Minish
*
- Pronoun
- they
Garden [Pokémon]
Hello~ 8D Welcome to Garden, masterminded by myself and my milkshakebuddy Arylett Dawnsborough. I haven't roleplayed here very much at all because not many of the roleplays seem particularly serious, so I decided to try at a deeper, more in-depth roleplay. So here's a very random idea me and Arylett came up with.
Since I'm very inexperienced with TCoD roleplays, I've just gone with what I think a roleplay's first post needs... uh, if I've mucked anything up, do tell me.
Garden's population is estimated at around 1,000 Pokémon, and is one of the largest Pokémon civilisations in the current age (which is before trainers 'existed'; basically, there are no humans anyone has ever seen). It is a Pokémon equivalent of a miniature city, a mixture of nature and structures. The land is vast and Garden is the only 'civilisation' for great distances, although Pokémon do live outside the city's boundaries in this area.
As Pokémon without trainers are somewhat less civilised, it doesn't really look much like a modern human-created city at all. Pokémon have used the landscape to create building-like creations, however, and things like makeshift gates and other things to help keep order and to live in; basically, anyone is allowed to build anywhere, as the city is more growing and sprawling than having an exact shape. For the sake of roleplay, just consider it a Pokémon-only populated city with natural Pokémon limitations.
Twelve years ago, there was no Garden.
Pokemon were largely unorganised and on the whole, uncivilised. In a land without trainers... well, one can only imagine what such a place would be like.
Because of their stupidity, and of knowing nothing else to do, wars ruled the lands. Fighting was all in a Pokemon's mind - other than surviving and breeding, there was nothing more natural. But wars created chaos, and many led sad lives filled with violence and sorrow. If you found a consistent way to live, you were lucky. Happiness was more often than not a brief, rare luxury.
But there were those who disliked the wars. Some tried to stop it, the braver ones - but only the clever ones, who did not try to stop the fighting, lived. One day, a young Pokemon decided something - the decision that would change the lives of some forever. She decided to leave.
There had to be a world out there. Something more. She hadn't been brought up in particularly unusual circumstances; like many others, her parents had tried their hardest simply to enable their child to live, in hope that by carrying on their family, one day a descendant might finally grow up in a better place.
Confident and ambitious - a young, bold Mightyena, Arkra, managed to convince many others to join her, and she gained many followers. Some simply wanted something to believe in, others saw the truth in her words - they had to leave. Many others were bitter about the ideas, as families were torn apart through clashing decisions.
She became a leader for the people she could convince, a group of about forty or so from the area in which she lived - she was disappointed she could not take more, but she couldn't change their minds. Most of her followers were young and full of deprived energy; amongst the old remaining were her parents, not having the hope of youth. But time was running out, as Pokemon currently in power of the land had heard of her plight and were reportedly on their way to quash those who had such differing ideas.
Arkra led them all away. The journey took many months, and they endured harsh winters and many troubles and deaths of those who could not go on any further. The strongest and bravest began rising in respect and power. The idea of 'ranks' were decided, a very out-there idea. Among them was Tiraz, who soon became Arkra's second-in-command, known for his fair decisions and love for peace. Although it was hard changing the ideas that had been implanted in their brains since they were born in such an oppressed world, Tiraz and other high-ranking Pokemon under Arkra's rule managed to keep everyone happy.
Eventually they came across a beautiful land far away. It was basically empty, yet vast and inviting. Joyous at their find, Arkra and the group of - now around thirty - began making homes for themselves and creating new life. Their peaceful intentions brought about intelligence forming that had always been there, but had always been pressured into near nonexistance - the country was named 'Garden', derived from a paradise from children's stories. Under the people's idealism and creativity, life was soon prosperous.
For years everyone lived under Arkra's beloved rule. The few that had impressed her on the journey settled down into normal life as well, although still held some rank and managed to keep everything settled. Families grew, even places that could be called small 'villages' were formed as numbers grew.
After a long while of happiness, the more intelligent of Garden's citizens debated whether Garden could always remain as peaceful as it always had been. It certainly seemed... well, too good to be true. What turned out to be mere rumour soon came about to be true, as Arkra's rule began to change. Over the years, the Mightyena had grown so accustomed to power that she developed a hunger for it, and started distancing herself from the kingdom she had taken such care in helping create. She preferred to be seen by few, and made less public appearances. Her circle of trusted advisors dwindled to a much smaller number.
