Mad MOAI
Actually more of a harmour fan
NOTE: It is strongly recommended that you have played Super Mario 64 DS before joining this RP. If you have not, please read everything carefully. It's a lot, but it's for safety on not being kicked out of the RP.
After receiving an invitation to Princess Peach’s castle, you find out that Bowser has snatched her away to a place deep in the land! Luckily, you have paintings as portals to places you could possibly find her. Embark on this journey to save the princess! I know it's classic, but it's Mario! What do you think? Saving Groudon from evil spiders?
Rules:
1. Absolutely NO godmodding. I will give you a warning at first, then kick you out of the RP if you continue to godmod.
2. No character control.
3. Keep the swearing and relationships to a minimum.
Highlight the “Super Mario 64 DS” fake spoiler at the top of the rules.
Form:
Name: If you’re a Pokémon or someone who doesn’t have a name, put this.
Character: Anyone from Nintendo. No legendary Pokémon, all-powerful characters, Peach, Bowser, Mary Sues, etc.
Personality: Optional
Appearance: For those who may not know what your character looks like.
Gender: Don’t make a female Mario or anything like that. This is for if you’re a Pokémon or something.
Bio: Optional
Other:
My Form:
Character: Yoshi
Appearance: This.
Gender: Male
Other. Yume, Yama, Sora, Toki…
MISSIONS
1. Bob-Omb Battlefield
Location: Through the door on the left wall of the first room of the castle.
Description: It’s a big grassland area. It has a few trees scattered around. At the start, there is a small concrete mound with a square hole at the center, which contains a cannon. A path leads from the mound, and it slopes up after awhile. The path comes to a bridge, which crosses over to the other end of the path, which snakes around the course. There are cannons scattered around the battlefield. There is also a tall hill which, when climbed, will let you fight the Big Bob-Omb.
Mission: “Big Bob-Omb on the Summit”
-Defeat the Big Bob-Omb.
Area notes: You can shoot yourself out of the cannons around the course.
2. Jolly Roger Bay
Location: Up the stairs on the right, through the first door on the right, in the first room of the castle.
Description: There is a small beach at the starting point. If you move forward, you’ll start swimming in water. At the deepest, the water is about thirty to forty feet deep. There are many rocks jutting out of the shallow water, one of which contains a cannon. The ship floats on the water above the deepest part of the small lake. In the wall of the deep lake, there is a tunnel which leads to a cave (with air in it, of course).
Mission: “Red Coins on the Ship Afloat”
-Find eight (8) Red Coins scattered around Jolly Roger Bay.
Area notes: You can go onto the deck of the ship, but not inside it, due to the fact that the doors are boarded up. You can also blast yourself out of the cannons in this course.
3. Cool, Cool Mountain
Location: Through the leftmost door of the middle wall in the front room of the castle.
Description: Near the starting point, there is a small house which leads underground to a gigantic slide. If you navigate the icy slide without falling off, it leads to the bottom of the mountain. If you head straight after starting, you’ll be on a snowy slope down the mountain. At the landing point, there are three crates which can be broken with a strong punch. A large snowman sits next to them. Farther along, there is a bridge which crosses an icy gorge. But it’s not easy to cross the bridge; there are two hopping snowmen which are painful to the touch. Due to how high they jump, it is easy to run under them while they are airborne.
After you cross the bridge, you’ll come to a slope down to the base of the mountain. Due to the fact that the slope is very slippery, it is covered in wooden planks to give easy balance. At the bottom of the slope, there is a mother penguin with her baby.
Mission: “Switch Star of Cool, Cool Mountain”
-Activate the switch and race to catch the activated Power Star. If you wait too long, the star goes away and you have to step on the star-shaped switch again. It is often difficult to take the star due to the fact that it is so far away from the switch.
Area notes: The switch is located on a floating island halfway across a gorge. Luckily, there is a gondola across the gorge, and you can hop out and onto the island. After stepping on the switch, it is possible to do a jump and land on the snow below before racing for the star. The star is under a thin coating of ice which can be broken with a “ground pound.”
4. Wet-Dry World
Location: Go straight up the stairs on the middle wall of the castle. Enter the large door and climb the spiral stairs. Jump into the first painting you see.
Description: The starting point is a small dock with a switch that activates a staircase. The stairs lead to a raised platform. If you dive into the water, you can swim to a concrete area of the course. After climbing the wall, you’ll come to a brick platform. You can jump onto a ledge, on the end of which a path starts. Be sure to dodge the purple thing that tosses you!
If you follow the path of floating platforms, you’ll reach the highest one and be able to obtain the star.
