Welcome to The Cave of Dragonflies forums, where the smallest bugs live alongside the strongest dragons.
Guests are not able to post messages or even read certain areas of the forums. Now, that's boring, don't you think? Registration, on the other hand, is simple, completely free of charge, and does not require you to give out any personal information at all. As soon as you register, you can take part in some of the happy fun things at the forums such as posting messages, voting in polls, sending private messages to people and being told that this is where we drink tea and eat cod.
Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
Pre-Round Notes3 vs. 3
Single battle
Disqualification: 7 days
Restrictions: No moves that make use of dirt or rocks in the ground (e.g., Rock Tomb, Sand-Attack, Dig). No weather-altering moves. Chills limited to five per Pokémon; health restoration moves, ditto.
Arena: Soft Gallery
Description: For whatever reason, you and your Pokémon find yourselves trapped in a room that's about the size of a football field. The walls are painted rainbow colors, the ground looks green (with painted-on grass), and above you is a blue sky (equally painted). Also, all surfaces (except you, of course) in this place are apparently made of a soft, gel-like substance that bounces with your every step and might very well launch you halfway to the moon if you hit it hard enough. As in, it's hard enough to prevent you from breaking through its surface, but it's soft enough to be rubbery without breaking your neck if you, for example, plow face-first into it from a height of thirty feet.
Novice-Level Mock said:3 vs. 3
Single battle
Disqualification: 7 days
Restrictions: No moves that make use of dirt or rocks in the ground (e.g., Rock Tomb, Sand-Attack, Dig). No weather-altering moves. Chills limited to five per Pokémon; health restoration moves, ditto.
Arena: Soft Gallery
Description: For whatever reason, you and your Pokémon find yourselves trapped in a room that's about the size of a football field. The walls are painted rainbow colors, the ground looks green (with painted-on grass), and above you is a blue sky (equally painted). Also, all surfaces (except you, of course) in this place are apparently made of a soft, gel-like substance that bounces with your every step and might very well launch you halfway to the moon if you hit it hard enough. As in, it's hard enough to prevent you from breaking through its surface, but it's soft enough to be rubbery without breaking your neck if you, for example, plow face-first into it from a height of thirty feet.
Two trainers walk into the Soft Gallery, a room full of a plush substance coated with various color, and nod their heads in agreement. They each walk to opposing sides of the arena and each pull a Pokeball off their belts. Alakazam's Pokeball releases a Froslass, while Jax's reveals a Miltank. The trainers look at each other as the ref yells, "Start the battle!"3 vs. 3
Single battle
Disqualification: 7 days
Restrictions: No moves that make use of dirt or rocks in the ground (e.g., Rock Tomb, Sand-Attack, Dig). No weather-altering moves. Chills limited to five per Pokémon; health restoration moves, ditto.
Arena: Soft Gallery
Description: For whatever reason, you and your Pokémon find yourselves trapped in a room that's about the size of a football field. The walls are painted rainbow colors, the ground looks green (with painted-on grass), and above you is a blue sky (equally painted). Also, all surfaces (except you, of course) in this place are apparently made of a soft, gel-like substance that bounces with your every step and might very well launch you halfway to the moon if you hit it hard enough. As in, it's hard enough to prevent you from breaking through its surface, but it's soft enough to be rubbery without breaking your neck if you, for example, plow face-first into it from a height of thirty feet.
3 vs. 3
Single battle
Disqualification: 7 days
Restrictions: No moves that make use of dirt or rocks in the ground (e.g., Rock Tomb, Sand-Attack, Dig). No weather-altering moves. Chills limited to five per Pokémon; health restoration moves, ditto.
Arena: Soft Gallery
Description: For whatever reason, you and your Pokémon find yourselves trapped in a room that's about the size of a football field. The walls are painted rainbow colors, the ground looks green (with painted-on grass), and above you is a blue sky (equally painted). Also, all surfaces (except you, of course) in this place are apparently made of a soft, gel-like substance that bounces with your every step and might very well launch you halfway to the moon if you hit it hard enough. As in, it's hard enough to prevent you from breaking through its surface, but it's soft enough to be rubbery without breaking your neck if you, for example, plow face-first into it from a height of thirty feet.
