Re: Halloween Scavenger Hunt 2015
Eifie:
Aw, too bad you can't learn Bounce, Barfie. Good thing you're made of cotton, so I can just pick you up and throw you— oof, what do you mean, you're a real Zigzagoon?!
Not to worry! These are the muscles that will make the future bright! I'm going to throw your somewhat weighty self up at the ceiling, and you can try Headbutting it, okay?
Actions: 4/8
Candy Cornn: 1
Barfie frowns at the suggestion that he weighs anything more than a piece of zigzag-striped puffed rice, but still lets you lift him up. You toss him up into the ceiling and Barfie howls, striking the ceiling with his forehead. The ceiling cracks and crumbles, and you and Barfie are covered in drywall and plaster dust.
The dust settles to reveal quite a mighty hole in the ceiling, a busted pipe... and a Haunter, just casually sitting on top of a
pile of Candy Cornn. You make eye contact with him, and he suddenly remembers that he's supposed to be haunting the place! The Haunter's eyes glow red and he rushes towards you and Barfie, cackling, as a spectral wind blows and a feeling of dread makes the hairs on your neck stand straight up!
You open your eyes. The Haunter is gone, and the haunting seems to have knocked quite a few pieces of Candy Cornn loose. Barfie sets about collecting the
six pieces of Candy Cornn that fell out of the ceiling.
From here you can enter any one of the five
Bedrooms, or return to the
Entrance Hall.
You feel like there probably isn't anything else for you to find in this room, but maybe someone else will find something.
-----
JackPK:
Aha, success! Now let's head into the Library and see if there are any brute-force puzzles in there!
Actions: 6/8
Candy Cornn: 1
You climb the stairs and enter the Library with Bun Two Three Four. You can hear a distant, ghostly wailing, and as you stand in the doorway you can see books floating between the bookshelves, exchanging places. As you take a step into the room, the wailing stops and the books fall to the ground abruptly.
From here you can return to the
Entrance Hall. Or, perhaps you'd like to
examine an object, or
ask your pokemon to use a move?
-----
Sangfroidish:
What a perfect excuse to break my tremendous inactivity streak while still not doing anything constructive! Let's sniff out some ghosties, Quelana.
Actions: 8/8
Candy Cornn: 0
You enter the Entrance Hall with Quelana, who is twirling her wand through her fingers, a bit bored. From here you can see that there's a hole in the furthermost wall, and one of the potted plants seems to be ... offended? There are also a few trainers milling about, poking things.
What a bunch of weirdos, Quelana thinks to herself.
From here you can go north to the
Dining Hall, or go upstairs and go west to the
Storage Room, north to the
Bedroom Hallway or east to the
Library. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Guestrodon:
"Aargh! CateGory come let's quickly hide in the Dining Hall!"
Actions: 5/8
Candy Cornn: 2
You and CateGory make your escape to the Dining Hall, which looks like it hasn't been touched in decades. There's a long, formal dining suite in the centre of the room, which probably would have been quite elegant in its time. Oddly, even though it looks like you're the first person to enter this room in many years, all the candles are lit...
From here you can return to the
Entrance Hall, or go west to the
Kitchen. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Faorzia:
:D Haunted mansion from home? Tavvy, let's go exploring!
Actions: 8/8
Candy Cornn: 0
You enter the Old Chateau with Tavvy on your shoulder, but only after a short wait in line - seems like the promise of exploration has attracted quite a few trainers, actually. The Entrance Hall is echoing with the shouts of trainers and their pokemon, as well as a few creepy giggles and shouts from what you assume to be ghost pokemon.
From here you can go north to the
Dining Hall, or go upstairs and go west to the
Storage Room, north to the
Bedroom Hallway or east to the
Library. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Meursault:
Actions: 6/8
Candy Cornn: 0
You and Delve leave the weird painting and head to the dimly-lit Library, where JackPK and Bun Two Three Four are already looking. Nothing seems to be happening, but Delve mentions that she can feel ghosts in here. She's not sure whether they're ghost pokemon or ghost-ghosts, but something's definitely up.
From here you can return to the
Entrance Hall. Or, perhaps you'd like to
examine an object, or
ask your pokemon to use a move?
-----
Vipera Magnifica:
Hmm... there's still a pile of boxes in the southwest corner of the room. Since opening them individually would be boring... a fucking whale, could you use Rollout and bowl straight into the pile of boxes?
Actions: 5/8
Candy Cornn: 2
a fucking whale whistles as she curls herself into a tiny ball of whale, before spinning and bowling into the pile of boxes. Normally she would have probably broken straight through the wall into the night beyond, but tonight she merely sends the boxes flying. Most of the stuff is junk that you toss aside - broken pokeballs, a jar of eyeballs, empty potion bottles, some kind of weird, stale candy in a blue wrapper - but amongst the litter, you do find
two more pieces of Candy Cornn, albeit slightly bruised.
From here you can return to the Entrance Hall.
You feel like there probably isn't anything else for you to find in this room, but maybe someone else will find something.