Mission: “Top o’ the Town”
-Get to the highest point in Wet-Dry world and obtain the Power Star.
Area notes: There is a town underneath the main Wet-Dry world, but it has remained undiscovered.
5. Tall, Tall Mountain
Location: The first painting to the left of Wet-Dry World.
Description: An extremely tall mountain. A spiraling path leads up the mountainside and, after overcoming many obstacles, it is possible to climb a wall and reach the summit of the mountain.
Mission: “Scale the Mountain”
-Reach the summit of Tall, Tall Mountain.
Area notes: There are many floating mushrooms around TTM. They can only be reached by cannon, and still due to their size it is hard to stay on.
6. Tick-Tock Clock
Location: When you enter the Circular Hall (in which Wet-Dry World is located), turn right and go up the stairs and through the door. Enter the face of the grandfather clock.
Description: A tall clock. It has obstacles, which are listed here:
-Blocks which rotate vertically every minute or two.
-Pendulums whose swings may get in your way.
-Two moving clock hands which rotate around the middle point of the course.
-A set of circular platforms which rotate in one direction during Normal and Fast time.
-Devices in the wall of the clock that may push you off the edge of the upward pathway.
- Platforms which constantly rotate vertically.
-Moving floors that may push you to losing a life.
There is a spiral pathway along the wall of the clock. If you fall below the pathway (or through the middle of the clock), you’ll lose a life and be sent outside Tick-Tock Clock.
Mission: Get a Hand
-Climb to the top of Tick Tock clock. Wait for the long hand to carry you to an indent in the wall, which contains the Power Star.
Area notes: If you enter when the minute hand is on the 12, time is stopped. For 3, time is normal; 6, wacky; and 9, fast. For this mission, 3 is recommended.
7. Bowser Battle!
Location: Up the stairs in front of Tick Tock Clock. Climb the tall stairway and enter through the chimney-like protrusion in the floor.
Description: Who knows? This room appeared in the castle after Bowser stole Peach.
Mission: Defeat Bowser and take the Princess back.
Area notes: The area has remained unknown… until now.
----
Members
Cryptica / Yoshi
Exo-Raikou / Rundas
Darksong / Graveler
pikachu629 / Luigi
Ambipom / Ness
Cyndaquil / Rowan (Link)
MurrMurr / Falco
thunder / Psi (Alakazam)
Erindor the Espeon / Kirby
After receiving an invitation to Princess Peach’s castle, you find out that Bowser has snatched her away to a place deep in the land! Luckily, you have paintings as portals to places you could possibly find her. Embark on this journey to save the princess! I know it's classic, but it's Mario! What do you think? Saving Groudon from evil spiders?
Put the word “sora” in your post to prove you’ve read the rules.
1. Absolutely NO godmodding. I will give you a warning at first, then kick you out of the RP if you continue to godmod.
2. No character control.
3. Keep the swearing and relationships to a minimum.
Highlight the “Super Mario 64 DS” fake spoiler at the top of the rules.
Form:
Name: If you’re a Pokémon or someone who doesn’t have a name, put this.
Character: Anyone from Nintendo. No legendary Pokémon, all-powerful characters, Peach, Bowser, Mary Sues, etc.
Personality: Optional
Appearance: For those who may not know what your character looks like.
Gender: Don’t make a female Mario or anything like that. This is for if you’re a Pokémon or something.
Bio: Optional
Other:
My Form:
Character: Yoshi
Appearance: This.
Gender: Male
Other. Yume, Yama, Sora, Toki…
MISSIONS
1. Bob-Omb Battlefield
Location: Through the door on the left wall of the first room of the castle.
Description: It’s a big grassland area. It has a few trees scattered around. At the start, there is a small concrete mound with a square hole at the center, which contains a cannon. A path leads from the mound, and it slopes up after awhile. The path comes to a bridge, which crosses over to the other end of the path, which snakes around the course. There are cannons scattered around the battlefield. There is also a tall hill which, when climbed, will let you fight the Big Bob-Omb.
Mission: “Big Bob-Omb on the Summit”
-Defeat the Big Bob-Omb.
Area notes: You can shoot yourself out of the cannons around the course.
2. Jolly Roger Bay
Location: Up the stairs on the right, through the first door on the right, in the first room of the castle.
Description: There is a small beach at the starting point. If you move forward, you’ll start swimming in water. At the deepest, the water is about thirty to forty feet deep. There are many rocks jutting out of the shallow water, one of which contains a cannon. The ship floats on the water above the deepest part of the small lake. In the wall of the deep lake, there is a tunnel which leads to a cave (with air in it, of course).
