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For the tourney does a replacement ref need to finish the battle if the original ref doesn't make the dq time or will the grace period last a very long time for the original refs in the tourney ?
I like this version the most, since it enables the greatest number of different tactics. Variety is fun!re held items: The way Recycle works in the games can be made to make the most sense in ASB as well; after all, consuming an item of your own volition gives you the most control over how much of the item is left, so they can make it just enought for Recycle, while a foe using Knock Off or Incinerate is more interested in making it so there's nothing left (in the target's hands or in existance, as it were). Sticky Barb should definitely be an exception in terms of items you can let go of, and Spiky Potato is good for me. However, the problem with letting go of items persists with things like Tricking/Switcherooing your foe into holding Black Sludge or a Flame Orb -- maybe we can make it so, when either of those moves are used, the Pokémon targeted by them can't immediately drop the item, as they haven't noticed it yet/have just been tricked into holding it and are still easily persuaded into continuing to hold it. I'd make it so the Tricked/Switcheroo'd item has to remain held for 2~3 actions.
If a Pokemon with Protean uses a move that changes its type, and then gets its ability changed, does it retain its new type? Or does it revert back to its original type?
If your opponent is using a -4 priority move, can you still command your Pokémon to deliberately go second with a 0 priority move?
Focus punch combos would never have a higher priority than focus punch, but imo focus punch wouldn't easily become part of a combo precisely because of all the focus it requires.
ugh res why
I don't think it makes sense that, if a move uses all of your concentration, you can also think of adding shenanigans to it. Also it emits an intense amount of ~fighting energy~ that I think would be disruptive to most other kinds of energy, even other fighting energy that has the magical property of draining stuff; two competing types of energy would be generally hard to use at once. It's similar to how most combos involving special attacks won't work out too well.
And moreover, in the games, Protean always takes effect before the used move does; as such, using a move that changes the user's type while the user also has Protean will work like this: the user changes type to the type's move, as per Protean, and then the move takes effect and changes the user's type again. Ultimately, the move's type change prevails. EDIT: And now I realize I misread the question completely, but yes, the user should retain the type they had when Protean was inutilized.Apparently in the games eliminating Protean doesn't get rid of its effects at the point where it is eliminated; I presume the same would follow in ASB.