JackPK
blame telegram
- Pronoun
- he/him
Re: Kingmaker Mafia II (Day 2)
Totally different thing.
The Masons are a subset within the Townies which (usually) have no special powers except knowing that they're all innocent. This is useful because this means the Masons will avoid lynching each other and sometimes even roleclaim to prevent the rest of the town from lynching them, which gives the town a slight statistical edge in randylynching a Mafia. The popular variation on this (present in this game) is a Mason Recruiter, which goes around turning people into Masons (except they also keep their special powers, if any). If the Masons outnumber everyone else, there's absolutely nothing special except that it's virtually impossible for the Mafia to win because the Masons will lynch it out before it can night-kill them all.
What you're thinking of is a Cult faction. This (unlike the Masons) is a third-party faction NOT associated with the innocents. The Cult Leader or Cult Recruiter also goes around turning people into cultists, but the difference is that if the Cult outnumbers everyone else (usually, only if there's nobody left but cultists) it wins, making the Mafia/Innocent struggle moot.
tl;dr Masons are good for Townies, Cultists are bad for everyone, and the two groups are distinctly different.
But I thought that if the Masons win and you are a non-Mason Townie, you lose.
EDIT: Ninja'd
Totally different thing.
The Masons are a subset within the Townies which (usually) have no special powers except knowing that they're all innocent. This is useful because this means the Masons will avoid lynching each other and sometimes even roleclaim to prevent the rest of the town from lynching them, which gives the town a slight statistical edge in randylynching a Mafia. The popular variation on this (present in this game) is a Mason Recruiter, which goes around turning people into Masons (except they also keep their special powers, if any). If the Masons outnumber everyone else, there's absolutely nothing special except that it's virtually impossible for the Mafia to win because the Masons will lynch it out before it can night-kill them all.
What you're thinking of is a Cult faction. This (unlike the Masons) is a third-party faction NOT associated with the innocents. The Cult Leader or Cult Recruiter also goes around turning people into cultists, but the difference is that if the Cult outnumbers everyone else (usually, only if there's nobody left but cultists) it wins, making the Mafia/Innocent struggle moot.
tl;dr Masons are good for Townies, Cultists are bad for everyone, and the two groups are distinctly different.