Mission: “Red Coins on the Ship Afloat”
-Find eight (8) Red Coins scattered around Jolly Roger Bay.
Area notes: You can go onto the deck of the ship, but not inside it, due to the fact that the doors are boarded up. You can also blast yourself out of the cannons in this course.
3. Cool, Cool Mountain
Location: Through the leftmost door of the middle wall in the front room of the castle.
Description: Near the starting point, there is a small house which leads underground to a gigantic slide. If you navigate the icy slide without falling off, it leads to the bottom of the mountain. If you head straight after starting, you’ll be on a snowy slope down the mountain. At the landing point, there are three crates which can be broken with a strong punch. A large snowman sits next to them. Farther along, there is a bridge which crosses an icy gorge. But it’s not easy to cross the bridge; there are two hopping snowmen which are painful to the touch. Due to how high they jump, it is easy to run under them while they are airborne.
After you cross the bridge, you’ll come to a slope down to the base of the mountain. Due to the fact that the slope is very slippery, it is covered in wooden planks to give easy balance. At the bottom of the slope, there is a mother penguin with her baby.
Mission: “Switch Star of Cool, Cool Mountain”
-Activate the switch and race to catch the activated Power Star. If you wait too long, the star goes away and you have to step on the star-shaped switch again. It is often difficult to take the star due to the fact that it is so far away from the switch.
Area notes: The switch is located on a floating island halfway across a gorge. Luckily, there is a gondola across the gorge, and you can hop out and onto the island. After stepping on the switch, it is possible to do a jump and land on the snow below before racing for the star. The star is under a thin coating of ice which can be broken with a “ground pound.”
4. Wet-Dry World
Location: Go straight up the stairs on the middle wall of the castle. Enter the large door and climb the spiral stairs. Jump into the first painting you see.
Description: The starting point is a small dock with a switch that activates a staircase. The stairs lead to a raised platform. If you dive into the water, you can swim to a concrete area of the course. After climbing the wall, you’ll come to a brick platform. You can jump onto a ledge, on the end of which a path starts. Be sure to dodge the purple thing that tosses you!
If you follow the path of floating platforms, you’ll reach the highest one and be able to obtain the star.
Mission: “Top o’ the Town”
-Get to the highest point in Wet-Dry world and obtain the Power Star.
Area notes: There is a town underneath the main Wet-Dry world, but it has remained undiscovered.
5. Tall, Tall Mountain
Location: The first painting to the left of Wet-Dry World.
Description: An extremely tall mountain. A spiraling path leads up the mountainside and, after overcoming many obstacles, it is possible to climb a wall and reach the summit of the mountain.
Mission: “Scale the Mountain”
-Reach the summit of Tall, Tall Mountain.
Area notes: There are many floating mushrooms around TTM. They can only be reached by cannon, and still due to their size it is hard to stay on.
6. Tick-Tock Clock
Location: When you enter the Circular Hall (in which Wet-Dry World is located), turn right and go up the stairs and through the door. Enter the face of the grandfather clock.
Description: A tall clock. It has obstacles, which are listed here:
-Blocks which rotate vertically every minute or two.
-Pendulums whose swings may get in your way.
-Two moving clock hands which rotate around the middle point of the course.
-A set of circular platforms which rotate in one direction during Normal and Fast time.
-Devices in the wall of the clock that may push you off the edge of the upward pathway.
- Platforms which constantly rotate vertically.
-Moving floors that may push you to losing a life.
There is a spiral pathway along the wall of the clock. If you fall below the pathway (or through the middle of the clock), you’ll lose a life and be sent outside Tick-Tock Clock.
Mission: Get a Hand
-Climb to the top of Tick Tock clock. Wait for the long hand to carry you to an indent in the wall, which contains the Power Star.
Area notes: If you enter when the minute hand is on the 12, time is stopped. For 3, time is normal; 6, wacky; and 9, fast. For this mission, 3 is recommended.
7. Bowser Battle!
Location: Up the stairs in front of Tick Tock Clock. Climb the tall stairway and enter through the chimney-like protrusion in the floor.
Description: Who knows? This room appeared in the castle after Bowser stole Peach.
Mission: Defeat Bowser and take the Princess back.
Area notes: The area has remained unknown… until now.
----
Members
Cryptica / Yoshi
Exo-Raikou / Rundas
Darksong / Graveler
pikachu629 / Luigi
Ambipom / Ness
Cyndaquil / Rowan (Link)
MurrMurr / Falco
thunder / Psi (Alakazam)
Erindor the Espeon / Kirby
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