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The Challenge Board

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A match for Kindling Queen

2 vs. 2 single
Style: Set
DQ: 2 weeks
Damage Cap: 35%
Banned Moves: OHKO, direct healing moves, limit 3 chills per Pokemon
Arena: Flooded City
After a massive downpour of rain that lasted for days, a large city became covered in feet of water. The arena is in a small neighborhood with homes clustered together making a 70ft x 40ft arena on the rooftops of these homes. There are tips of telephone poles reaching about 3 feet out of the water. On the rooftop, there are some areas with small, 2 foot puddles, enough for a small water Pokemon to fit in. Because the water rushing beside the building carries some disease ridden corpses and some sewage water, moves that are used by drawing water (i.e Surf, Muddy Water, Water Pulse) have a chance of poisoning the opponent. If a water type Pokemon stays in the water too long, the chance increases (5% chance increase every round) that they may become badly poisoned. Every round there is a 5% chance that water could rush for one round, causing small Pokemon in the water to be pulled away by the tide, thus causing the Pokemon to have a harder time attacking while attempting to stay where they are in the water. Because of this, 2% of damage from attacks from this Pokemon are taken off if this occcurs.
Other: None.

Profile
 
A match for Kindling Queen

2 vs. 2 single
Style: Set
DQ: 2 weeks
Damage Cap: 35%
Banned Moves: OHKO, direct healing moves, limit 3 chills per Pokemon
Arena: Flooded City
After a massive downpour of rain that lasted for days, a large city became covered in feet of water. The arena is in a small neighborhood with homes clustered together making a 70ft x 40ft arena on the rooftops of these homes. There are tips of telephone poles reaching about 3 feet out of the water. On the rooftop, there are some areas with small, 2 foot puddles, enough for a small water Pokemon to fit in. Because the water rushing beside the building carries some disease ridden corpses and some sewage water, moves that are used by drawing water (i.e Surf, Muddy Water, Water Pulse) have a chance of poisoning the opponent. If a water type Pokemon stays in the water too long, the chance increases (5% chance increase every round) that they may become badly poisoned. Every round there is a 5% chance that water could rush for one round, causing small Pokemon in the water to be pulled away by the tide, thus causing the Pokemon to have a harder time attacking while attempting to stay where they are in the water. Because of this, 2% of damage from attacks from this Pokemon are taken off if this occcurs.
Other: None.

Profile

I accept!
My Profile
 
First of all, the clearing schedule, like most things around here, will probably be thrown off by the fact that Negrek is currently without reliable internet access and can't get on to do things that often. Second, I don't think it's been three months since you've posted, so she would PM both you and your challenger to make sure you were both interested before doing anything--as long as both of you were interested, the challenge would stay. Even if it has been three months, though, or if the other person isn't interested any longer, you can always just reissue the same challenge again after it's cleared.
 
1vs1 single
DQ: 1 week
Damage Cap: 25%
Banned Moves: OHKO's
Arena: Sumner Beach

This arena is a medium sized beach next to the sea. The weather is always Sunny Day and using Rain Dance only evens it out for a while and then when the used Rain Dance wears out Sunny Day will return. There are some pine trees on the beach that can be climbed up.

Every turn there is a 5% chance the sun will get brighter and make a double powered Sunny Day and every turn there is also a 5% chance the sun will disappear and the permanent Sunny Day will be gone.

Other: None

ASB Profile
 
1vs1 single
DQ: 1 week
Damage Cap: 25%
Banned Moves: OHKO's
Arena: Sumner Beach

This arena is a medium sized beach next to the sea. The weather is always Sunny Day and using Rain Dance only evens it out for a while and then when the used Rain Dance wears out Sunny Day will return. There are some pine trees on the beach that can be climbed up.

Every turn there is a 5% chance the sun will get brighter and make a double powered Sunny Day and every turn there is also a 5% chance the sun will disappear and the permanent Sunny Day will be gone.

Other: None

ASB Profile

I'll battle, here's my profile.
 
