Trying something a little different here. Tactics-style!
1v1 Single Battle
DQ: 5 days
Damage Cap: 49%
Banned Moves: OHKOs, Accuracy/Evasion modifiers, Direct recovery, Signatures
Arena: 64-tile Board
Moving
One Pokémon starts on the blue tile at H1. The other will start on the red tile at A8. Trainers must use "moving" actions to move their Pokémon about the board. This is done so by specifying the tile in which you wish to move to and declaring which direction your Pokémon will face after moving. The distance a Pokémon can travel is determined by the formula Move = sqrt(BaseSpeed)/2, rounding to the nearest integer. This gives Munchlax (5) a Move of 1, Vulpix (65) a Move of 4, and Ninjask (160) a Move of 6. Black tiles indicate obstacles and must be moved around. Flying Pokémon may fly over, but not land on obstacles. The move Dig is used exclusively for movement and may burrow under obstacles. Movement requires 0.5% Energy per tile travelled, rounded down to the nearest whole percent. A tile may not be occupied by both Pokémon. Any of the three actions may be used for movement, and a Pokémon may move more than once during a turn.
As Speed determines Move, increased speed will raise the Pokémon's Move by 1. Likewise, a reduced speed stat will decrease Move by 1. Move cannot be altered by more than 1 in either direction. A sharp reduction in speed will knock +1 down to -1, and vice versa.
Attacking
The Range of attacks varies from 1 to 3, depending on the style of attack. Attacks that require direct contact (like Slash or Grass Knot) have a Range of 1. Attacks that rely on the opponent being nearby, but not adjacent (like Psychic or Thunderbolt) have a Range of 2. Specifically ranged/beamed attacks that could hit an opponent from afar (like Ice Beam or Swift) have a Range of 3. Range determines how many tiles a Pokémon can be away from its target in order to use the move. The ref must use eir discretion to determine the appropriate Range of moves.
Spikes, Stealth Rock, and Toxic Spikes are placed onto the tile where the user is standing. For the sake of this style of battle, constricting moves like Whirlpool and Fire Spin will also be placed as traps (and inflict 2% damage of their respective types.) The ref should keep track of where hazards are placed. The traps are triggered if the opposing Pokémon stops on the tile. A Pokémon will not trigger its own trap. Traps do not expire unless a Pokémon uses Rapid Spin or Defog while standing on the tile; the trap will be disarmed and not trigger at all.
The damage of attacks is altered depending on how the opposing Pokémon are faced. When an attack is launched while both Pokémon are facing each other, the overall damage is reduced to 75%. If a Pokémon attacks the other Pokémon at its side, the damage is unaltered. When striking the opponent's backside, damage is increased to 125%. Damage is rounded up to the nearest whole percent.
Ordering
Turns will be determined by action order, as opposed to the traditional speed comparison. Simply put, whoever posts actions first, moves and attacks first. In other words, all of the first player's actions will occur before the second player's.
Other
Only unevolved Pokémon capable of evolution may participate. All signature moves and attributes will be ignored.
Pokémon will automatically turn in the direction of their opponent before attacking.
Diagonal movement or attacking is not allowed. Ranged attacks will launch directly in front of the user.
An example action set would be like: Move: F3, face E ~ Stealth Rock (F3) ~ Body Slam
1v1 Single Battle
DQ: 5 days
Damage Cap: 49%
Banned Moves: OHKOs, Accuracy/Evasion modifiers, Direct recovery, Signatures
Arena: 64-tile Board
Moving
One Pokémon starts on the blue tile at H1. The other will start on the red tile at A8. Trainers must use "moving" actions to move their Pokémon about the board. This is done so by specifying the tile in which you wish to move to and declaring which direction your Pokémon will face after moving. The distance a Pokémon can travel is determined by the formula Move = sqrt(BaseSpeed)/2, rounding to the nearest integer. This gives Munchlax (5) a Move of 1, Vulpix (65) a Move of 4, and Ninjask (160) a Move of 6. Black tiles indicate obstacles and must be moved around. Flying Pokémon may fly over, but not land on obstacles. The move Dig is used exclusively for movement and may burrow under obstacles. Movement requires 0.5% Energy per tile travelled, rounded down to the nearest whole percent. A tile may not be occupied by both Pokémon. Any of the three actions may be used for movement, and a Pokémon may move more than once during a turn.
As Speed determines Move, increased speed will raise the Pokémon's Move by 1. Likewise, a reduced speed stat will decrease Move by 1. Move cannot be altered by more than 1 in either direction. A sharp reduction in speed will knock +1 down to -1, and vice versa.
Attacking
The Range of attacks varies from 1 to 3, depending on the style of attack. Attacks that require direct contact (like Slash or Grass Knot) have a Range of 1. Attacks that rely on the opponent being nearby, but not adjacent (like Psychic or Thunderbolt) have a Range of 2. Specifically ranged/beamed attacks that could hit an opponent from afar (like Ice Beam or Swift) have a Range of 3. Range determines how many tiles a Pokémon can be away from its target in order to use the move. The ref must use eir discretion to determine the appropriate Range of moves.
Spikes, Stealth Rock, and Toxic Spikes are placed onto the tile where the user is standing. For the sake of this style of battle, constricting moves like Whirlpool and Fire Spin will also be placed as traps (and inflict 2% damage of their respective types.) The ref should keep track of where hazards are placed. The traps are triggered if the opposing Pokémon stops on the tile. A Pokémon will not trigger its own trap. Traps do not expire unless a Pokémon uses Rapid Spin or Defog while standing on the tile; the trap will be disarmed and not trigger at all.
The damage of attacks is altered depending on how the opposing Pokémon are faced. When an attack is launched while both Pokémon are facing each other, the overall damage is reduced to 75%. If a Pokémon attacks the other Pokémon at its side, the damage is unaltered. When striking the opponent's backside, damage is increased to 125%. Damage is rounded up to the nearest whole percent.
Ordering
Turns will be determined by action order, as opposed to the traditional speed comparison. Simply put, whoever posts actions first, moves and attacks first. In other words, all of the first player's actions will occur before the second player's.
Other
Only unevolved Pokémon capable of evolution may participate. All signature moves and attributes will be ignored.
Pokémon will automatically turn in the direction of their opponent before attacking.
Diagonal movement or attacking is not allowed. Ranged attacks will launch directly in front of the user.
An example action set would be like: Move: F3, face E ~ Stealth Rock (F3) ~ Body Slam
Last edited: