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Challenge Board

Open challenge!

Format: 3 versus 3, singles.
Style: Switch.
DQ: 5 days.
Damage Cap: 30%
Banned/Restricted Moves: OHKO's
Arena Description: Its' a good old fashionde SLAMD DOWN!!!1!!1 we rented out the big game court l,mao.,.., everythingi s the same as a relugar battle accept theres' a %5 chance that 1 of your pokemon will get HIHG AS FUCK and do a randomizd action insted!!1! i TOLD you about drugs dog...,.
(Takes place in a familiar basket ball court, which happens to be trippy as hell. There's a five percent chance that an action will be randomised. This chance is rolled per round as opposed to per action, and the action it effects is randomised as well.)

I'll take this.

Profile here.
 
For Coloursfall, except actually canon.

Format: 2v2 doubles
DQ: Two weeks
Damage Cap: 40%
Banned/Restricted Moves: OHKOs, direct healing, perish song, attract

Arena Description: Nux Walpurgis

High over Mitakihara, a city full of modern architecture and glass-covered skyscrapers alongside peaceful rivers and grassy hills, comes the night of Walpurgis, a powerful witch as destructive as a storm or natural disaster. She laughs as she spins helplessly in circles and brings nothing but destruction in her wake.

Perhaps two trainers with armies of pokemon at their disposal would have been enough to stop her. Perhaps, if they hadn't set their eyes upon her and seen a different sort of opportunity. Instead, they allow her to tear buildings apart and spew fire at the young girls who futilely struggle to stand against her, all of that just serving as the background to their own battle.

The battle takes place on top of the upside-down witch that is slowly flying over Mitakihara. Fortunately, the massive witch provides a wide stage in the form of several gears at her base. The largest gear has a roughly 50 m diameter. In the middle, there is another 20 m gear forming a raised platform, and in the middle of that is a small 10 m gear, just large enough for all pokemon to be sent out on. The gears slowly rotate in the opposite direction of the gear just above/below it, though not quickly enough to be a hindrance to most pokemon.

A strange power distorts time and space around Walpurgisnacht so that pokemon can't leave the arena. However, it means that no one can fall off, either. For moves requiring natural resources, if they are available from elsewhere in the city, this power will also draw rocks/water/etc into the arena so that the moves can remain successful.

Multiple timelines are weird, huh?

Grabbin' dis.

I am going to ref this. Need to get my start somehow, si?
I'll toss up the thread in a moment
 
Format: 2 vs 2 singles
Style: Set
DQ: 1 week
Damage Cap: 35 %
Banned/Restricted Moves: OHKO moves, attract, direct recovery moves
Arena Description: The Sea Mauville

The battle starts on the upper deck of the ship. It's been cleared of people, so there's no one stopping us from destroying what's left of it...
Profile link: In my info ^

challenge for mimi :33

Format: 2v2 single
Style: switch
DQ: 14 days
Damage Cap: 40%
Banned/Restricted Moves: none.
Arena Description: Once Upon a Wailord

This battle takes place on the head of a wailord at unspecified altitude. Wailord are p big, so the size restriction this effects is probably not going to be significant. There's no water to swim in, but water-type moves can surely use water from the, uh, that's clearly not a blowhole because that's where water spout comes out.

The wailord is also falling rapidly under the added weight of all these trainers and pokémon, but no need to worry!

profile link

Also taking this.
 
Format: 2 vs 2 singles
Style: Set
DQ: 1 week
Damage Cap: 35 %
Banned/Restricted Moves: OHKO moves, attract, direct recovery moves
Arena Description: The Sea Mauville

The battle starts on the upper deck of the ship. It's been cleared of people, so there's no one stopping us from destroying what's left of it...
Profile link: In my info ^
\o/ yes pls!
link in my postbit
 
Recycling an old one for reasons.