Soon she began doing very strange things. Rules were created that were harsher than what she might normally have decided, and often made little sense. Laws became stricter, and the death sentence for things like stealing was brought back. The once peaceful nation was deteriorating.
Some claim that she has become insane - so power-hungry that she can no longer see sense. A group of Knights - basically guardians, helping to police Garden - tentatively tried to make her see reason, stop these things happening. But Arkra would not listen to them. She lashed out at them, proclaiming them traitors. All the guard were punished, and Arkra might have given them death in her rage, had she been unable to remember the good times they all had - as most of them had come to Garden with her. She remembered their bravery and for a moment felt too compassionate to kill them. So they were merely demoted and kicked back out onto the streets. The group were bitter for losing their jobs, and some of them felt angry towards Tiraz, a Jolteon who had convinced them all to help stop her. They went back to their families, trying to find new jobs.
But a few of them hadn't lost their strong feelings. Arkra was still controlling the nation, and was still slowly ruining it. The population had decreased a lot since the death penalty, known as the Final Punishment had come back. People were being punished for things they would have been forgiven for. Arkra had changed. They all remembered when she had been youthful and just... had they not noticed something, not noticed what she could become? Perhaps nobody should be allowed power.
Gradually, the kingdom is forming into two sides. There are those who agree with Arkra, that Garden should become stronger and reed out the weak and the criminals. There are those who admire their 'noble' leader. But there are also those - most of them former Knights, some of them still living and serving in Arkra's castle, trying to disobey her orders when possible.
What will Garden become, now that it is changing? Will it split, will Arkra destroy those who oppose her, the small but growing band of citizens who revolt? Or will they manage to change Garden? Either way, it is unlikely it will be easy, and blood may be shed...
The Rebels
Group size: Officially around fifty; growing.
Current Members (played at TCoD): 5
~~~ Rebels consist of those who have decided to openly follow Tiraz and go against Arkra. Rebels are only those who openly follow him, remember, citizens that just believe in some of Tiraz's ideas but either do not dare go against the generally accepted views of following Arkra out of fear, or simply do not want to. Rebels often meet with each other and discuss tactics of how to remain hidden. Rebels that are too open, especially in public places, face possible imprisonment and definite punishment. The Rebels' goal is eventually to try and make Arkra see reason, although some believe open fighting is the only way to make anything happen. ~~~
* Important Members *
Tiraz - A Jolteon who formerly belonged to Arkra's Court as a Knight of Garden. He was one of the Pokémon who travelled to Garden with Arkra, being one of her trusted advisors, and friend. Because of his 'ideas', he has always had a casually argumentative relationship with Arkra, although they have always been close until recently. He founded the Rebels and is their current leader.
* What's Needed? *
The Rebels currently need members of all types: founding members that were formerly Knights, newer members, etc.
Arkra's Court
Group size: Around fifty.
Current Members (played at TCoD): 7
~~~ Members of Arkra's Court come in many shapes and sizes. Because any citizen can apply to live in the castle and serve Arkra if they prove themselves worthy enough, most of her court will believe she is just. They include the current Knights, Arkra's Advisors, but also workers and those of near-royal status (for example, relatives of Arkra or her closest advisors). Arkra's Court is rumoured to have spies to keep an eye out for the also rumoured Rebels, or any citizen who shows a rebellious nature. ~~~
* Important Members *
Arkra - A Mightyena who is the current leader of Garden. She founded and created the civilisation that it is today, and is the individual responsible for convincing Pokémon to leave their former 'country'. Those that can remember the 'old Arkra' remember a kind, idealistic Pokémon.
* What's Needed? *
The Court currently needs members of all types: advisors of Arkra, current Knights that have not been demoted, and also workers in the castle (servants, cooks, etc.).
Citizens of Garden
Group size: Around 800-900.
Current Members (played at TCoD): 0
~~~ Citizens of Garden here do not mean anyone who lives in Garden - it means everyone who does not belong to the Rebels or Arkra's Court. They can include normal citizens. ~~~
* Important Members *
None as of yet. Important Citizens would include citizens who are important but do not belong to either of the other groups.
* What's Needed? *
Citizens are important too! Any citizen is needed. Use your creativity. Remember, citizens can believe a group is right, they just do not necessarily openly belong to one.
Note: If you think you have a rank idea, PLEASE TELL US. The current ranks are only default ideas.
Leaders: Leaders are currently not accepted. Leaders must have a reason for being a leader; how did they become to have the position they currently hold?
