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Pokémon Registration Office

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Re: Pokémon Registration Office

[L'Arc-En-Ciel] Togekiss (M)
Dragon/Flying
-Baton Pass, Last Resort
+Dragon Rush, Dragon Pulse, Dragon Dance, Twister, Dragonbreath
Ability: Serene Grace
Sig Move: Arc of Joyous Colours

Togekiss are known to congregate where there is joy and happiness, and L’Arc~En~Ciel likes to spread the joy and happiness he has seen with the world! So he gathers up all the happy thoughts he can and lets them burst forth in a concentrated energy form, resembling a beam of light in rainbow colours. The blast is so bright in colour that it’ll light up any nearby darkness, and has a chance to confuse the foe with its bright light and colour.

The move will fail if L’Arc~En~Ciel is feeling depressed or angry, and the confusion effect won’t happen if the foe has no eyes or is blinded by sand, ect.

Normal Type / Special / 95% Accuracy / 10% Damage / Energy: 7% / 20% Chance to confuse foe / Target: Single / Duration: One Action / Usage Gap: Three Rounds

well there was. it was invisible.

Approved, anyway.
 
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Re: Pokémon Registration Office

I'd like to start my team with these, please:

[Cassia] Nidoranf (f)
Ability:Poison Point
Price:$7

[Moirae] Shuppet (f)
Ability: Insomnia
Price: $10

[Thalia] Oddish (f)
Ability: Chlorophyll
Price: $5

[Flax] Shroomish (m)
Ability: Effect Spore
Price: $5

[Cratos] Cubone (m)
Ability: Lightningrod
Price: $10

This totals $37.
 
Re: Pokémon Registration Office

I'd like to start my team with these, please:

[Cassia] Nidoranf (f)
Ability:Poison Point
Price:$7

[Moirae] Shuppet (f)
Ability: Insomnia
Price: $10

[Thalia] Oddish (f)
Ability: Chlorophyll
Price: $5

[Flax] Shroomish (m)
Ability: Effect Spore
Price: $5

[Cratos] Cubone (m)
Ability: Lightningrod
Price: $10

This totals $37.

I do not approve of the silly Latinized spelling of your Cubone's name but team approved.
 
Re: Pokémon Registration Office

[Cyndra] Cyndaquil (female)
Ability: Blaze
$10 with beginning trainer's discount

[Sheila] Vulpix (female)
Ability: Flash Fire
Body Mod: All black with yellow eyes.
$10

[Hera] Ralts (female)
Ability: Synchronize
$7

[Shiia] Chinchou (female)
Ability: Volt Absorb
$10

Total: $37
 
Re: Pokémon Registration Office

[Zelos Wilder] Blaziken (M)

Recovered from the teleporter here, voucher here.

Approved.

[Steelbird] Skarmory (M) ($30)
Ability: Sturdy

[Darkness] Spiritomb (F) ($15)
Ability: Pressure

That's $45.

http://dragonflycave.com/forums/showpost.php?p=78069&postcount=75

Your link doesn't work.

Edit: Okay, approved; repost next time, although I'll assume that you just edited and found this post after your edit.
 
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Re: Pokémon Registration Office

[Yamamoto] Squirtle (Male)
Ability: Torrent
Rarity: seven

[Hibari] Shroomish (Male)
Ability: Effect Spore
Rarity: one

[Mukuro] Murkrow (Male)
Ability: Super Luck
Rarity: six

[Lambo] Mareep (Male)
Ability: Static
Rarity: two

[Fuuta] Staryu (X)
Ability: Natural Cure
Rarity: two

[I-pin] Sandshrew (Female)
Ability: Sand Veil
Rarity: one

Along with four from the teleporter.

http://www.dragonflycave.com/forums/showpost.php?p=79812&postcount=115
 
Re: Pokémon Registration Office

[Yamamoto] Squirtle (Male)
Ability: Torrent
Rarity: seven

[Hibari] Shroomish (Male)
Ability: Effect Spore
Rarity: one

[Mukuro] Murkrow (Male)
Ability: Super Luck
Rarity: six

[Lambo] Mareep (Male)
Ability: Static
Rarity: two

[Fuuta] Staryu (X)
Ability: Natural Cure
Rarity: two

[I-pin] Sandshrew (Female)
Ability: Sand Veil
Rarity: one

Along with four from the teleporter.

http://www.dragonflycave.com/forums/showpost.php?p=79812&postcount=115

Technically you need to actually list the Pokémon from the teleporter in this post as well; I am also confused by the fact that you have two of the exact same Murkrow (this post/teleporter post).
 
Re: Pokémon Registration Office

Technically you need to actually list the Pokémon from the teleporter in this post as well; I am also confused by the fact that you have two of the exact same Murkrow (this post/teleporter post).

asdfghjk please disregard previous fail thx.

[Yamamoto] Squirtle (Male)
Ability: Torrent

[Hibari] Shroomish (Male)
Ability: Effect Spore

[Reborn] Abra (Male)
Ability: Synchronize

*[Ryohei] Doduo (Male)
Ability: Early Bird

*[Gokudera] Growlithe (Male)
Ability: Intimidate

*[Spanner] Chinchou (Male)
Ability: Illuminate

*[Mukuro] Murkrow (Male)
Ability: Super Luck

[Lambo] Mareep (Male)
Ability: Static

[Fuuta] Staryu (X)
Ability: Natural Cure

[I-pin] Sandshrew (Female)
Ability: Sand Veil

teleporter/bank. BETTER~?
 
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Re: Pokémon Registration Office

Kusari, please quote people's posts when you do approvals so they can get one link that shows both what is being approved and the approval itself.

asdfghjk please disregard previous fail thx.

[Yamamoto] Squirtle (Male)
Ability: Torrent

[Hibari] Shroomish (Male)
Ability: Effect Spore

[Reborn] Abra (Male)
Ability: Synchronize

*[Ryohei] Doduo (Male)
Ability: Early Bird

*[Gokudera] Growlithe (Male)
Ability: Intimidate

*[Spanner] Chinchou (Male)
Ability: Illuminate

*[Mukuro] Murkrow (Male)
Ability: Super Luck

[Lambo] Mareep (Male)
Ability: Static

[Fuuta] Staryu (X)
Ability: Natural Cure

[I-pin] Sandshrew (Female)
Ability: Sand Veil

teleporter/bank. BETTER~?
Team approved.

[Ribbon] Gible (F)

Signature Move: Tempest

Description: Having been born with her trainer, she was not confined to a cave like most Gible are. As such, she was exposed to such things as wind, rivers... and storms. Storms always fascinated Ribbon greatly, the lightning crackling in the air, the high speed winds, the pouring rain. She wanted to learn how to make them herself, so that she could dance among the storm that she always loved so much. So, she went outside during said storms quite often, practising long and hard to summon such weather. And she soon accomplished this feat. Due to her low stage, she can only bring about such weather, called Tempest. She does this by calling upon arcane energies to try to influence the weather. She charges these energies inside of her body, then lets them loose into the sky. The crackling dragon energy in the sky disrupts air currents and attracts particles of water, dust, ice, etc. These serve to summon a grand storm. The remainder of this energy infuses the clouds above, causing the rain that pours with this tempest to be useless for water types, but a great asset for dragon types. This energy, however, also harms dragon types in unique ways.

Type: Dragon / Stat: Other / Base Damage: 0% / Accuracy: N/A / Target: N/A / Energy: 5% / Duration: Weather Effect

Effects: Causes the Tempest Weather Condition. When Tempest is the current weather, it causes all Dragon Types to do 2% more damage when attacking. As a side effect, all resistances and immunities attributed to the Dragon Type are wiped until the weather subsides. Weaknesses still apply (So, for example, Gible would now be weak to Grass type attacks, and would still be 4x weak to ice type attacks)
Usage Gap: 5 rounds after weather fades, can only be used twice per battle


Better?


