Re: Halloween Scavenger Hunt 2015
Meursault:
Let's move on to the hallway and, having no business there, move straight on to bedroom 2.
Actions: 1/8
Candy Cornn: 5
The hair on the back of your neck prickles, and you know that feeling of dread means you're running out of time in this place. You and Delve move swiftly into the depths of the mansion, finally entering the second bedroom. This room is eerily silent, except from the constant white noise emanating from the TV. Delve gives the TV a puzzled look, and as you look around the room, you can see a face in the static in your peripheral vision. Aside from the TV, there's nothing really interesting about this room aside from the usual dust and wear-and-tear.
From here, you can return to the
Bedroom Hallway. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Superbird:
Well, if that's the case, I think we'll retreat back to the hall and Odor Sleuth for whatever we might be able to find there, as well. Surely the ceiling wasn't the only place there was candy in the hall.
Actions: 2/8
Candy Cornn: 5
You walk back into the Bedroom Hallway with Deru and he begins sniffing the ground again, on the hunt for more Candy Cornn. Deru follows his nose until he stops at a particularly large spider web in the west corner. The web is thick and covers the whole ceiling corner in white, tangled threads. You can both see some Candy Corn dangling from the web, guarded by a ... not-very-threatening Spinarak. Deru snarls, and the Spinarak runs away, letting the
three pieces of Candy Corn fall to the ground.
Well, that was easy.
From here you can enter any one of the five
Bedrooms, or return to the
Entrance Hall.
You feel like there probably isn't anything else for you to find in this room, but maybe someone else will find something.
-----
JackPK:
Let's return to the Entrance Hall, then, and if it's OK for me to gloss over two actions in one post, we'll continue back to the Bedroom Hallway while we're at it.
Actions: 3/8
Candy Cornn: 4
You and Bun Two Three Four make a beeline for the Bedroom Hallway, knowing that there's probably more going on further in the Chateau. However, not much is happening here - Superbird and Deru seem to be bullying a spider, and there's a big hole in the ceiling. A draft comes through the building and rustles the leaves on each of the potted plants.
From here you can enter any one of the five
Bedrooms, or return to the
Entrance Hall. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
I liek Scythers:
I think I'm going to check under the table.
Actions: 5/8
Candy Cornn: 1
You and Mr. Turtle creep up to the dining table, and on the count of three, lift up the corner of the tablecloth. Sitting under the table is a Gengar, a Gourgeist, a Banette and a Misdreavus, all playing what appears to be a high-stakes game of poker. There's a pile of Candy Cornn in the centre, to give you an idea of how high the stakes. They all look at you silently as you interrupt their game, and pull the cards closer to their faces psychokinetically.
From here you can return to the
Entrance Hall, or go west to the
Kitchen. Or maybe you'd like to
examine an object, or
ask your Pokémon to use a move?
-----
Vipera Magnifica:
We don't have a whole lot of time left, smol whale friend, and we have yet to encounter any ghosts.
That dinner table looks pretty expensive. I think it's even antique. Maybe the ghosts here still use it for their ghostly feasts. It would be a shame if something were to happen to it...
a fucking whale, float up above that dinner table and let yourself de-miniaturize just a little bit. I have an ultimatum to deliver.
"Attention ghostly inhabitants, you have three minutes to bring me all of the Candy Cornn you can carry. Failure to meet my demands will result in a fucking whale here body slamming this antique dining table directly into the floorboards. You'd better get moving."
Actions: 1/8
Candy Cornn: 5
The table creaks under a fucking whale's weight as you shout your commands. For a while you can hear a bit of murmuring, and then a Gengar, a Gourgeist, a Banette and a Misdreavus all rise up from underneath the table, staring daggers at you, as well as I liek Scyther and Mr. Turtle, who come out from under the table. The four ghosts nod in some kind of collective agreement, and hand you
three pieces of Candy Cornn, before descending back under the table again. You're not sure if it's because you've just been faced with four different ghost pokemon or because you've been in this Chateau for a bit too long, but you feel a little bit uneasy, as though you don't have much time left.
From here you can return to the
Entrance Hall, or go west to the
Kitchen. Or maybe you'd like to
examine an object, or
ask your Pokémon to use a move?
-----
Faorzia:
spoopy! Hey, Tavvy, why don't we go up those stairs to those paintings on the wall, and I'll shout at one while you Astonish the other.
Actions: 6/8
Candy Cornn: 1
You walk up the stairs with Tavvy on your shoulder (Tavvy keeping his eyes on that Chandelure the whole time) until you reach one of the paintings - you gesture towards the other one, and Tavvy flutters and sits on the frame of the painting to the right. You stare into this painting - it's kind of dull and uninteresting, just a picture of a haunted house or something. You give a shout experimentally, but nothing happens. You decide to walk over and see how Tavvy's going.
Tavvy stares into this painting, which is identical to the painting you looked at, but has a piece of salty licorice painted on to it. Gross. Unsure what to do, Tavvy screeches and puffs out his feathers in an attempt to surprise the painting. The piece of salty licorice jumps in shock, and drops
a piece of Candy Cornn before running away into the landscape of the painting.