1vs1 single
DQ: 1 week
Damage Cap: 25%
Banned Moves: OHKO's
Arena: Sumner Beach

This arena is a medium sized beach next to the sea. The weather is always Sunny Day and using Rain Dance only evens it out for a while and then when the used Rain Dance wears out Sunny Day will return. There are some pine trees on the beach that can be climbed up.

Every turn there is a 5% chance the sun will get brighter and make a double powered Sunny Day and every turn there is also a 5% chance the sun will disappear and the permanent Sunny Day will be gone.

Other: None

ASB Profile

I'll battle, here's my profile.

Cool, accepted.
 
2v2v2 Single
Set
DQ: 10 days
Damage Cap; 42%
Banned Moves: OHKOs
The Giant Pizza of Death!
This arena pits your Pokemon on a giant pizza (of death). However it hasn't been made yet, so it's really just a giant slab of pizza dough (of death). On the second action of every round, another ingredient to the pizza gets added. On the first round, it must be the sauce, and on the second it must be the cheese, but beyond that it's ref's choice. When the toppings are put on, unless the Pokemon use an action to take measures to avoid it (e.g. running for the crust when the sauce is being put on), they will take 7% damage, get a -1 speed mod, and there is a 5% chance of burn (these ingredients are still hot). Once there are eight toppings on the pizza not counting the cheese or sauce (read: after 10 rounds), the pizza goes into the oven for 2 rounds. During this time, Water moves cannot be used. All Pokemon weak to Fire lose 2% health and 3% energy every round. Fire types, on the other hand, recover 4% health every round and get a 3% damage bonus. However, after the Pokemon are removed from the oven, Fire-types take 10% typeless damage as they adjust to the much cooler temperatures. Once you leave the oven, the Pokemon are flung onto another slab of pizza dough and the process repeats.
</wall o' text>

I can has cheezprofile?
 
1vs1
Set
DQ: 1 week
Damage cap: None
Restricts: No Grimer, Voltorb, Spheal, Wailmer, or any other Pokemon I've missed that would simply roll to the bottom of the field. Nothing above the first stage/baby Pokemon either.

Mirror Ball
The combatants are inserted psychically into a giant ball, which has been polished on the inside to make the entire thing a mirror. The ball is about 25 feet in diameter.

Due to the reflective surfaces, all light based attacks, including aurora beam, confuse ray, and such, will have one hundred percent accuracy. On a similar note, energy attacks, such as energy ball, hyper beam, aura sphere and force palm, will occaisonally bounce around the sphere if they miss. They have about a 10% chance of hitting either combatant, and will dissipate after one action.

The attack Rollout, if taken to 3-5 actions, may cause the user to go wildly out of control while rolling around the sphere. They will loose one action, which will be counted as another rollout move, but with a halved percent of accuracy.

Profile Link
 
1vs1
Set
DQ: 1 week
Damage cap: None
Restricts: No Grimer, Voltorb, Spheal, Wailmer, or any other Pokemon I've missed that would simply roll to the bottom of the field. Nothing above the first stage/baby Pokemon either.

Mirror Ball
The combatants are inserted psychically into a giant ball, which has been polished on the inside to make the entire thing a mirror. The ball is about 25 feet in diameter.

Due to the reflective surfaces, all light based attacks, including aurora beam, confuse ray, and such, will have one hundred percent accuracy. On a similar note, energy attacks, such as energy ball, hyper beam, aura sphere and force palm, will occaisonally bounce around the sphere if they miss. They have about a 10% chance of hitting either combatant, and will dissipate after one action.

The attack Rollout, if taken to 3-5 actions, may cause the user to go wildly out of control while rolling around the sphere. They will loose one action, which will be counted as another rollout move, but with a halved percent of accuracy.

Profile Link

Accepting

Hopefully whoever our ref is will actually bother to ref more than two rounds this time >.>
 
I'm taking Amoeba vs Seretinajii.

Also, please note that all challenges involving Philly have been removed, as Philly has been banned.
 
Dammit.