Pichu (F)

Signature Move: Thunderball

Description: Always a playful little chu, Pichu and her trainer have been practicing little tricks. Pichu does them because they are fun, and the trainer lets her because they wear her out quickly. One day, when somersaulting, Pichu's cheeks went off and surrounded Pichu with electricity. The rolling started to fuel itself as the ball known as Pichu begun to pick up trace particles of metal. These particles caused an electromagnetic effect that caused Pichu to roll faster and faster and faster. Soon, Pichu rolled into a tree, but just before crashing, the metal particles went to where the orb was going to make contact, causing the ball of lightning to rebound off like a rubber ball. And thus, the Thunderball technique was born, which causes Pichu to roll and bounce around at high speeds, rebounding off of opponents and shocking them

Type: Electric / Stat: Physical / Base Damage: 3% per Hit. Can hit up to 5 times. Exception is Steel Types, whom will receive 3% constantly for five actions / Accuracy: 80% for the first hit, then it drops by 10% for each subsequent hit. Exception is Steel Types, which cause all hits to have 100% accuracy / Target: Random (always goes for Steel Types first), Single / Energy: 20% / Duration: 5 Actions

Effects: Pichu will rebound off of all surfaces unless they are metal, in which case, she will stick to them upon contact due to the electromagnetism. For each action spent using this attack, Pichu loses more and more control, causing the attack to become more random and liable to hurt allies and even Pichu herself
Usage Gap: 10 Rounds from the end of all effects


BTW, the Pikachu family cannot learn rollout. Also, I am sure an electrically charged rollout would lack the electromagnetism this attack has. Besides, this attack is just a precursor to Pichu's attack for when she evolves

Signature Attribute: Inner Strength

Description: Pichu had a rough life while in the wild, since she was a runt. Always being used as a target and subject to the survival of the fittest rule, she found even her father attacked her, since he'd rather have a tough child than a weakling runt. Over time, she grew strong from all this, storing her strength until she lashed out, letting out a powerful burst of energy. She had tapped into her inner well of strength. Over time, she refined this attribute, allowing her to access it sooner than usual. Crackling with electricity, she becomes supercharged for a short period of time, taking damage from her own energy reserve.

Effects: Pichu, upon going under 33% health, starts doing an extra 2% electric-type damage for every attack made, whether electric type or not. Also, all of her physical attacks have a 5% chance of paralysis if they have no secondary effect already. As a cost, however, all attacks cost an extra 1% energy to perform, along with Pichu receiving 1% damage, whether attacked or not, after each action performed. This damage is not affected by Protect or Detect. Also, while this attribute is activated, Pichu cannot chill. Entering a body of water causes the damage done to Pichu at the end of each action to go up to 2% instead of 1%. Also, while in a body of water, all Pokemon within five feet that are also in the water will receive 1% electric-type damage at the end of each action.


I thought I covered that pretty well in it. It is like Overgrowth, where it is an
inner well of energy that can only be accessed during times of need. So can you tell me exactly what I am lacking to explain that in it? Also, can you tell me how to make it a little less cliche without, well, scrapping the bio entirely?
Ribbon's sig: approved.

Pichu:

BTW, the Pikachu family cannot learn rollout.
Pikachu and raichu both can as a tutor move.

Is the energy cost for this attack 20% per action, or 20% for the whole thing? You also state that as time goes on the attack is more likely to hurt allies and possibly Pichu herself; however, I don't see how that works. Do you mean that if it misses the target it might end up hitting one of Pichu's allies instead, or that she would take recoil damage?

If this is just a placeholder attack, you may want to hold off on it and just give the signature move you'd intended for Pikachu when she evolves.

Regarding the attribute: There is no blaze-like ability for electric-types at all and it's certainly very different from pikachu's normal abilities, so you'd need to justify why pikachu is able to utilize a similar effect. So, explain why this pichu has developed this reserve of inner electricity that either none or very few others of her species have. Without scrapping the bio entirely, I don't know about the cliché; perhaps it would be better to focus on how, exactly, she trained herself to tap into this well of inner strength, rather than simply, "her life was tough, but then she discovered she had an amazing inner strength."
 