CURRENT LEADERS: Arkra, Tiraz
REMAINING LEADER CAPACITY: N/A
ALIGNMENT: N/A
Court Advisors: Court Advisors are currently accepted. They are Arkra's closest, and it is very unlikely any of them have any form of rebellious thought. Some are as harsh as her, others perhaps plain evil. Usually they help Arkra with her decisions and they all live in the castle.
CURRENT ADVISORS: Lyghtias
REMAINING ADVISOR CAPACITY: 2
ALIGNMENT: Arkra's Court
Knights of Garden: Knights are the guardians of Garden. They are adept at fighting and are usually extremely strong and well-respected. Many Knights have been around since the founding of Garden unless they have retired.
LEAD KNIGHT: Apotiz
CURRENT KNIGHTS: Violet, Cyrano, Bitil, Apotiz, Glade
REMAINING KNIGHTS CAPACITY: Currently unlimited
ALIGNMENT: No official alignment. Vast majority are Arkra's Court.
Rebel Members: The Rebels are the small group who believe in the 'old Garden' and strive to change it back. Generally they are citizens, but only the most skilled Rebels can live normally in Garden because of their loud beliefs. Life for Rebels is usually rough as they must keep their identity hidden.
LEADER OF THE REBELS: Tiraz
CURRENT REBELS: Ami, Keladry, Enyel, Mysti
REMAINING REBEL CAPACITY: Currently unlimited
ALIGNMENT: The Rebels
~*~*~*~*~*~
Garden is currently under construction! All the basic information is here, but please feel free to ask any questions if something doesn't make any sense (which is likely) and please feel free to apply to join!
Roleplay will commence if anyone actually wants to join, and when we feel we have enough interest to play.
Joining Form
Character Name:
Gender:
Age:
Species:
Rank:
Group:
Personality:
History:
Other information:
Rank Form
Rank Name:
Group:
Information:
If you plan on submitting a rank, mind that we won't accept any old rank. Only ranks that make sense and would have a purpose will be allowed. Citizen 'jobs' do not require a rank unless there will be more than one or two of them, that sort of thing would go in 'other information' in your joining form.
Name: Tiraz
Played by: Cirrus
Gender: Male
Age: 25
Species: Jolteon
Rank: Leader
Full Bio
Name: Lyghtias Akaranai
Played by: Flareth
Gender: Female
Age: 32
Species: Ninetales
Rank: Court Advisors
Full Bio
Name: Ami
Played by: Evoli
Gender: Female
Age: 17
Species: Vaporeon
Rank: Rebel Member
Full Bio
Name: Oof
Played by: o_0
Gender: Male
Age: 12
Species: Dratini
Rank: Castle Servant
Full Bio
Name: Violet
Played by: Darksong
Gender: Female
Age: 12
Species: Beedrill
Rank: Knight
Full Bio
Name: Cyrano
Played by: Cryptica
Gender: Male
Age: 18
Species: Granbull
Rank: Knight
Full Bio
Name: Bitil
Played by: Exo-Raikou
Gender: Male
Age: 19
Species: Scizor
Rank: Knight
Full Bio
Name: Enyel
Played by: turbler
Gender: Male
Age: 12
Species: Ralts
Rank: Rebel Member
Full Bio
Name: Apotiz
Played by: Zephyrous Castform
Gender: Male
Age: 32
Species: Sandslash
Rank: Head Knight
Full Bio
Name: Mysti
Played by: Mewtwo
Gender: Female
Age: 3
Species: Vaporeon
Rank: Rebel Member
Full Bio
Name: Glade
Played by: Midnight
Gender: Male
Age: 27
Species: Gallade
Rank: Knight
Full Bio
The Rebels: 5
Arkra's Court: 7
Males: 7
Females: 5
Reservations: Blaziking 175, Kali the Flygon
Welcome to Garden...? :D
Hello~ 8D Welcome to Garden, masterminded by myself and my milkshakebuddy Arylett Dawnsborough. I haven't roleplayed here very much at all because not many of the roleplays seem particularly serious, so I decided to try at a deeper, more in-depth roleplay. So here's a very random idea me and Arylett came up with.
Since I'm very inexperienced with TCoD roleplays, I've just gone with what I think a roleplay's first post needs... uh, if I've mucked anything up, do tell me.
