Murkrow
Says "also" and "or something" a lot
- Pronoun
- he
Does anyone else feel like they're cheating if you're playing a game, and it lets you retry a level over and over again and there aren't any side effects to constantly dying?
This doesn't apply to all games I play but recently I've felt this way when playing some. It doesn't often come up in first person shooters because they usually just have a checkpoint or try again from your last save system, but Bioshock has a system where if you die, you're revived straight away and any enemies you were fighting keep whatever health they're at, so you can just keep dying and attacking them until you win.
Maybe it's the nuzlockeing I've been doing but I've also developed this for Pokémon as well. If I lose a battle, losing some money just doesn't feel like enough of a negative. Honestly it feels just as cheap as saving before a battle and resetting the game as soon as I lose. It's unbelievably frustrating, and makes me want to stop playing the game. I wasn't always like this :(
How I feel about dying in Minecraft varies wildly. Sometimes I intend on playing a game until the first time I die, but that just makes me feel like I'm lying if I play it any more after that, but at the same time, losing all of the items you're carrying makes a really good penalty and in fact is the reason I'm terrified to go into caves in that game.
So it's mainly games that respawn you that bother me.
What's everyone else's take on what games should do when you die/lose?
This doesn't apply to all games I play but recently I've felt this way when playing some. It doesn't often come up in first person shooters because they usually just have a checkpoint or try again from your last save system, but Bioshock has a system where if you die, you're revived straight away and any enemies you were fighting keep whatever health they're at, so you can just keep dying and attacking them until you win.
Maybe it's the nuzlockeing I've been doing but I've also developed this for Pokémon as well. If I lose a battle, losing some money just doesn't feel like enough of a negative. Honestly it feels just as cheap as saving before a battle and resetting the game as soon as I lose. It's unbelievably frustrating, and makes me want to stop playing the game. I wasn't always like this :(
How I feel about dying in Minecraft varies wildly. Sometimes I intend on playing a game until the first time I die, but that just makes me feel like I'm lying if I play it any more after that, but at the same time, losing all of the items you're carrying makes a really good penalty and in fact is the reason I'm terrified to go into caves in that game.
So it's mainly games that respawn you that bother me.
What's everyone else's take on what games should do when you die/lose?