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Of course I'm not forcing you to do anything if you don't want to, but seriously, what have you got to lose? Five seconds of your life?
Why does Marvel Scale activation cost upkeep? It makes sense for Reflect since it's consciously being held up by the user, but I've always thought of abilities as being instinctive for the Pokémon...
Can we make the choice items either much cheaper or less shitty? Like who would ever even use a choice item legitimately except to try to Trick onto an opponent (and the opponent could just discard it after a few actions anyway)?
The user flies into a towering, irrational rage and strikes wildly at its foe. The enraged Pokémon will only become more so with each damaging attack performed against it while in its rampaging state, and as a result the base power of this attack rises by ten for each damaging attack suffered by the user when this attack is used consecutively. The user will calm down if this attack is not used repeatedly, and any base power gains will be lost.
Actually, as of Gen V, Rage just boosts Attack as a whole rather than its own power again. I guess that just hasn't been updated.While I realise that this is pretty much how it works in the games, it would be so cool if you just got a +1 Attack if you were hit while using this move and kept it when you stopped using Rage. You could use it strategically, like if your opponent's conditionals are tied down really hard and you know you're gonna be hit, you could use Rage (2% power) and gain a +1 Attack!
I feel like this isn't too much of an ask, because tons of pokemon don't get rage (it's basically all of gen 1, and a few from gen 2, 3, and 5). Plus it means that someone might use Rage, like, ever.
Uhm :c i requested nakki get as close as he can before using fire blast, and Moist wasnt given any directions that would have hindered that?
Yes, but it'd be a little broken if one could just bypass any danger of missing with any low-accuracy attack just by telling the user to move closer when they use it. If such a thing can be done I feel it should take an extra action or something to do so before using the attack.
It actually has a lot of precedent going back to ye-old asber, though, because that's how logic works and asb works on logic. (I can't link to other battles with proof because i'm on phone but it's not too hard to find) It doesn't actually matter here but it is a kinda important thing just for. Logic's sake. And how you can't rule something to not work cause it's unfair even when it makes sense.
My objection wasn't so much on the grounds of fairness, it's just... why even assign an attack 85% accuracy or whatever if one can just increase it at will without any effort or downside? Short of having their guy physically rooted to the ground literally nobody would not opt to get closer for the accuracy boost. :/
So yeah, is this tactic a thing? If so, I really feel there should be some way to make it... not objectively superior to just attacking with regular accuracy, because as I mentioned in the last quote there's absolutely no disincentive to just tack some extra free accuracy to every attack you use. Some agreed-upon ballpark figure for the amount of accuracy gained would be useful too.
Yeah, there's no point in assigning actual numbers to accuracy if you can just command your Pokémon to be more accurate at no penalty. However, if the player finds some unorthodox, amusing way to boost their accuracy, I think that should be rewarded! Personally, I'd like ASB to run not on logic but on creativity.So yeah, is this tactic a thing? If so, I really feel there should be some way to make it... not objectively superior to just attacking with regular accuracy, because as I mentioned in the last quote there's absolutely no disincentive to just tack some extra free accuracy to every attack you use. Some agreed-upon ballpark figure for the amount of accuracy gained would be useful too.
So yeah, is this tactic a thing? If so, I really feel there should be some way to make it... not objectively superior to just attacking with regular accuracy, because as I mentioned in the last quote there's absolutely no disincentive to just tack some extra free accuracy to every attack you use. Some agreed-upon ballpark figure for the amount of accuracy gained would be useful too.
I really like this idea! I wouldn't want it to be mandatory or anything; that seems like it would just needlessly increase your workload. But there should be a space for you referees to elaborate on your personal approach to ASB. Something you can update when need be, since you're probably not gonna think of everything at once. But maybe it would be neat to have, like, a ref profile or bio or something where you can write about your stance on various grey-area reffing issues and your general philosophy. I'd totally read that! Plus, it'll give people an idea of what to expect when a particular referee takes on their battles....Does anyone think it'd be helpful if each ref wrote out an article thing about how they personally think about ASB reffing, strategy, and balance?
Even if it doesn't iron out all the reffing disagreements, it seems like it'd at least be useful for reference, either for newbie refs, or for other refs who hasn't thought about a certain topic before and want to see what everyone else thinks?
2) I like flavortext and would prefer to award it when I can, just because without flavortext, ASB would just be regular-old Smogon-style competitive battling. So I'd probably allow the attacking-pokemon to trade some energy/attack speed for better accuracy. As for the exact numbers, I'll need to do some math -- it should be something proportional to how much damage the attack will do, and it should also be a rather high cost, just so it's not something everyone ends spamming. Also, unless under extreme circumstances, a low-accuracy move will probably never be increased to 100% accuracy.
Some thoughts:
1) Just because you tell your pokemon to move closer doesn't mean that your pokemon can. The opponent's pokemon will probably instinctually try to move out of the way, or at least be prepared to dodge the incoming attack.
2) I like flavortext and would prefer to award it when I can, just because without flavortext, ASB would just be regular-old Smogon-style competitive battling. So I'd probably allow the attacking-pokemon to trade some energy/attack speed for better accuracy. As for the exact numbers, I'll need to do some math -- it should be something proportional to how much damage the attack will do, and it should also be a rather high cost, just so it's not something everyone ends spamming. Also, unless under extreme circumstances, a low-accuracy move will probably never be increased to 100% accuracy.
While we're making new threads, I was talking to Totodile the other day about how it'd be cool to have a thread for arena ideas. Like if you have an arena concept you don't mind other people copying or don't think you'll ever get round to using yourself you can post it for others to use, which would make organising challenges easier for people who struggle with thinking up original arena ideas (much like myself).
Does that need to go through any of the ASB organisers or anything or could I just like... go ahead and post it?
While we're making new threads, I was talking to Totodile the other day about how it'd be cool to have a thread for arena ideas. Like if you have an arena concept you don't mind other people copying or don't think you'll ever get round to using yourself you can post it for others to use, which would make organising challenges easier for people who struggle with thinking up original arena ideas (much like myself).
Does that need to go through any of the ASB organisers or anything or could I just like... go ahead and post it?