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Hey, I just realized: the only place that lists an actual number for Chill is its summary in the Database, and it doesn't say that refs are allowed to vary it (although, has anyone ever actually varied it?) Chills are pretty damn important, so that seems like something that should be standardized.
Hey, I just realized: the only place that lists an actual number for Chill is its summary in the Database, and it doesn't say that refs are allowed to vary it (although, has anyone ever actually varied it?) Chills are pretty damn important, so that seems like something that should be standardized.
on that note, likewise sleep talk. I avoided a sleep talked uproar yesterday for this reason even though that would have been adorbs ;;
Sleep Talk is unable to call restricted moves as dictated by the games.
Sleep talk won't roll itself, but other than that I can't think of any restrictions on it off the top of my head. Protect could be rolled, but would be useless unless the pokémon was actually faster than its opponent.
I know this might be weird but is this even an issue anymore? Some battles tend to move slowly and the limit of three seems a little low to me. I think it should as many as you can handle in reason, maybe four or fiveIs the limit to how many battles you can be in at once still three, and do active refs still get an extra slot? It doesn't seem to be documented anywhere.
this is probably superseded by the new ruling but I was crawling through old q&a and
I know this might be weird but is this even an issue anymore? Some battles tend to move slowly and the limit of three seems a little low to me. I think it should as many as you can handle in reason, maybe four or five
This ended up not being an issue, but for future reference, if a pokemon uses an attack with recoil against an opponent with Reflect active, will they take recoil from the equivalent of a full-powered attack or a half-powered attack?
If I have a pokemon in my active squad when I start a battle, then I trade it away in the middle of a battle, what happens? Does it still get the exp with someone else and does anything else special happen?
If bug bite, knock off, thief, covet, etc would trigger a one-use item, what happens?
Is enigma berry effectively "take half the damage from a super-effective move"? The description suggests that but the price looks too high for such a thing (meanwhile the ingame effect is recovering as much health as a sitrus berry, but with a different trigger condition). Also, are the healing and status recovery berries still triggered at a set health/upon being statused, or do they now take an action to use?
byri; items that would respond to Covet, Thief and Knock Off do so before those moves can activate their own effects.with covet, thief, and knock off, the berry does not trigger (iirc).
byri; items that would respond to Covet, Thief and Knock Off do so before those moves can activate their own effects.
They do? Has Pokémon Showdown been LYING to me?!
Weakness policy, for instance, activates before knock off gets rid of it.