2vs2 single
Style: Set
Damage Cap: 40%
DQ: 1 week
Banned Moves: OHKOs, direct healers
Arena: Pewter Gym

A rocky battlefield situated in an austere building. There are several large boulders scattered all over the place, and the floor is easy to dig through. Because of its type affiliation, rock-type moves deal 1% more damage for 1% less energy. The ceiling is retractable, allowing weather moves such as Sunny Day to be used.
 
Recycling an old one for reasons.

2vs2 single
Style: Set
Damage Cap: 40%
DQ: 1 week
Banned Moves: OHKOs, direct healers
Arena: Pewter Gym

A rocky battlefield situated in an austere building. There are several large boulders scattered all over the place, and the floor is easy to dig through. Because of its type affiliation, rock-type moves deal 1% more damage for 1% less energy. The ceiling is retractable, allowing weather moves such as Sunny Day to be used.

Sure lol, you're on.
 
I have no idea why I haven't entered more battles yet. Fixing that with another recycled arena!

Format: 3v3 single
Style: Set
DQ: 1 week
Damage cap: 33%
Banned moves: OHKOs
Arena: Abandoned Stone Factory

This arena is situated in the dilapidated warehouse of a factory employed at one time to make evolution stones. It was evacuated about 25 years ago- possibly after some sort of accident, nobody knows. All they do know is there's radiation from the stones they worked with everywhere and the place is in terrible shape. After a lot of inspection and research by guys with Geiger counters and lead suits, the radiation was declared harmless to humans and Pokémon. People who insist on entering for whatever strange reason are now allowed to do so. However, the radiation, though harmless, has some... interesting effects on Pokémon. Due to its intensity it can randomly mutate Pokémon into an entirely different species. At the end of each round, both Pokémon will evolve at random into anything from Magikarp to Tyranitar- anything as long as it belongs to an evolutionary family. Pokémon may move back and forth along the evolution scale, by any number of spaces, but may not change into any Pokémon within the same family twice in a row (e.g. Machop -> Krookodile or Dragonite -> Caterpie are legal, but Sandile -> Krookodile or Dragonite -> Dratini are not). Typing and movepools will shift to accommodate their new form, but abilities, status effects and stat changes remain after evolution (except where burned Pokémon evolve into Fire types or poisoned Pokémon evolve into Poison or Steel types.) There are also samples of the factory's erstwhile stock lying under the rubble, meaning that Pokémon have a 5% chance of discovering a random evolution stone each action. These are forbidden from being removed from the premises, but trainers will be remunerated by $1 for each stone confiscated at the end of battle. The dilapidated nature of the arena also means that vigorous attacks that upset the ground or structure will cause bricks to crumble away, and there is a 30% chance that the falling rocks will hit a battling Pokémon, dealing 5% Rock damage.

Other: No water, so fish Pokémon are not recommended; however there are many large chunks of floor gouged out of that could be filled up.

---

Profile in postbit.
 
I have no idea why I haven't entered more battles yet. Fixing that with another recycled arena!

Format: 3v3 single
Style: Set
DQ: 1 week
Damage cap: 33%
Banned moves: OHKOs
Arena: Abandoned Stone Factory

This arena is situated in the dilapidated warehouse of a factory employed at one time to make evolution stones. It was evacuated about 25 years ago- possibly after some sort of accident, nobody knows. All they do know is there's radiation from the stones they worked with everywhere and the place is in terrible shape. After a lot of inspection and research by guys with Geiger counters and lead suits, the radiation was declared harmless to humans and Pokémon. People who insist on entering for whatever strange reason are now allowed to do so. However, the radiation, though harmless, has some... interesting effects on Pokémon. Due to its intensity it can randomly mutate Pokémon into an entirely different species. At the end of each round, both Pokémon will evolve at random into anything from Magikarp to Tyranitar- anything as long as it belongs to an evolutionary family. Pokémon may move back and forth along the evolution scale, by any number of spaces, but may not change into any Pokémon within the same family twice in a row (e.g. Machop -> Krookodile or Dragonite -> Caterpie are legal, but Sandile -> Krookodile or Dragonite -> Dratini are not). Typing and movepools will shift to accommodate their new form, but abilities, status effects and stat changes remain after evolution (except where burned Pokémon evolve into Fire types or poisoned Pokémon evolve into Poison or Steel types.) There are also samples of the factory's erstwhile stock lying under the rubble, meaning that Pokémon have a 5% chance of discovering a random evolution stone each action. These are forbidden from being removed from the premises, but trainers will be remunerated by $1 for each stone confiscated at the end of battle. The dilapidated nature of the arena also means that vigorous attacks that upset the ground or structure will cause bricks to crumble away, and there is a 30% chance that the falling rocks will hit a battling Pokémon, dealing 5% Rock damage.

