potential of creating an unbalance in regards to money and challenges taken, but I've noticed that barely any refs take double battles, tag battles, and the like. Would it be too much of a stretch for refs to be paid slightly more - about $2? - per round of a double/tag/etc. battle reffed?
 
I kind of like the way you can customize your own profile's layout, so don't change that unless you have to.

Other than that, can't think of much; This is the best ASB League I've seen so far, certainly the one that I would judge to be the most immersive.
Mmm, profiles are going to work a bit differently under the new system, but I'll try to keep them as flexible as possible. Worst comes to worst I'll just keep the old profile thread and people can continue to use that for displaying their teams, even though it will no longer be used for anything official.

I really would like to see the rules for the Computer Terminal's withdrawals removed. They were set to prevent people from switching in a Dragonite from their old account, but by this point it's more of a hassle.

Agreed in that the systems used in this ASB league are far better than that of others.
Yeah, the withdrawal restrictions are getting ditched.

Well, the only thing I can think of is relatively minor, and has a potential of creating an unbalance in regards to money and challenges taken, but I've noticed that barely any refs take double battles, tag battles, and the like. Would it be too much of a stretch for refs to be paid slightly more - about $2? - per round of a double/tag/etc. battle reffed?
Hmm, I think that compensating referees more for multi-battles is definitely a good thing, although I'm not sure exactly how I would go about providing that compensation. Making it a per-round pay bump is more of a hassle for me, as I'd have to pay attention to what kind of battle was going on whenever I was collecting rounds to create paychecks. On the other hand, simply adding a multiplier on the normal amount trainers would receive at the end of a battle would make it easier for a referee to get discouraged in the middle of a battle and decide to drop it, even though they would get more of a reward if they went all the way to the end.

In any case, I'm also concerned with coming up with ways to make longer battles more appealing as well. While there's nothing wrong with quick 1vs1 and 2vs2 matches, I'm interested in making it more rewarding for people who want to play longer sets to get some decent compensation out of it in return for the amount of time it takes to complete them. I'll think about multi-battles as well when I'm going through and reconsidering the prize distributions.

Honestly, though, multi-battles are so much more of a headache than normal ones that I''m not sure how much compensation would significantly increase the rate of their being taken without getting ridiculous.

Also, thank you for the positive comments; I'm glad you enjoy playing in this league.
 
Well, one thing that would help is a change in the prize money earned after the battle ends. Someone who loses a 3vs3 match earns $9 at best, which, in my opinion, isn't exactly rewarding given the effort both winner and loser (usually) make.
 
I may bump loser prizes, too, although I do want there to be a clear gap between how much the winner and loser get, and I don't know that I want to go much higher than $8/pokémon for winners.
 
THis is the best ASB league I have seen around.

I think it shouldn't be so easy to get final form starters. I.E.: Charmander takes 2 EXP to become Charmeleon, and Charmeleon takes 3/4 (I forget which) to become Charizard. Now some of the starters' final forms are strong, like Infernape or Empoleon, and it should take more exp to get them from middle stage to final from.
 
I disagree.

Assuming that they knock out one opponent each battle, it would take three battles to evolve them. Of course, assuming you win 50% of the time, it takes four battles, and if you suck, it takes six battles.

There is quite a bit of balance, though. The pseudo-legends need 9 exp, and that's fair.

I really don't like the PRO's rarities. Some of them seem kind of odd. For example: how is Shuppet more common than Gastly? How is Happiny (who evolves into the most difficult to obtain Poke in the game) not a r7 or 8?
 
Brock

Well, experience requirements are based on the levels pokémon evolve at, rather than their relative power. The starters reach their final forms fairly early, so they don't have any particular experience requirements, and I'd prefer not to make a bunch of exceptions to the usual EXP progression to account for perceived power differences. In any case, how much EXP would you consider to be appropriate for them?

Kammington

As sreservoir says, the pokémon are grouped into rarities based on their ingame capture rate. So rarity is actually a direct reflection of how difficult a pokémon is to catch, rather than how difficult to find. For the most part I think the two correlate pretty well, but if it's an issue I can look for some other metric to go by. I'm trying to avoid subjectively putting pokémon into rarity categories, as I can only see that leading to persistent complaints from people who don't agree with where pokémon have been placed. If you have any suggestions on how to go about that, feel free to mention them.
 
Mmm, profiles are going to work a bit differently under the new system, but I'll try to keep them as flexible as possible. Worst comes to worst I'll just keep the old profile thread and people can continue to use that for displaying their teams, even though it will no longer be used for anything official.

nuuuu ; ; I spent ages making mine look how I want it and D:

can they still be customisable?
 
Like I said, I'll do my best to keep them as customizable as possible. If people don't like what I come up with, the profile thread will stick around.
 
Expand the Fakemon-per-person allotment (or at least make it flexible based on number of battles won) so that Kratos can get all of hir awesome fakes (and so can I). Because custom Pokemon make the game much more interesting. :3
 
Is there an upper limit on how many fakemon a person can create? I don't remember there being one and don't see anything about it in the first post of the Registry thread; if there is a restriction and I'm not noticing it, please point it out.
 
At one point I asked if there was a limit (since there used to be a limit of three lines/person), and your answer was to the effect of "not really; just don't overdo it". I believe the question is "how many is overdoing it", then. Since no specific answer was given and I suppose I really didn't have much hope that it'd be that much more than three--how many people are really itching to submit as many ideas as I have, honestly? :P--that was why I was settling for around 4-6 and said in the album that I was only going to pick the top two or three.
 
I don't really care as long as you aren't dumping like five or ten on the thread at once. Uh, less than fifty or so is good.
 
I haven't been here long enough to point too much out, but
- Metallica Fanboy has a point; nine Pokédollars isn't a hell of a lot of money for an average battle. Plus, of you bump loser prizes, do you know how frustrating it would be to people with a 50% or below win rate? Especially if they had blown all of their money on some R8's and had two Pokémon, considering not that many challenges are 2-Vs.-2.
- I agree with Kam; Pokémon experience points are fine how they are.
 
Oh, well. :P I certainly wasn't planning on going that far. I suppose that means a slight adjustment to the album's instructions, then.

...when I don't have class at eight in the morning, so I'll do it later.
 
I haven't been here long enough to point too much out, but
- Metallica Fanboy has a point; nine Pokédollars isn't a hell of a lot of money for an average battle. Plus, of you bump loser prizes, do you know how frustrating it would be to people with a 50% or below win rate? Especially if they had blown all of their money on some R8's and had two Pokémon, considering not that many challenges are 2-Vs.-2.
- I agree with Kam; Pokémon experience points are fine how they are.
I would call blowing all of your money on R8's "your problem" (an individual in that situation could always attempt to sell one or more of them on the black market or otherwise trade them for multiple less-rare pokémon). I'll take a look at redoing monetary rewards, though.

Oh, well. :P I certainly wasn't planning on going that far. I suppose that means a slight adjustment to the album's instructions, then.

...when I don't have class at eight in the morning, so I'll do it later.
Yes, I didn't feel the need to specify a concrete upper limit on the number of fakes a person could make because I couldn't imagine someone actually managing to crank out enough to annoy me, provided they didn't pile a whole bunch on at once ("OMG FAKE POKÉMON SUBMISSIONS HERE HAVE MY FAKEDEX" *dump*)

I thought you were just limiting the number that you were going to bring here because you didn't want to go through the trouble of getting all their movesets within the restrictions/getting all the sprites/didn't want a ton of your stuff out there for other people to use.
 
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