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Challenge Board

Stryke

The finchiest of widgets
Pronoun
he
Um, ok, if I want to play in ASB, I guess I have to battle. Here we go:

Format: 2 vs. 2 singles
Style: Switch
DQ: 5 days? That sounds good.
Damage cap: 27%
Banned/restricted moves: Direct Recovery moves.
Arena description: imagine a dirt arena, with about 6 rocks in it. Very original I know, but I want to keep it simple.
Additional rules: You can only face me if you currently only have unevolved pokemon in your team. I don't want to be challenged by someone with 6 perfectly trained pokemon because I'll get annihilated. I'm a new trainer, and I'd like to face someone else close to my level. No offense, anyone.
Profile link VVVVVVV
http://asb.dragonflycave.com/trainers/187-stryke123
 

ultraviolet

yeehaw
Staff member
Pronoun
she/her
I'm in like one battle so I guess it is time to issue a challenge!!! the arena is from a battle I started in like 2011 and I'm lazy so I'm just re-using it.

FORMAT
:
2 vs 2, single
STYLE: Switch
DQ: Two weeks
DAMAGE CAP: 40%
BANNED/RESTRICTED MOVES: nothing !!!!!! wow!!!

ARENA NAME
:
Tropical Greenhouse

ARENA DESCRIPTION: Someone, somewhere in Asber has been silly enough to let two trainers borrow their Greenhouse for a battle. The Greenhouse is very large, about the size of two tennis courts, and has high, glass ceilings to let in sunlight. Tropical green plants are flourishing everywhere, in rows of pots, hanging baskets or just climbing all over the place. There are long tables lined up from one end of the Greenhouse to the other, all entirely covered in potted plants, terrariums, and various gardening tools.
Since the Greenhouse mostly houses tropical plants, the air inside is very humid and warm, and Sunny Day is in effect. Water can be summoned from any of the hosepipes in the room, and there are various objects littered about the place that can be used as projectiles; pots, spades, bags of fertilzer, buckets, and so on. These will deal 5% typeless damage when hurled at an opponent.

ADDITIONAL RULES: Battlers can't leave the Greenhouse, and pokemon dependent on water probably aren't recommended. You can change the weather if you want, but you're in a greenhouse, so you'd have to break the glass ceiling first if you wanted weather to come through. Trainers can only use pokemon that haven't gained any experience yet!
 

Vipera Magnifica

The World
Pronoun
he
I'm in like one battle so I guess it is time to issue a challenge!!! the arena is from a battle I started in like 2011 and I'm lazy so I'm just re-using it.

FORMAT
:
2 vs 2, single
STYLE: Switch
DQ: Two weeks
DAMAGE CAP: 40%
BANNED/RESTRICTED MOVES: nothing !!!!!! wow!!!

ARENA NAME
:
Tropical Greenhouse

ARENA DESCRIPTION: Someone, somewhere in Asber has been silly enough to let two trainers borrow their Greenhouse for a battle. The Greenhouse is very large, about the size of two tennis courts, and has high, glass ceilings to let in sunlight. Tropical green plants are flourishing everywhere, in rows of pots, hanging baskets or just climbing all over the place. There are long tables lined up from one end of the Greenhouse to the other, all entirely covered in potted plants, terrariums, and various gardening tools.
Since the Greenhouse mostly houses tropical plants, the air inside is very humid and warm, and Sunny Day is in effect. Water can be summoned from any of the hosepipes in the room, and there are various objects littered about the place that can be used as projectiles; pots, spades, bags of fertilzer, buckets, and so on. These will deal 5% typeless damage when hurled at an opponent.

ADDITIONAL RULES: Battlers can't leave the Greenhouse, and pokemon dependent on water probably aren't recommended. You can change the weather if you want, but you're in a greenhouse, so you'd have to break the glass ceiling first if you wanted weather to come through. Trainers can only use pokemon that haven't gained any experience yet!
It's on like Diddy Kong

(Instead of pokemon with zero experience why not make it pokemon with <4 experience since it's functionally the same thing?)
 