The Candy Cornn falls out of the painting and onto the ground. Well, that was weird. From here you can go north to the
Dining Hall, or go upstairs and go west to the
Storage Room, north to the
Bedroom Hallway or east to the
Library. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Totodile:
Look at all that Cornn! He must really like the stuff ... but then again, he doesn't think normal-types are tasty. I can't tell if he has good taste or not. Oh well.
Time is running out, so let's move on, Fluttershy. To the kitchen!
Actions: 2/8
Candy Cornn: 12
You walk briskly to the kitchen, with Fluttershy in tow. The kitchen smells kinda damp, and you're sure that the cobwebs woven over those plates aren't exactly sanitary. There's a thin layer of frost on the ground near the fridges.
From here you can return to the
Dining Hall. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Murkrow:
I would like to enter with my fossil Victor.
Actions: 8/8
Candy Cornn: 0
You enter the Chateau after a long wait in line, finally stopping in the centre of the room with Victor scuttling at your feet. You aren't sure if the Chateau was this damaged from its abandonment, or if this is the work of other Asber trainers.
There's a shout from the Dining Hall - something about threatening the furniture? Probably the Asber trainers, then.
From here you can go north to the
Dining Hall, or go upstairs and go west to the
Storage Room, north to the
Bedroom Hallway or east to the
Library. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Sangfroidish:
What monster has been licking the books?! Let's take a closer look at them. We can't let this disrespectful behaviour go unpunished.
Actions: 6/8
Candy Cornn: 0
Quelana wrinkles her nose as she grabs one of the books that's been slimed. It seems ectoplasmic, or at least that's what she thinks it's called - that's what they said in
Ghostbusters. Oh! Remembering Ghostbusters, she pulls out her wand again, and waves it slowly over the bookshelf like they did in the movies. The wand crackles and clicks, detecting paranormal activity like a Geiger Counter. You drop the book you're looking at -
Cooking without Garlic, Steak, or Holy Water - and watch as the crackling feedback becomes louder when Quelana points her wand at a particularly strange book. The book is bound in bright purple velvet, and has a strange insignia on the front:
Well, that's kinda weird. From here you can return to the
Entrance Hall. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Metallica Fanboy:
Alright, why don't I give myself just one tidbit of actual Day of the Dead celeration...
Let's enter
Country Eater, and let the games begin.
Actions: 8/8
Candy Cornn: 0
You enter with Country Eater, having been able to skip (most) of the line as a member of the International Police - a plastic badge will get you almost anywhere, it seems. A few trainers give you passing glances as they hunt for Candy Cornn; you seem to
almost resemble some kind of renowned celebrity detective. You gaze around the room - it's hard to tell how haunted this place actually is, what with the holes in the wall and people shouting at paintings. Country Eater trumpets softly, a bit irritated at the chaos.
From here you can go north to the
Dining Hall, or go upstairs and go west to the
Storage Room, north to the
Bedroom Hallway or east to the
Library. Or maybe you'd like to
examine an object, or
ask your Pokémon to use a move?
-----
Ether's Bane:
Brick Break on the two shelves in the top-right corner. Smash them up - maybe there's Candy Cornn in there.
Actions: 6/8
Candy Cornn: 0
While Sangfroidish and Quelana seem to be pursuing some kind of mystery, you and Viskran head to the other set of bookshelves, and instead feel like some different tactics are in order - a bit of smashy-smashy, if you will. Viskran prepares his fist, and smashes through the bookshelves as though they're made from matchsticks. Encyclopedias and obscure dictionaries are thrown everywhere, pages flying - eventually the dust settles, and in the debris you find
three pieces of Candy Cornn.
Seems like one of those bookshelves had a secret hiding spot for valuables, but not anymore. From here you can return to the
Entrance Hall.
You feel like there probably isn't anything else for you to find in this room, but maybe someone else will find something.
-----
serpentjester:
sniff out the perfumiest hole and use dig on it! surely if you dig hard enough, you'll find some secretly hidden cornn.
Actions: 5/8
Candy Cornn: 0
Seaborne sets about following his nose again, this time following the scent of perfume, which leads him to... Superbird's Houndoom, Deru, who's holding a Sachet. Deru raises an eyebrow as Seaborne pretends he wasn't sniffing Deru's behind (
awkward), and instead finds a suspicious-looking patch on the floor. Some of the tiles are a bit loose here, so Seaborne starts to dig... and comes face-to-face with a Sableye, who's
also digging around in the floor. Apparently the Sableye has been searching for valuable gems in between the floors, and hasn't found anything except these lousy weird Cornn Berries. He's tired of carrying them, so he agrees to give you these
three pieces of Candy Cornn if you don't tell anyone where he's searching for gems.
From here you can enter any one of the five
Bedrooms, or return to the
Entrance Hall.
You feel like there probably isn't anything else for you to find in this room, but maybe someone else will find something.