Would these battles be fully-fledged, though (i.e. count toward battle cap, give experience and money, tagged with win/lose)?
Could we have certain (special) Pokémon selected to give the newbie a natural movepool advantage, then give out Rare Candies to /replace/ how much experience would be earned or something?
The way I had envisioned it, these battles would not count towards the battle cap, but would still give normal EXP/monetary rewards
This was actually what I was thinking... allow the newbie to use
any (nonlegendary) pokémon they pleased rather than their usual team for this battle, and then, to counteract this:
Dunno about Rare Candies... Maybe the newbie could indicate which Pokemon they want the EXP to go to? After all Rare Candies can be sold for over $60 here...
...do as blazheirio was suggesting and let them simply designate their borrowed pokémon's experience to one of their own pokémon. I think this approach would remove the need for restrictions on the referee's team, since the newbie would get to pick whatever they wanted to take into battle and you
probably wouldn't end up with salamence vs pidgey or something that way. On the one hand, banning sig moves/attributes would make things less confusing for everyone, but on the other, I would want to know that a referee could handle sig moves and attributes all right.
Or they could instead have their usual team, but be able to choose to have their pokémon at any level of evolution for the battle, and then EXP would just be distributed as normal.
it would be better to require some number of rounds or actions of reffings than to increase length by damage caps, though lower caps would be helpful.
I'm leery about holding battles to a set number of rounds, just because I would prefer for the battle to play out in as natural a manner possible; even if the battle ended up being a six-round curbstomp, six rounds is still a decent number, and it would be hard to finish a 2vs2 off in less time with that, even with a fairly permissive damage cap. With one experienced trainer in on the fight, I don't think that
excessively long battles are a real area of worry.
Finally, the consolation prize would probably be upped a bit for this battle, so the newbie would get something decent even if they lost. Perhaps a little bonus along the lines of, say, their choice of any item, or perhaps just a broadly good item, such as an eviolite or lucky egg, if they won?
I guess I didn't manage to actually multiquote that thing about having two referees battle,
but the primary issue I see with that is that referees already get loads of perks, and they rarely have trouble getting their battles reffed. They don't really
need more EXP/money. So, we could go the route of having the battles not give any prizes--but then who would want to do them? If the "ref for a newbie" thing doesn't work out, then I'd as soon just have it be the referee + "some other person in the league," rather than another referee, specifically.
Also, someone asked about how the newbie bonus would work if this went into play? Perhaps the referee who agreed to help out with the battle, and the person trying out for referee, would get something extra if they saw the thing through to the end.
It would be nice if we had some actual newbies in here to share their opinions on things rather than simply speculating on what would appeal to them. Perhaps I should try bribing some in here or something.