Shadow11615

Mudkip Mattser Wizard Master
Pronoun
any
Um, ok, if I want to play in ASB, I guess I have to battle. Here we go:

Format: 2 vs. 2 singles
Style: Switch
DQ: 5 days? That sounds good.
Damage cap: 27%
Banned/restricted moves: Direct Recovery moves.
Arena description: imagine a dirt arena, with about 6 rocks in it. Very original I know, but I want to keep it simple.
Additional rules: You can only face me if you currently only have unevolved pokemon in your team. I don't want to be challenged by someone with 6 perfectly trained pokemon because I'll get annihilated. I'm a new trainer, and I'd like to face someone else close to my level. No offense, anyone.
Profile link VVVVVVV
http://asb.dragonflycave.com/trainers/187-stryke123
Perfect. I'm new as well.
http://asb.dragonflycave.com/trainers/189-shadow11615
 

Ta1ls

New member
Pronoun
he
Okay so i haven't been on in awhile but I've got a pretty good challenge...
Format: 6 vs 6, single
Style: Switch
DQ: Two weeks
Damage Cap: 45%
Banned/Restricted Moves: OHKOs, Psychic Moves
Arena Description: Haunted Mansion
Even the toughest of Pokemon couldn't stand a few hours in the haunted mansion. So unless they're ghosts themselves, they suffer from a perish song like affliction, fainting after 3 turns. Psychic Pokemon are so shaken up they don't last longer than 1 turn before they turn tail and leave the house for the entire battle. Ghosts on the other hand are so at home they become ecstatic getting +1 priority on all their moves.

Additional Rules: Digging will drop the players into the basement causing 2% damage. Flying/ Levitating (unless in the basement) causes the Pokemon to hit their heads on the ceiling causing confusion and 2% damage and effectively grounding them. Dark and Ghost moves have double base power.
 

M&F

spin the wheel
Pronoun
any
I guess it's as good a time as any other to go ahead on an idea that's been in my mind.

Format: 3v3 Rotation Battle
Style: Set
DQ: 10 days
Damage Cap: 49%
Banned/Restricted Moves: Direct recovery, Pain Split, any moves that instantly faint a battler (Explosion, OHKOs, Destiny Bond, Perish Song, etc.), Attract. Chills are restricted to 7 per Pokémon.
Arena: Glen of Spirits

Someplace far away, an ocean of gently sloped, idyllic hills stretches to each edge of the horizon, a landscape covered in lush grass and colorful flowers. Between the two greatest mountains of the region, one will find a secluded valley secretly snaking through, cast in a slight shadow -- that's the Glen of Spirits. Its ground is covered in easily knee-length sedges, with astonishingly tall flower gardens sprouting over some spots; one may ocasionally find flowers as tall as an average person, and then some. The most notable feature of the dell, however, is that its vegetation is permeated by a mysterious aura.

Because of the dense cover on the ground, it's difficult to tag in and out of battle, and even Pokémon off the ground might have to take some time to figure out the enemy's location; as such, rotating Pokémon costs a whole action. The aura leaking off the ground absorbs the vital energies of any Pokémon that isn't sufficiently attuned to its spirit; as such, any Pokémon that isn't Fairy-type or Ghost-type will lose 5% health and 5% energy at the end of each round, even if they aren't the active Pokémon in battle, and ignoring damage caps. A Pokémon under the effects of Focus Energy will be able to resist this effect, and so won't be affected by it, but the Focus Energy state will become extraordinarily difficult to sustain and, thus, will only last for five actions, unless the Pokémon is Fairy- or Ghost-type. Additionally, when rotating out, Fairy-type Pokémon, due to their diminute statures and deep connection to the aura in the arena, will all but vanish while rotated out, effectively being switched out when it happens (thus, volatile status will disappear, as will changes to stats). Additionally, Fairy-types rotating out will be cured of any major status they're afflicted with, bar poison (but including Toxic poison). However, while active in battle, Fairy-types may briefly lose themselves in the energy, gaining 1+ in all stats but becoming severely confused -- but this will only happen once per Pokémon.

Additional Rules: Sleep will only be successfully induced once against each team.