Advanced-Level Mock
Terrain
3 vs. 3
Single battle
Disqualification: 7 Days
Restrictions: Only Physically damaging moves and chilling is allowed.
Damage Cap: 50%
Arena: Battlefield
Description: A completely featureless square block of granite stands on a huge stone column that rises from the waters of a calm sea in a way which in no way resembles a phallus. No siree. The Pokémon do battle on top of the block; a mystical force prevents anything from falling over the side. Two Pok'emon will enter the arena - only one will leave victorious. How on earth they leave afterwards is up for debate, however.
Next Round's Commands
Quote:
Originally Posted by Bay Alexison
Even though I have an idea who 100th Member will choose after this, I'll give him a shot and he does need training. Jacob, stage on!
[Jacob] (M)
Ability: Super LuckOriginally Posted by The 100th Member
Super Luck meet Effect Spore. Physical move only abuse time :D.
[Aldier] (F)
Ability: Effect Spore
Start off with a Force Palm to get in some early damage and hope for paralysis, though if Effect Spore paralyzes Jacob on the first turn then switch to Seed Bomb.
Then if he hit you Drain Punch away, if he missed then Seed Bomb.
Then Rock Tomb up! I expect high-critical hit ratio moves to if you get get critted then Drain Punch! This is gonna be one hell of a fun battle.
Force Palm/Seed Bomb~Drain Punch/Seed Bomb~Rock Tomb/Drain PunchOriginally Posted by Bay Alexison
All right Jacob, despite Aldier's Effect Spore AND this being an only physical attack battle, we can manage. First off, we'll go with Megahorn to hit him hard. Next two actions though, we're going to do like this because I don't really want you to have critical hits this time. D: Second action go for Iron Tail. I'm choosing that attack because of its not so great accuracy. However, if you do hit then that's fine because I'm sure you'll do more damage than Aldier getting his health back. Lastly, go for Bounce to avoid either Rock Tomb or Drain Punch.
Megahorn~ Iron Tail ~ Bounce
2 vs 2
Double Battle
Banned Moves: OHKOs
DQ Time: 7 Days
Damage Cap: 25%
Arena: Coral Beach
A vast, golden beach against the cold, blue-green sea. Cliff tops rise high around the sand, making this beach secret. Krabby and the occasional Kingler slumber in the sands, and Chickorita, oddly enough, lie sunning themselves on the beach. A few Wingull glide lazily in the warm air around. It's perfectly calm and idle. Perfect place to wreck with an vicious double battle >:D Water pokemon get a boost here.
Pre-Round Notes1 vs. 1
1 out at the time
DQ: Three Days
Set Style
Restrictions: - No direct recovery moves. - No OHKOs. This includes Perish Song and Destiny Bond. - Three Chills.
Arena: Indigo Plateau (Grass)
This arena is familiar from the Jeanette vs. Ash fight from the anime (the one where Bellsprout totally owns all of Ash's Pokemon apart from Muk) . The arena has a trimmed grass floor surrounded by an elliptical auditorium. The size of the arena is 100x40 meters.
Single battle
Disqualification: 3 days
Restrictions: No OHKO moves, no direct recovery moves.
Damage Cap: 50%
Arena: Battlefield
Description: A completely featureless square block of granite stands on a huge stone column that rises from the waters of a calm sea in a way which in no way resembles a phallus. No siree. The Pokémon do battle on top of the block; a mystical force prevents anything from falling over the side. Two Pokémon will enter the arena - only one will leave victorious. How on earth they leave afterwards is up for debate, however. Definitely not the same as processr's arena. I mean, you just have to look at the surroundings...
Pressure will get bumped to a 1.2x multiplier soon, but until that point you should not be rounding down on it so that it actually does something on more than ~3% of all attacks.I rounded down on energy as well as damage.