Re: Doctor Who Mafia 2: Of Voodoo and Vampires [NIGHT 4]
..:: Doctor Who Mafia 2: Of Voodoo and Vampires ::..
LOVER WIN
ROLES:
Mafia:
Plasmavore Leader-Mafia Don
Plasmavore- Mafia
Bad Voodoo Master: A practioner of Petro Voodoo you deal with the spirits of the dead. May target one player in an attempt to kill them only on specific nights. (0, 2, 4, etc) Has a fail rate of 25% in which the intended victim is only silenced for the next day.
Beggar-Upon any inspection will return as innocent, though upon death will come back as mafia. Beggars can be easy to pay off, making them valuable to the mafia. They walk the city, unnoticed. May select one player during the game to find out who they targetted last, and the GM will send this information to the Don.
Innocent:
Police Officer:A local police officer. Each night inspects one player and find their alignment. This can only be done at night. (2)
Doctor: The local doctor and the only decent one might I add. It seems that they are the only doctor in a group of quacks. Seems fitting since they were the only one that went to school. Selects one player to save each night.
Vengeful Parent: The Vengeful parent's daughter was killed in this mess, and they won't rest 'til they find the killer. On specific nights they may select one player and attempt to kill them. These nights are nights; 1, 3, 5, 7, etc. There is a 75% chance they may kill their target, and a 25% chance they will be silenced the next day. Aside from their vigilante role they are also the lover. On Night 0 they select one player to be their partner for the game via PM to the GM. May speak with this person at any time, though may not share role, nor alignment with them, and neither can they share theirs.
Voodoo Spirit Talker: Once per game may select one dead player and learn the alignment, and role of the person who killed them. (NOT THEIR NAME) This can only be done once.
Voodoo Healer: May select one person each night to try to heal them. They have a 75% success rate... the others well not so lucky, you have a 25% failure rate in which the targetted player is poisoned and dies the next day.
Warden: May select one person each night and send them to jail, hence roleblocking them, and preventing any action they would have made that night.
Voodoo Seer: May ask the GM one yes/no question per night. Has a 75% chance to get an answer, and a 25% chance to screw up and be silenced for the next day.
Innocent Civilian- Vanilla townies (2)
MAFIA:
Dannichu: Plasmavore leader/ Lover with Cirrus
Squirrel: Plasmavore
Silver Panic: Bad Voodoo Master:
Seritinajii: Beggar
INNOCENT:
Cirrus: Vengeful Parent/ Lover with Dannichu
ole-schooler: Voodoo Healer
Glace: Police Officer
Wargle: Voodoo Seer
Legendaryseeker99: Voodoo Spirit Talker
Eclipse: Civilian
I liek Squirtles: Warden
Hoity Toity: Civilian
Kirby Chan: Police Officer
Zepharyrous Castform: Doctor
NIGHT ACTIONS:
Night 0:
ole_schooler heals Cirrus - Sucess
Silver Panic kills Glace - Success
Kirby-Chan inspects Silver Panic - Success
Wargle asks 'Are there multiple mafia factions?" - Fail *silenced*
Glace inspects ole_schooler - Success
I liek Squirtles jails Kirby-Chan - Fail
Mafia kills Seri
ZC no night action.
Day 1:
Wargle silenced
Abstain
Night 1:
ole_schooler heals Squirrel - Fail *poisoned*
Mafia targets ZC
Wargle asks "are there two mafia killing roles - Success answer "Yes"
I liek Squirtles blocks ZC - Success
Cirrus kills Kirby-Chan - Success
Kirby-Chan inspects Hoity Toity - Success
Day 2:
Wargle unsilenced
Lynched I liek Squirtles
Night 2:
ole_schooler heals Hoity Toity - Success
Wargle asks, "are there more than two mafia?" Success answer "No"
Silver Panic kills ole_schooler
Mafia kills Wargle
Day 3:
Lynched Legendaryseeker99
Squirrel found dead
Night 3:
Mafia kills Hoity Toity
Cirrus kills Hoity Toity
Day 4:
Lynched Silver Panic
Night 4:
Mafia kills
Eclipse
Game Over
The whole Cirrus chosing Dannichu thing had me laughing for three days! And they won!