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Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
It'd be at the very least extraordinarily annoying to play against someone picking random moves when commanding first in order to make their orders inscrutable.
How so? It'd be impractical if you were rolling from a broad pool, a la Sleep Talk, but if you can just pick two or three viable moves and keep the roll between them, the only result you can get is a viable move. With the benefit of keeping your opponent uncertain.Who on earth is actually going to be doing that when it's pretty much guaranteed to give you worst results than not having your Pokémon choose moves randomly?
If a double team clone used a move that affected an opponents mind, like uproar or psychic, would it work?
And I'm pretty sure that this situation is much more common in practice than one might expect, particularly as a match runs its course. If you're at that point, hurting your opponent's ability to counter your moves can count for more points than using the optimal move, so it doesn't even get to be that you absolutely have to choose equally threatening moves. But eh, if there's any chance this will lead to strategical possibilities and not just obnoxiousness possibilities, I might as well tentatively allow it.(e.g. your opponent is forced to use conditionals that they'd rather have used for something else).
Just to second Superbird's answer: Double Team clones don't really use attacks. They look like they're using attacks, as part of the illusion, but their "attacks" have no substance -- their Uproars would make no sound, and their Psychics would be nothing more than doing the gestures.If a double team clone used a move that affected an opponents mind, like uproar or psychic, would it work?
Yay! Thanks!And I'm pretty sure that this situation is much more common in practice than one might expect, particularly as a match runs its course. If you're at that point, hurting your opponent's ability to counter your moves can count for more points than using the optimal move, so it doesn't even get to be that you absolutely have to choose equally threatening moves. But eh, if there's any chance this will lead to strategical possibilities and not just obnoxiousness possibilities, I might as well tentatively allow it.
So, for now, consider that last call overturned.
Yes.Could a Pokémon free itself from an Infestation by attacking the insects directly? (provided, the move makes sense with regard to attacking a swarm of insects and is not something like Close Combat)
The user's.Does Foul Play's damage calculation use the user's experience boost or the target's experience boost?
It's locked to whichever it's copying.When a Pokemon uses Me First (or, I suppose, any copying move, although that's the one in question at the moment) to copy a draining move, can it choose whether to drain health or energy? Or is it locked into whichever one was used by the Pokemon it's copying?
They're used up.Are items that help a Pokemon evolve (stones, etc.) used up when the Pokemon evolves, or do you get to keep the item?
It's up to the ref, although it should be, at the very best, no better than a regular Rock Throw. Personally, I'd make it a weaker version.If a Pokemon were to pick a boulder found on a battlefield and throw it at the opposing pokemon, would it function identically to Rock Throw?