Other: No water, so fish Pokémon are not recommended; however there are many large chunks of floor gouged out of that could be filled up.

---

Profile in postbit.

Takies c:
 
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.
Profile link: in postbit
 
Format: 2v2 Single
Style: Set
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: OHKOs. For more, See Desctiption
Arena Description: A Singularity

Yep. The singularity of a black hole, some 100,000 or so solar masses. How the battlers got here is inexplicable, and how they're alive is even more so. However, they certainly aren't leaving any time soon, so they might as well make the most of it.

Now, we're inside of a black hole, so even though physics really can't explain what's going on inside, we're going to make a few assumptions. There's nothing visible but void, and a faint distorted glow from the black hole's accretion disk. For some reason, this void acts like a flat surface, and pokemon and trainer alike are able to stand on top of it. Since we're all still breathing, let's assume there's some air. Because there's air, there's a medium for things to travel through. So, a battle can still occur as normal.

However, this arena really isn't that simple. It'd be boring. The following effects are in place:
  • First, the gravity. Since it somehow hasn't killed us, let's assume it's very, very strong instead. The move Gravity is always in effect, and Pokemon are not able to fly, float, jump all that high, etc.
  • Second, the ground. We have to be standing on something, and it's a flat surface. Let's assume that there is some form of matter here. And since we can't see it, it's probably safe to call it some form of dark matter. Ground-penetrating moves will therefore become normal-typed. Also, not all of them will work. Dig, for example, really doesn't make much sense, and probably wouldn't be all that safe. Earthquake, however, should work, as the seismic waves will have something to travel across. Which moves work and don't work will be up to the discretion of the ref.
  • Time is also really weird. Time dilation is what we'd experience outside as we got closer, but inside, well, who knows? Each round, there's a 50% chance that Trick Room will be in effect. Additionally, there's a 50% chance each round that Priority moves and low priority moves will have inverse priority. (For example, Quick Attack will occasionally be at -1 and Dragon Tail will be at +6)
  • This probably goes without saying, but weather moves don't work. In a similar vein, moves requiring natural resources also don't work.
  • Also, we're in a black hole. There's some form of illumination, but light doesn't really, well, work. Light-based moves (Such as Solar Beam, Light Screen, and Reflect) have no effect. This doesn't include the electric type as a whole, even though electricity probably doesn't work here either. Let's just assume it does.
  • It's also probably not safe to stay inside this thing for too long. I'm guessing it'll end up distorting everything's physical properties. Every 5 rounds, both pokemon will take 5% typeless damage and a -1 Def. modifier.
Profile link: Here
 
Last edited:
Superbird said:
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.
Profile link: in postbit
what's cooler than cool? ice cold!
alright alright alright alright alright alright alright
 
Format: 2v2 Single
Style: Set
DQ: 1 week
Damage Cap: 40%
Banned/Restricted Moves: OHKOs. For more, See Desctiption
Arena Description: A Singularity

Yep. The singularity of a black hole, some 100,000 or so solar masses. How the battlers got here is inexplicable, and how they're alive is even more so. However, they certainly aren't leaving any time soon, so they might as well make the most of it.