-----
Wargle:
That statue is most definitely holding out Candy Cornn and not sharing. Use Scary Face to intimidate it into coughing up the candy.
Actions: 7/8
Candy Cornn: 0
The statue has resigned itself to being picked on, it seems. While it tries to keep up its facade of being a scary marble guardian, as Xero growls and bares his fangs, the statue whimpers and gives up
a piece of Candy Cornn.
From here you can go north to the
Dining Hall, or go upstairs and go west to the
Storage Room, north to the
Bedroom Hallway or east to the
Library. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
I liek Scythers:
I'm going in with Mr. Turtle.
Zen Headbutt those trees to get the party started.
Actions: 7/8
Candy Cornn: 0
As soon as you and Mr. Turtle get into the Chateau, you waste no time looking around and get straight to business. The potted shrubs are pretty far apart, so Mr. Turtle settles for attacking the one to the right. Mr. Turtle's brow relaxes, and a shimmery purple aura appears in a halo around his head before he rushes and headbutts the pot plant. In response, the plant... doubles over and coughs? You now realise that it wasn't a plant at all, but a Sudowoodo pretending to be a ghost, pretending to be a plant. The Sudowoodo balks at being found out so easily -
was my disguise that bad? - that in its hurry to resume its disguise, it drops
a piece of Candy Cornn.
From here you can go north to the
Dining Hall, or go upstairs and go west to the
Storage Room, north to the
Bedroom Hallway or east to the
Library. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Keldeo:
Alright, next let's try Digging up that brownish spot in the lower-right corner! No way this can go wrong, right?
Actions: 6/8
Candy Cornn: 1
Pedri sets to work digging up the tiles in the bottom-right corner, earning a few quizzical glances from some of the less-experienced trainers. Though a gourgeist's arms aren't really suited to this kind of work, Pedri eventually breaks through the grouting and reveals a small hidden cavity. Maybe there was a switch somewhere that was supposed to reveal this secret spot? Anyway, Pedri is rewarded with
a piece of Candy Cornn. Who knows how long it's been there...
From here you can go north to the
Dining Hall, or go upstairs and go west to the
Storage Room, north to the
Bedroom Hallway or east to the
Library. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
serpentjester:
hmm. okay man, i want you to go under the left staircase and sniff around. see if you can find us some cornn!
Actions: 7/8
Candy Cornn: 0
Seaborne sets about sniffing the bottom of the staircase, before circling around to where a cupboard would normally be... there's a seam in the wood here, but no handle or anything! Seaborne can definitely smell Candy Cornn! He barks, excitedly, which elicits a growling response from the staircase. A thin, shadowy claw reaches out from the crack in the wood and swipes you both aggresively, but thankfully misses. Seaborne barks at the shadow -
Why would you do that we're just trying to find Candy Cornn!!!
From here you can go north to the
Dining Hall, or go upstairs and go west to the
Storage Room, north to the
Bedroom Hallway or east to the
Library. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Superbird:
Well, if there was candy cornn in one of the shrubberies, there's bound to be some in the other also. Let's use Thief to see if we can't get ourselves some of it.
Actions: 7/8
Candy Cornn: 0
Deru saunters up to the shrubbery on the right, which is a perfect, rigid image of an innocent pot plant. Deru reaches behind the pot plant and taps it on the shoulder, and as the plant turns to look, he silently pickpockets the shrub and finds
a piece of Candy Cornn. The Sudowoodo sweats nervously as the incense makes its head spin -
how could he tell? and how did he pickpocket me? I didn't even know I had pockets! Deru smiles and hands you the Candy Cornn, watching the Sudowoodo go through some kind of internal crisis.
From here you can go north to the
Dining Hall, or go upstairs and go west to the
Storage Room, north to the
Bedroom Hallway or east to the
Library. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Totodile:
If there are cultists in even this room, imagine the kind that's hanging around the food! Let's head to the Dining Hall!
Actions: 7/8
Candy Cornn: 0
You walk into the Dining Hall, with Fluttershy at your heels, trying not to look too hard at anything that could be spooky. The Dining Hall looks like it would have been pretty fancy, once, but now it's all cobwebs and thick dust and mold spots. Gross. It's pretty dimly-lit in here, with the only light coming from the wavering, flickering candles. A Noctowl hoots outside one of the windows, and Fluttershy shrieks and jumps into your arms.
From here you can return to the
Entrance Hall, or go west to the
Kitchen. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Ether's Bane
I'll enter with Viskran, my Chespin.
Actions: 8/8
Candy Cornn: 0
After a considerable wait in line, you and Viskran finally enter the Old Chateau to what can only be described as ... chaos. Haunted or not, citizens of Asber are enthusiastically tearing the place apart, digging up the floor, attacking the pot plants, and ... bullying a statue? You and Viskran exchange glances, but you're not entirely surprised. You can only hope the spirits don't turn vengeful towards the trainers while you're in here.
From here you can go north to the
Dining Hall, or go upstairs and go west to the
Storage Room, north to the
Bedroom Hallway or east to the
Library. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?