[Ribbon] Gible (F)
Signature Move: Tempest
Description: Having been born with her trainer, she was not confined to a cave like most Gible are. As such, she was exposed to such things as wind, rivers... and storms. Storms always fascinated Ribbon greatly, the lightning crackling in the air, the high speed winds, the pouring rain. She wanted to learn how to make them herself, so that she could dance among the storm that she always loved so much. So, she went outside during said storms quite often, practising long and hard to summon such weather. And she soon accomplished this feat. Due to her low stage, she can only bring about such weather, called Tempest. She does this by calling upon arcane energies to try to influence the weather. She charges these energies inside of her body, then lets them loose into the sky. The crackling dragon energy in the sky disrupts air currents and attracts particles of water, dust, ice, etc. These serve to summon a grand storm. The remainder of this energy infuses the clouds above, causing the rain that pours with this tempest to be useless for water types, but a great asset for dragon types. This energy, however, also harms dragon types in unique ways.
Type: Dragon / Stat: Other / Base Damage: 0% / Accuracy: N/A / Target: N/A / Energy: 5% / Duration: Weather Effect
Effects: Causes the Tempest Weather Condition. When Tempest is the current weather, it causes all Dragon Types to do 2% more damage when attacking. As a side effect, all resistances and immunities attributed to the Dragon Type are wiped until the weather subsides. Weaknesses still apply (So, for example, Gible would now be weak to Grass type attacks, and would still be 4x weak to ice type attacks)
Usage Gap: 5 rounds after weather fades, can only be used twice per battle
Better?
Pichu (F)
Signature Move: Thunderball
Description: Always a playful little chu, Pichu and her trainer have been practicing little tricks. Pichu does them because they are fun, and the trainer lets her because they wear her out quickly. One day, when somersaulting, Pichu's cheeks went off and surrounded Pichu with electricity. The rolling started to fuel itself as the ball known as Pichu begun to pick up trace particles of metal. These particles caused an electromagnetic effect that caused Pichu to roll faster and faster and faster. Soon, Pichu rolled into a tree, but just before crashing, the metal particles went to where the orb was going to make contact, causing the ball of lightning to rebound off like a rubber ball. And thus, the Thunderball technique was born, which causes Pichu to roll and bounce around at high speeds, rebounding off of opponents and shocking them
Type: Electric / Stat: Physical / Base Damage: 3% per Hit. Can hit up to 5 times. Exception is Steel Types, whom will receive 3% constantly for five actions / Accuracy: 80% for the first hit, then it drops by 10% for each subsequent hit. Exception is Steel Types, which cause all hits to have 100% accuracy / Target: Random (always goes for Steel Types first), Single / Energy: 20% / Duration: 5 Actions
Effects: Pichu will rebound off of all surfaces unless they are metal, in which case, she will stick to them upon contact due to the electromagnetism. For each action spent using this attack, Pichu loses more and more control, causing the attack to become more random and liable to hurt allies and even Pichu herself
Usage Gap: 10 Rounds from the end of all effects
BTW, the Pikachu family cannot learn rollout. Also, I am sure an electrically charged rollout would lack the electromagnetism this attack has. Besides, this attack is just a precursor to Pichu's attack for when she evolves
Signature Attribute: Inner Strength
Description: Pichu had a rough life while in the wild, since she was a runt. Always being used as a target and subject to the survival of the fittest rule, she found even her father attacked her, since he'd rather have a tough child than a weakling runt. Over time, she grew strong from all this, storing her strength until she lashed out, letting out a powerful burst of energy. She had tapped into her inner well of strength. Over time, she refined this attribute, allowing her to access it sooner than usual. Crackling with electricity, she becomes supercharged for a short period of time, taking damage from her own energy reserve.
Effects: Pichu, upon going under 33% health, starts doing an extra 2% electric-type damage for every attack made, whether electric type or not. Also, all of her physical attacks have a 5% chance of paralysis if they have no secondary effect already. As a cost, however, all attacks cost an extra 1% energy to perform, along with Pichu receiving 1% damage, whether attacked or not, after each action performed. This damage is not affected by Protect or Detect. Also, while this attribute is activated, Pichu cannot chill. Entering a body of water causes the damage done to Pichu at the end of each action to go up to 2% instead of 1%. Also, while in a body of water, all Pokemon within five feet that are also in the water will receive 1% electric-type damage at the end of each action.
I thought I covered that pretty well in it. It is like Overgrowth, where it is an
inner well of energy that can only be accessed during times of need. So can you tell me exactly what I am lacking to explain that in it? Also, can you tell me how to make it a little less cliche without, well, scrapping the bio entirely?