Eifie
oh man, good times.
- Pronoun
- she/her
So, in light of experience requirements being skewed on the high side in general, we've been discussing implementing a system with evolution requirements based on rarity instead of evolution levels in the games. With this system, all Pokémon within a rarity bracket would require the same amount of exp to evolve. Basing requirements on rarities is possibly more in line with how difficult it should actually be to evolve a certain species in ASB. Very few Pokémon, if any, should end up with higher exp requirements under this scale. A rough scale is as follows (you can check the full rarity lists on the buy Pokémon page):
one
example Pokémon: Rattata, Pidgey, Hoppip, Shinx
two stages: 2 exp
three stages: 2 exp -> 5 exp
two
example Pokémon: Slowpoke, Lotad, Venipede, Flabébé
two stages: 3 exp
three stages: 2 exp -> 6 exp
three, four, five
example Pokémon: most of them
two stages: 3 exp
three stages: 3 exp -> 6 exp
six
Yanma, Snover: 3 exp
Golett, Bergmite: 3/4 exp
seven
Lickitung, Tangela, Aipom: 3 exp
Noibat: 4 exp
Dratini, Larvitar, Bagon, Gible, Axew, Deino, Goomy: 4 exp -> 9 exp (unchanged)
eight
starters: 2 exp -> 6 exp (unchanged)
Eevee: 4 exp (unchanged)
fossils: 3/4 exp
Beldum: why are you here. go to rarity seven.
Zorua: 3 exp
Also, a few Pokémon may need to be shifted between rarities: Axew and Trapinch should likely be in the same rarity bracket (also Trapinch's evolution experience is really weird right now), though whether they should be grouped with the pseudo-legends is debatable. Beldum should probably be in rarity seven with the pseudo-legends. Zorua might be worth bumping down to rarity seven or something.
Also also, we've discussed lowering happiness evolution requirements to 3 happiness for baby Pokémon, i.e. basically every happiness evolution except Golbat, Chansey, Eevee, Buneary, Woobat, and Swadloon.
Feel free to mention more Pokémon that you think might benefit from being moved between rarities, or special cases that've been missed in the scale above, and of course your general thoughts about the idea!
one
example Pokémon: Rattata, Pidgey, Hoppip, Shinx
two stages: 2 exp
three stages: 2 exp -> 5 exp
two
example Pokémon: Slowpoke, Lotad, Venipede, Flabébé
two stages: 3 exp
three stages: 2 exp -> 6 exp
three, four, five
example Pokémon: most of them
two stages: 3 exp
three stages: 3 exp -> 6 exp
six
Yanma, Snover: 3 exp
Golett, Bergmite: 3/4 exp
seven
Lickitung, Tangela, Aipom: 3 exp
Noibat: 4 exp
Dratini, Larvitar, Bagon, Gible, Axew, Deino, Goomy: 4 exp -> 9 exp (unchanged)
eight
starters: 2 exp -> 6 exp (unchanged)
Eevee: 4 exp (unchanged)
fossils: 3/4 exp
Beldum: why are you here. go to rarity seven.
Zorua: 3 exp
Also, a few Pokémon may need to be shifted between rarities: Axew and Trapinch should likely be in the same rarity bracket (also Trapinch's evolution experience is really weird right now), though whether they should be grouped with the pseudo-legends is debatable. Beldum should probably be in rarity seven with the pseudo-legends. Zorua might be worth bumping down to rarity seven or something.
Also also, we've discussed lowering happiness evolution requirements to 3 happiness for baby Pokémon, i.e. basically every happiness evolution except Golbat, Chansey, Eevee, Buneary, Woobat, and Swadloon.
Feel free to mention more Pokémon that you think might benefit from being moved between rarities, or special cases that've been missed in the scale above, and of course your general thoughts about the idea!
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