If necessary, see here for some clarifications on how Rotation Battles work (although these apply specifically to the Rotation Battle of the 2011 tournament, so some of those may not apply specifically to this Rotation Battle).
 

Sandstone-Shadow

A chickadee in love with the sky
Pronoun
she/her
Here's a challenge! I'm open to arena-modification suggestions, as well.

Format: 2v2
Style: Set
DQ: 20 days
Damage Cap: 45%
Banned Moves: OHKOs, Direct Recovery, Destiny Bond, Pain Split, Attract; Chills limited to 5 per Pokémon
Arena: Abandoned chemistry lab

This large lab space used to house a thriving scientific community. Researchers developed new Potions, move-enhancing compounds, and stat modifying items, until funds were cut quite dramatically and all research was halted. The scientists were evicted in a hurry, forced to leave behind most of their equipment and experiments. Now the lab sits gathering dust, chemical experiments still set up. Either thieves or Pokémon trainers have already been here - broken glass and noxious chemicals are scattered or spilled all around the room.

There are stationary lab benches all around the perimeter of the room. The Bunsen burners are locked in a cabinet, but the gas nozzles still work. Opening the gas nozzles gives Fire- and Electric-type moves a 25% chance of causing an explosion that damages both battlers (5-15% Fire-type damage, with the damage increasing 1% for every action the gas lines have been open - resets after an explosion or the gas has been turned off). Nozzles are pretty rusty and take an action to open or close.

Chemical compounds and lab equipment sit on rolling carts that have been mostly tucked to the sides of the large lab space, but some still obstruct the room and can be used to hide behind (although they don't offer much protection - they're not very sturdy). Unlabeled flasks line these carts - battlers can throw one for an action, causing a random effect to their target (5% typeless damage, burns, regular poisoning, confusion, or 5% health recovery).

Pokémon and Trainers battling here are required to wear safety goggles, so Accuracy-lowering moves that affect a Pokémon's eyes (Sand Attack, etc.) will not work.
 

I liek Squirtles

sobble squad
Pronoun
he
Here's a challenge! I'm open to arena-modification suggestions, as well.

Format: 2v2
Style: Set
DQ: 20 days
Damage Cap: 45%
Banned Moves: OHKOs, Direct Recovery, Destiny Bond, Pain Split, Attract; Chills limited to 5 per Pokémon
Arena: Abandoned chemistry lab

This large lab space used to house a thriving scientific community. Researchers developed new Potions, move-enhancing compounds, and stat modifying items, until funds were cut quite dramatically and all research was halted. The scientists were evicted in a hurry, forced to leave behind most of their equipment and experiments. Now the lab sits gathering dust, chemical experiments still set up. Either thieves or Pokémon trainers have already been here - broken glass and noxious chemicals are scattered or spilled all around the room.

There are stationary lab benches all around the perimeter of the room. The Bunsen burners are locked in a cabinet, but the gas nozzles still work. Opening the gas nozzles gives Fire- and Electric-type moves a 25% chance of causing an explosion that damages both battlers (5-15% Fire-type damage, with the damage increasing 1% for every action the gas lines have been open - resets after an explosion or the gas has been turned off). Nozzles are pretty rusty and take an action to open or close.

Chemical compounds and lab equipment sit on rolling carts that have been mostly tucked to the sides of the large lab space, but some still obstruct the room and can be used to hide behind (although they don't offer much protection - they're not very sturdy). Unlabeled flasks line these carts - battlers can throw one for an action, causing a random effect to their target (5% typeless damage, burns, regular poisoning, confusion, or 5% health recovery).

Pokémon and Trainers battling here are required to wear safety goggles, so Accuracy-lowering moves that affect a Pokémon's eyes (Sand Attack, etc.) will not work.
I'll fight you.
 

Zhorken

groove out!
Ref test battle for B41LL3B055; needs one advanced/elite ref to be the mentor, and one other battler:

2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium

Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.

There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.

Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.

The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.
 

I liek Squirtles

sobble squad
Pronoun
he
Ref test battle for B41LL3B055; needs one advanced/elite ref to be the mentor, and one other battler:

2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium

Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.

There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.

Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.

The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.
Can I be the other?
 

M&F

spin the wheel
Pronoun
any
Ref test battle for B41LL3B055; needs one advanced/elite ref to be the mentor, and one other battler:

2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium

Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.

There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.

Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.

The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.
I'll go ahead and mentor it.
 

Cyberghost

New member
Pronoun
he
Ref test battle for B41LL3B055; needs one advanced/elite ref to be the mentor, and one other battler:

2vs2 Single
Style: Switch
DQ: One week
Damage Cap: 40%
Banned Moves: None
Terrain: ASB Central Stadium

Although designed to be a state-of-the-art battling facility and located at the very heart of ASB Central's battle district, ASB Central Stadium actually sees very little use. Most battlers prefer the infinite variety of the holodrome's simulated arenas to the basic, if impressive, stadium field, and official tournaments tend to feature tours of other regions rather than a homefield brawl. There is one advantage to the stadium, though--its proximity to the holodrome grants it access to a full range of simulation options, allowing trainers to trick out their team to whatever extent they like before battling.

There's nothing much to say about the battlefield: it's a large, rectangular arena covered in astroturf. A circular pool will open in its center if a Pokémon requiring water to move around in is sent out. In this arena, Pokémon can summon absolutely anything they need for their attacks: tidal waves, boulders, and so on are in ready supply.

Other: This battle takes place between a referee and one other member. The referee will use their own team of Pokémon, but the other battler may choose either to use their own team OR choose any six nonlegendary Pokémon with any items and abilities to use for this fight. In the former case, their Pokémon gain experience as normal. In the latter case, they may choose to apply the experience earned by their rental Pokémon, minus one point, to their team in any manner that they choose.

The prizes for this battle are $20 to the winner, $10 to the loser, and $15 to the referee. This battle does not fill a battle slot for the mentoring referee.
I'll take the challenge!
 

Cyberghost

New member
Pronoun
he
Okay so i haven't been on in awhile but I've got a pretty good challenge...
Format: 6 vs 6, single
Style: Switch
DQ: Two weeks
Damage Cap: 45%
Banned/Restricted Moves: OHKOs, Psychic Moves
Arena Description: Haunted Mansion
Even the toughest of Pokemon couldn't stand a few hours in the haunted mansion. So unless they're ghosts themselves, they suffer from a perish song like affliction, fainting after 3 turns. Psychic Pokemon are so shaken up they don't last longer than 1 turn before they turn tail and leave the house for the entire battle. Ghosts on the other hand are so at home they become ecstatic getting +1 priority on all their moves.

Additional Rules: Digging will drop the players into the basement causing 2% damage. Flying/ Levitating (unless in the basement) causes the Pokemon to hit their heads on the ceiling causing confusion and 2% damage and effectively grounding them. Dark and Ghost moves have double base power.
Accepted
 

jerm$

trill
Pronoun
he
Format:1v1 single
Style:set
DQ:1 week
Damage Cap: 35%
Banned/Restricted Moves: idk let the ref choose
Arena Description:A large crater in the desert that is very very deep, so there is no where to fight but in the crater
Additional Rules:n/a
 

Sandstone-Shadow

A chickadee in love with the sky
Pronoun
she/her
Format:1v1 single
Style:set
DQ:1 week
Damage Cap: 35%
Banned/Restricted Moves: idk let the ref choose
Arena Description:A large crater in the desert that is very very deep, so there is no where to fight but in the crater
Additional Rules:n/a
I'll accept this challenge.
 

Sglod

pyew pyew pyew
Pronoun
any
Format: 4 v 4
Style: Set
DQ: 2 weeks
Damage Cap: 30%
Banned/Restricted Moves: None
Arena Description: On a hill with rough grass and heather. Fairly strong wind but clear skies.
Additional Rules: All Pokémon must have under 3 experience points.
 

Stryke

The finchiest of widgets
Pronoun
he
Format: 4 v 4
Style: Set
DQ: 2 weeks
Damage Cap: 30%
Banned/Restricted Moves: None
Arena Description: On a hill with rough grass and heather. Fairly strong wind but clear skies.
Additional Rules: All Pokémon must have under 3 experience points.
Challenge accepted.
 
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