Now, we're inside of a black hole, so even though physics really can't explain what's going on inside, we're going to make a few assumptions. There's nothing visible but void, and a faint distorted glow from the black hole's accretion disk. For some reason, this void acts like a flat surface, and pokemon and trainer alike are able to stand on top of it. Since we're all still breathing, let's assume there's some air. Because there's air, there's a medium for things to travel through. So, a battle can still occur as normal.

However, this arena really isn't that simple. It'd be boring. The following effects are in place:
  • First, the gravity. Since it somehow hasn't killed us, let's assume it's very, very strong instead. The move Gravity is always in effect, and Pokemon are not able to fly, float, jump all that high, etc.
  • Second, the ground. We have to be standing on something, and it's a flat surface. Let's assume that there is some form of matter here. And since we can't see it, it's probably safe to call it some form of dark matter. Ground-penetrating moves will therefore become normal-typed. Also, not all of them will work. Dig, for example, really doesn't make much sense, and probably wouldn't be all that safe. Earthquake, however, should work, as the seismic waves will have something to travel across. Which moves work and don't work will be up to the discretion of the ref.
  • Time is also really weird. Time dilation is what we'd experience outside as we got closer, but inside, well, who knows? Each round, there's a 50% chance that Trick Room will be in effect. Additionally, there's a 50% chance each round that Priority moves and low priority moves will have inverse priority. (For example, Quick Attack will occasionally be at -1 and Dragon Tail will be at +6)
  • This probably goes without saying, but weather moves don't work. In a similar vein, moves requiring natural resources also don't work.
  • Also, we're in a black hole. There's some form of illumination, but light doesn't really, well, work. Light-based moves (Such as Solar Beam, Light Screen, and Reflect) have no effect. This doesn't include the electric type as a whole, even though electricity probably doesn't work here either. Let's just assume it does.
  • It's also probably not safe to stay inside this thing for too long. I'm guessing it'll end up distorting everything's physical properties. Every 5 rounds, both pokemon will take 5% typeless damage and a -1 Def. modifier.
Profile link: Here

Sounds like a "hole" lot of fun, I'll take you on. Profile in the top right.
 
Why am I only in one battle? Will anyone take this? Should I write arenas with under the influence? These can be answered by anyone who accepts this (possibly shitty) challenge

Format: 3v3 Double (why not)
Style: Switch
DQ: 2 weeks
Damage Cap: 35%
Banned/Restricted Moves: Direct heals limited to six per team, swagger, evasion boosts
Arena Description: An arena that has not been used in a long time


Like a least fifty years. Back when there were only around forty Pokemon discovered. This arena is a basic football pitch that was converted for Pokemon use. The grass is over grown and weeds are high around the edges, but the center is suprisingly short. It might not be the regulation 4.625 inches the League requires but it is not too tall to block any Pokemon. The seats around the arena are rusted and falling apart, and the stands are weak. Any strong moves with an Area of Effect (like Boomburt, Earthquake, Flame Burst) will weaken the stands.

The stand only have 30 health, and went it reaches zero they will collapse in the direction of the Pokemon that did the move. The collapse will deal 15% typeless damage to the attacker, and anyone near it.

Also there is a 10% chance at the end of eacg round a few local punk kids will break in and pelt everyone with rocks, which is counted as a 3% damage rock attack. We really need to find their parents....
 
Why am I only in one battle? Will anyone take this? Should I write arenas with under the influence? These can be answered by anyone who accepts this (possibly shitty) challenge

Format: 3v3 Double (why not)
Style: Switch
DQ: 2 weeks
Damage Cap: 35%
Banned/Restricted Moves: Direct heals limited to six per team, swagger, evasion boosts
Arena Description: An arena that has not been used in a long time


Like a least fifty years. Back when there were only around forty Pokemon discovered. This arena is a basic football pitch that was converted for Pokemon use. The grass is over grown and weeds are high around the edges, but the center is suprisingly short. It might not be the regulation 4.625 inches the League requires but it is not too tall to block any Pokemon. The seats around the arena are rusted and falling apart, and the stands are weak. Any strong moves with an Area of Effect (like Boomburt, Earthquake, Flame Burst) will weaken the stands.

The stand only have 30 health, and went it reaches zero they will collapse in the direction of the Pokemon that did the move. The collapse will deal 15% typeless damage to the attacker, and anyone near it.

Also there is a 10% chance at the end of eacg round a few local punk kids will break in and pelt everyone with rocks, which is counted as a 3% damage rock attack. We really need to find their parents....

I'll take this.
 
Format: 3v3 Single
Style: Switch
DQ: 7 Days
Damage Cap: 35%
Banned/Restricted Moves: Fissure, Guillotine, Horn Drill, Weather Moves
Arena Description: Somewhere in Siberia
One of the coldest places on the planet, and right in the middle of winter, too. Even a "warm" day here is barely more than -10°. The battleground is relatively flat, with a couple of hills on either side. The ground is also covered with thick snow - this impairs movement for all terrestrial pokémon equivalent to a stat drop of -1 Speed, though if it's gotten rid of somehow this speed impairment will vanish. It's constantly snowing here, though not hailing - this snow will act like hail except without the residual damage.

The bitter cold makes it difficult to concentrate, and you have to keep your body temperature up. If a pokémon does not physically move while using their action, they will take 3% Ice-type damage from the cold and lose 2% Energy, with the exception of Fire-types, Ice-types, and pokémon with the abilities Thick Fat, Ice Body or Snow Cloak. This damage can also be avoided by using or being hit by an attack that generates heat - most Fire-type attacks, or Scald, even if the user doesn't move around while using or getting hit by the attack. Finally, Sheer Cold is useable in this battle, but its effect changes - instead of being a one-hit KO move, it now has a 100% chance of Freezing the opponent completely, and it maintains an unconditional 30% accuracy.

There is no water source unless one is to melt the snow first. Any water on the ground will freeze into ice three actions after it appears there, and any snow scraped off of the ground somehow will reappear in three actions.
Profile link: in postbit

what's cooler than cool? ice cold!
alright alright alright alright alright alright alright

I'll grab my parka and ref this one
 
Yo wassup I'm back with an open challenge.

Format: 2v2, single, set
DQ: Two weeks
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Chills 3/Pokemon, Direct recovery
Arena Description: The Tangled Wood

A dense forest eternally bathed in night, with only the light of the bioluminescent mushrooms standing out midst the darkness. Sprites and spirits flutter by, giggling as they plan their mischief. The remnants of ruins and pathways make the occasional breaks in the trees, and a modest river runs through the forest, lined with piles of driftwood.

You stand in one of the very rare clearings in the woods at about 40 feet in diameter, but the edges are lined with thick brier bushes. Falling into them would hurt quite a bit! (2% Damage every round stuck in them)

Though there is enough light to battle by thanks to the mushrooms, no amount of sunlight can pierce the darkness. The use of Sunny Day would clearly be impossible.

Indeed.
 
Yo wassup I'm back with an open challenge.

Format: 2v2, single, set
DQ: Two weeks
Damage Cap: 35%
Banned/Restricted Moves: OHKOs, Chills 3/Pokemon, Direct recovery
Arena Description: The Tangled Wood

A dense forest eternally bathed in night, with only the light of the bioluminescent mushrooms standing out midst the darkness. Sprites and spirits flutter by, giggling as they plan their mischief. The remnants of ruins and pathways make the occasional breaks in the trees, and a modest river runs through the forest, lined with piles of driftwood.

You stand in one of the very rare clearings in the woods at about 40 feet in diameter, but the edges are lined with thick brier bushes. Falling into them would hurt quite a bit! (2% Damage every round stuck in them)

Though there is enough light to battle by thanks to the mushrooms, no amount of sunlight can pierce the darkness. The use of Sunny Day would clearly be impossible.

Indeed.

I have other 'mons I'd like to get evolved, so I'll take you on. c:
ye
 
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