3vs3 single
Style: Default
DQ: Standard week
Damage Cap: 25%
Banned Moves: OHKO's, chills limited to 3/Pokémon
Arena: Construction Site

A grassy plain, slightly marred by the construction going on. There are a few cranes around, and in turn, there are some holes in the ground where they dug. Every other round, the cranes turn on and start digging, having a 15% chance of hurting a Pokémon fighting there each action. They can be turned off for the rest of the round with a water or electric attack.

Profile.
 
1vs1
Set
DQ: 1 week
Damage cap: None
Restricts: No Grimer, Voltorb, Spheal, Wailmer, or any other Pokemon I've missed that would simply roll to the bottom of the field. Nothing above the first stage/baby Pokemon either.

Mirror Ball
The combatants are inserted psychically into a giant ball, which has been polished on the inside to make the entire thing a mirror. The ball is about 25 feet in diameter.

Due to the reflective surfaces, all light based attacks, including aurora beam, confuse ray, and such, will have one hundred percent accuracy. On a similar note, energy attacks, such as energy ball, hyper beam, aura sphere and force palm, will occaisonally bounce around the sphere if they miss. They have about a 10% chance of hitting either combatant, and will dissipate after one action.

The attack Rollout, if taken to 3-5 actions, may cause the user to go wildly out of control while rolling around the sphere. They will loose one action, which will be counted as another rollout move, but with a halved percent of accuracy.

Profile Link
Accepted.

Profile.
 
Dammit.

3vs3 single
Style: Default
DQ: Standard week
Damage Cap: 25%
Banned Moves: OHKO's, chills limited to 3/Pokémon
Arena: Construction Site

A grassy plain, slightly marred by the construction going on. There are a few cranes around, and in turn, there are some holes in the ground where they dug. Every other round, the cranes turn on and start digging, having a 15% chance of hurting a Pokémon fighting there each action. They can be turned off for the rest of the round with a water or electric attack.

Profile.

well, I will accept this challenge.

profile
 
shadow_lugia already accepted that challenge, unless you're suggesting that Animorph have an identical battle with you.
Ah, right. Ignore that then.

2v2 Double
Style: Default
DQ: 1 Week
Damage Cap: 50%
Banned Moves: OHKO, Dig
Arena: Tesla Power Field

The arena is suspended in mid-air by four energy pylons; small towers that generate electricity and keep the arena afloat. The pylons absorb any electricity in the air and amplifies it. Therefore all electric attacks have their power doubled and cause a tremor similar to a Normal-type Magnitude.

Due to the power of the Tower, there is a sudden power surge that strikes the field every other turn, with a power of 5-10%. This also negates any weather moves and turns them into thunderstorms, increasing the likelihood of a flurry of thunderbolts to 70% chance of striking up to 5 times every turn.

Profile
 
Last edited:
Grimdour the Desecrater said:
2v2 Double
Style: Default
DQ: 1 Week
Damage Cap: 50%
Banned Moves: OHKO, Dig
Arena: Tesla Power Field

The arena is suspended in mid-air by four energy pylons; small towers that generate electricity and keep the arena afloat. The pylons absorb any electricity in the air and amplifies it. Therefore all electric attacks have their power doubled and cause a tremor similar to a Normal-type Magnitude.

Due to the power of the Tower, there is a sudden power surge that strikes the field every other turn, with a power of 5-10%. This also negates any weather moves and turns them into thunderstorms, increasing the likelihood of a flurry of thunderbolts to 70% chance of striking up to 5 times every turn.

I will acceptifiez.

Profilekthxbai.
 
3vs3 Triple Battle
Style: Set
DQ: 5 Days
Damage Cap: 30%
Banned Moves: OHKO's, Recovery moves, weather moves, 5 chills per pokemon
Arena: Grassy Plain

The Grassy Plain has a slight breeze coming from the north. The grasses look as if it was freshly mowed. The sky is clear and the sun so bright. The perfect place to have a friendly battle.
Other: Only Basic pokémon may be used. No pokemon that can't evolve allowed either

Profile I feel kinda evil right now towards the ref xP
 
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