Setting
Garden's population is estimated at around 1,000 Pokémon, and is one of the largest Pokémon civilisations in the current age (which is before trainers 'existed'; basically, there are no humans anyone has ever seen). It is a Pokémon equivalent of a miniature city, a mixture of nature and structures. The land is vast and Garden is the only 'civilisation' for great distances, although Pokémon do live outside the city's boundaries in this area.
As Pokémon without trainers are somewhat less civilised, it doesn't really look much like a modern human-created city at all. Pokémon have used the landscape to create building-like creations, however, and things like makeshift gates and other things to help keep order and to live in; basically, anyone is allowed to build anywhere, as the city is more growing and sprawling than having an exact shape. For the sake of roleplay, just consider it a Pokémon-only populated city with natural Pokémon limitations.
The History of Garden
Twelve years ago, there was no Garden.
Pokemon were largely unorganised and on the whole, uncivilised. In a land without trainers... well, one can only imagine what such a place would be like.
Because of their stupidity, and of knowing nothing else to do, wars ruled the lands. Fighting was all in a Pokemon's mind - other than surviving and breeding, there was nothing more natural. But wars created chaos, and many led sad lives filled with violence and sorrow. If you found a consistent way to live, you were lucky. Happiness was more often than not a brief, rare luxury.
But there were those who disliked the wars. Some tried to stop it, the braver ones - but only the clever ones, who did not try to stop the fighting, lived. One day, a young Pokemon decided something - the decision that would change the lives of some forever. She decided to leave.
There had to be a world out there. Something more. She hadn't been brought up in particularly unusual circumstances; like many others, her parents had tried their hardest simply to enable their child to live, in hope that by carrying on their family, one day a descendant might finally grow up in a better place.
Confident and ambitious - a young, bold Mightyena, Arkra, managed to convince many others to join her, and she gained many followers. Some simply wanted something to believe in, others saw the truth in her words - they had to leave. Many others were bitter about the ideas, as families were torn apart through clashing decisions.
She became a leader for the people she could convince, a group of about forty or so from the area in which she lived - she was disappointed she could not take more, but she couldn't change their minds. Most of her followers were young and full of deprived energy; amongst the old remaining were her parents, not having the hope of youth. But time was running out, as Pokemon currently in power of the land had heard of her plight and were reportedly on their way to quash those who had such differing ideas.
Arkra led them all away. The journey took many months, and they endured harsh winters and many troubles and deaths of those who could not go on any further. The strongest and bravest began rising in respect and power. The idea of 'ranks' were decided, a very out-there idea. Among them was Tiraz, who soon became Arkra's second-in-command, known for his fair decisions and love for peace. Although it was hard changing the ideas that had been implanted in their brains since they were born in such an oppressed world, Tiraz and other high-ranking Pokemon under Arkra's rule managed to keep everyone happy.
Eventually they came across a beautiful land far away. It was basically empty, yet vast and inviting. Joyous at their find, Arkra and the group of - now around thirty - began making homes for themselves and creating new life. Their peaceful intentions brought about intelligence forming that had always been there, but had always been pressured into near nonexistance - the country was named 'Garden', derived from a paradise from children's stories. Under the people's idealism and creativity, life was soon prosperous.
For years everyone lived under Arkra's beloved rule. The few that had impressed her on the journey settled down into normal life as well, although still held some rank and managed to keep everything settled. Families grew, even places that could be called small 'villages' were formed as numbers grew.
The Current Situation
After a long while of happiness, the more intelligent of Garden's citizens debated whether Garden could always remain as peaceful as it always had been. It certainly seemed... well, too good to be true. What turned out to be mere rumour soon came about to be true, as Arkra's rule began to change. Over the years, the Mightyena had grown so accustomed to power that she developed a hunger for it, and started distancing herself from the kingdom she had taken such care in helping create. She preferred to be seen by few, and made less public appearances. Her circle of trusted advisors dwindled to a much smaller number.
Soon she began doing very strange things. Rules were created that were harsher than what she might normally have decided, and often made little sense. Laws became stricter, and the death sentence for things like stealing was brought back. The once peaceful nation was deteriorating.
Some claim that she has become insane - so power-hungry that she can no longer see sense. A group of Knights - basically guardians, helping to police Garden - tentatively tried to make her see reason, stop these things happening. But Arkra would not listen to them. She lashed out at them, proclaiming them traitors. All the guard were punished, and Arkra might have given them death in her rage, had she been unable to remember the good times they all had - as most of them had come to Garden with her. She remembered their bravery and for a moment felt too compassionate to kill them. So they were merely demoted and kicked back out onto the streets. The group were bitter for losing their jobs, and some of them felt angry towards Tiraz, a Jolteon who had convinced them all to help stop her. They went back to their families, trying to find new jobs.
But a few of them hadn't lost their strong feelings. Arkra was still controlling the nation, and was still slowly ruining it. The population had decreased a lot since the death penalty, known as the Final Punishment had come back. People were being punished for things they would have been forgiven for. Arkra had changed. They all remembered when she had been youthful and just... had they not noticed something, not noticed what she could become? Perhaps nobody should be allowed power.
Gradually, the kingdom is forming into two sides. There are those who agree with Arkra, that Garden should become stronger and reed out the weak and the criminals. There are those who admire their 'noble' leader. But there are also those - most of them former Knights, some of them still living and serving in Arkra's castle, trying to disobey her orders when possible.
What will Garden become, now that it is changing? Will it split, will Arkra destroy those who oppose her, the small but growing band of citizens who revolt? Or will they manage to change Garden? Either way, it is unlikely it will be easy, and blood may be shed...
Current Groups
The Rebels
Group size: Officially around fifty; growing.
Current Members (played at TCoD): 5
~~~ Rebels consist of those who have decided to openly follow Tiraz and go against Arkra. Rebels are only those who openly follow him, remember, citizens that just believe in some of Tiraz's ideas but either do not dare go against the generally accepted views of following Arkra out of fear, or simply do not want to. Rebels often meet with each other and discuss tactics of how to remain hidden. Rebels that are too open, especially in public places, face possible imprisonment and definite punishment. The Rebels' goal is eventually to try and make Arkra see reason, although some believe open fighting is the only way to make anything happen. ~~~
* Important Members *
Tiraz - A Jolteon who formerly belonged to Arkra's Court as a Knight of Garden. He was one of the Pokémon who travelled to Garden with Arkra, being one of her trusted advisors, and friend. Because of his 'ideas', he has always had a casually argumentative relationship with Arkra, although they have always been close until recently. He founded the Rebels and is their current leader.
* What's Needed? *
The Rebels currently need members of all types: founding members that were formerly Knights, newer members, etc.
Arkra's Court
Group size: Around fifty.
Current Members (played at TCoD): 7
~~~ Members of Arkra's Court come in many shapes and sizes. Because any citizen can apply to live in the castle and serve Arkra if they prove themselves worthy enough, most of her court will believe she is just. They include the current Knights, Arkra's Advisors, but also workers and those of near-royal status (for example, relatives of Arkra or her closest advisors). Arkra's Court is rumoured to have spies to keep an eye out for the also rumoured Rebels, or any citizen who shows a rebellious nature. ~~~
* Important Members *
Arkra - A Mightyena who is the current leader of Garden. She founded and created the civilisation that it is today, and is the individual responsible for convincing Pokémon to leave their former 'country'. Those that can remember the 'old Arkra' remember a kind, idealistic Pokémon.
* What's Needed? *
The Court currently needs members of all types: advisors of Arkra, current Knights that have not been demoted, and also workers in the castle (servants, cooks, etc.).
Citizens of Garden
Group size: Around 800-900.
Current Members (played at TCoD): 0
~~~ Citizens of Garden here do not mean anyone who lives in Garden - it means everyone who does not belong to the Rebels or Arkra's Court. They can include normal citizens. ~~~
* Important Members *
None as of yet. Important Citizens would include citizens who are important but do not belong to either of the other groups.
* What's Needed? *
Citizens are important too! Any citizen is needed. Use your creativity. Remember, citizens can believe a group is right, they just do not necessarily openly belong to one.
Ranks
Note: If you think you have a rank idea, PLEASE TELL US. The current ranks are only default ideas.
Leaders: Leaders are currently not accepted. Leaders must have a reason for being a leader; how did they become to have the position they currently hold?
CURRENT LEADERS: Arkra, Tiraz
REMAINING LEADER CAPACITY: N/A
ALIGNMENT: N/A
Court Advisors: Court Advisors are currently accepted. They are Arkra's closest, and it is very unlikely any of them have any form of rebellious thought. Some are as harsh as her, others perhaps plain evil. Usually they help Arkra with her decisions and they all live in the castle.
CURRENT ADVISORS: Lyghtias
REMAINING ADVISOR CAPACITY: 2
ALIGNMENT: Arkra's Court
Knights of Garden: Knights are the guardians of Garden. They are adept at fighting and are usually extremely strong and well-respected. Many Knights have been around since the founding of Garden unless they have retired.