Re: Pokémon Registration Office

[Blaze] Torchic (female)
Ability: Blaze
Move Mod:
Body Mod:

[Blade] Ralts (Male)
Ability: Trace
Move Mod:
Body Mod:

[Arainami] Buizel (female)
Ability: Swift Swim
Move Mod:
Body Mod:

[Spark] Shinx (male)
Ability: Rivalry
Move Mod:
Body Mod:

[Reaper] Duskull (male)
Ability: Levitate
Move Mod:
Body Mod:

Bank Link
 
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Re: Pokémon Registration Office

Pichu (F)

Signature Move: Thunderball

Description: Always a playful little chu, Pichu and her trainer have been practicing little tricks. Pichu does them because they are fun, and the trainer lets her because they wear her out quickly. One day, when somersaulting, Pichu's cheeks went off and surrounded Pichu with electricity. The rolling started to fuel itself as the ball known as Pichu begun to pick up trace particles of metal. These particles caused an electromagnetic effect that caused Pichu to roll faster and faster and faster. Soon, Pichu rolled into a tree, but just before crashing, the metal particles went to where the orb was going to make contact, causing the ball of lightning to rebound off like a rubber ball. This ball of lightning that Pichu was encased in kept on going faster and faster as it bounced off different surfaces, acting like a pinball. The faster she went, the more crazy the roll pattern of Pichu was. At one point, the oddly rubbery properties of this ball failed to cushion the impact before rebounding, causing Pichu to get hurt! But, the technique was very powerful. And thus, the Thunderball technique was born, which causes Pichu to roll and bounce around at high speeds, rebounding off of opponents and shocking them

Type: Electric / Stat: Physical / Base Damage: 3% per Hit. Can hit up to 5 times. Exception is Steel Types, whom will receive 3% constantly for five actions / Accuracy: 80% for the first hit, then it drops by 10% for each subsequent hit. Exception is Steel Types, which cause all hits to have 100% accuracy / Target: Random (always goes for Steel Types first), Single / Energy: 20% Total / Duration: 5 Actions

Effects: Pichu will rebound off of all surfaces unless they are metal, in which case, she will stick to them upon contact due to the electromagnetism. For each action spent using this attack, Pichu loses more and more control, causing the attack to become more random and liable to hurt allies and even Pichu herself if she makes contact with a hard enough surface
Usage Gap: 10 Rounds from the end of all effects


There we go. And the main reason for wanting this technique, despite it being scrapped later on, is two reasons:

1) I may give it to another Pichu later after Pichu discards this
2) The next attack is a little strong, and I would like a Signature Attack that I can use while working on said attack

Also, I think I will scrap the bio and name of the Signature Attribute after all. The, "Beaten up and is a target" bio is cliche, and kind of clashes with, "Happy go lucky and very energetic"


Signature Attribute: Electric Reserve

Description: Pichu's, as we know, discharge energy very easily when startled. Of course, this discharge likely does very little if it happened within battle. However, if one learned to control these discharges and instead store up energy, then it may end up being quite powerful indeed. That is what Pichu did. She, through practice, learned how to store up her energy. This energy remains within her until she is weakened too much to keep it in anymore. At this point, she lets it all out, and her fur, almost like a Mareep's, absorbs it. As such, any contact made with her causes the electricity to jump to the opponent. The electricity is so lively that it even jumps to special attacks that Pichu may use! However, all this energy is not good for anyones health, and as such, it continually harms Pichu. Also, due to the constant zapping occurring, it makes it nearly impossible to just calm down and chill

Effects: Pichu, upon going under 33% health, starts doing an extra 2% electric-type damage for every attack made, whether electric type or not. Also, all of her physical attacks have a 5% chance of paralysis if they have no secondary effect already. As a cost, however, all attacks cost an extra 1% energy to perform, along with Pichu receiving 1% damage, whether attacked or not, after each action performed. This damage is not affected by Protect or Detect. Also, while this attribute is activated, Pichu cannot chill. Entering a body of water causes the damage done to Pichu at the end of each action to go up to 2% instead of 1%. Also, while in a body of water, all Pokemon within five feet that are also in the water will receive 1% electric-type damage at the end of each action.
 
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