LEAD KNIGHT: Apotiz
CURRENT KNIGHTS: Violet, Cyrano, Bitil, Apotiz, Glade
REMAINING KNIGHTS CAPACITY: Currently unlimited
ALIGNMENT: No official alignment. Vast majority are Arkra's Court.
Rebel Members: The Rebels are the small group who believe in the 'old Garden' and strive to change it back. Generally they are citizens, but only the most skilled Rebels can live normally in Garden because of their loud beliefs. Life for Rebels is usually rough as they must keep their identity hidden.
LEADER OF THE REBELS: Tiraz
CURRENT REBELS: Ami, Keladry, Enyel, Mysti
REMAINING REBEL CAPACITY: Currently unlimited
ALIGNMENT: The Rebels
~*~*~*~*~*~
Garden is currently under construction! All the basic information is here, but please feel free to ask any questions if something doesn't make any sense (which is likely) and please feel free to apply to join!
Roleplay will commence if anyone actually wants to join, and when we feel we have enough interest to play.
Joining Forms
Joining Form
Character Name:
Gender:
Age:
Species:
Rank:
Group:
Personality:
History:
Other information:
- Character Name: One name for your character. More than one name is accepted, but really... this isn't a hugely civilised place. xD Try to make it as original as possible, please...
- Gender: Male or female~
- Age: Garden first became a civilisation around twenty years ago, so remember this when you put your character's age. Pokémon in this age die naturally at around forty years old - bit of creative license here since ages and death and all that is a bit up in the air with Pokémon.
- Species: Pokémon, that is. All are allowed, but please remember that since levels are not known by Pokémon, if the species evolves, you'll have to use common sense. No Charizard kids.
- Rank: If there is enough space, you are welcome to pick any rank you like within reason. We'd prefer it if you don't apply for an Advisor if you know you aren't a particularly skilled roleplayer, either, and plan on making sentence posts. If you'd like to put forward your own rank, please attach the rank form separately or with your joining form if you're joining at the same time.
- Group: Arkra's Court, Rebels, or a Citizen of Garden if you have no particular group.
- Personality: A paragraph or two about your character's personality. It's preferred if you put as much detail as possible without making an essay, so we can better understand your character.
- History: Just a short paragraph about how your character came to live where they are today. If they're a member of the Rebels, when did they join (remember the Rebel group is only about a year or two old)?
- Other information: Any other important information we need to know!
Rank Form
Rank Name:
Group:
Information:
If you plan on submitting a rank, mind that we won't accept any old rank. Only ranks that make sense and would have a purpose will be allowed. Citizen 'jobs' do not require a rank unless there will be more than one or two of them, that sort of thing would go in 'other information' in your joining form.
Current Characters
Name: Tiraz
Played by: Cirrus
Gender: Male
Age: 25
Species: Jolteon
Rank: Leader
Full Bio
Name: Lyghtias Akaranai
Played by: Flareth
Gender: Female
Age: 32
Species: Ninetales
Rank: Court Advisors
Full Bio
Name: Ami
Played by: Evoli
Gender: Female
Age: 17
Species: Vaporeon
Rank: Rebel Member
Full Bio
Name: Oof
Played by: o_0
Gender: Male
Age: 12
Species: Dratini
Rank: Castle Servant
Full Bio
Name: Violet
Played by: Darksong
Gender: Female
Age: 12
Species: Beedrill
Rank: Knight
Full Bio
Name: Cyrano
Played by: Cryptica
Gender: Male
Age: 18
Species: Granbull
Rank: Knight
Full Bio
Name: Bitil
Played by: Exo-Raikou
Gender: Male
Age: 19
Species: Scizor
Rank: Knight
Full Bio
Name: Enyel
Played by: turbler
Gender: Male
Age: 12
Species: Ralts
Rank: Rebel Member
Full Bio
Name: Apotiz
Played by: Zephyrous Castform
Gender: Male
Age: 32
Species: Sandslash
Rank: Head Knight
Full Bio
Name: Mysti
Played by: Mewtwo
Gender: Female
Age: 3
Species: Vaporeon
Rank: Rebel Member
Full Bio
Name: Glade
Played by: Midnight
Gender: Male
Age: 27
Species: Gallade
Rank: Knight
Full Bio
The Rebels: 5
Arkra's Court: 7
Males: 7
Females: 5
Reservations: Blaziking 175, Kali the Flygon
Last edited: