Re: Halloween Scavenger Hunt 2015
Today is Sunday, which means
sign-ups for the Scavenger Hunt are officially closed! However, we're not complete monsters (unlike the creatures lurking in the Chateau), so
anyone who's already playing will get to finish. When everyone's finished, it'll be time for the prizes. Spoopy! Creppy!
-----
Eta Carinae:
Might as well head out to the Bedroom Hallway again.
Actions: 1/8
Candy Cornn: 8
When you leave the room, the door slams shut behind you of its own accord. A sense of dread washes over you. Something bad's about to happen.
"Hurry," says HALp.
From here you can enter any one of the five
Bedrooms, or return to the
Entrance Hall. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Ether's Bane:
Back to the Entrance Hall.
Actions: 1/8
Candy Cornn: 5
You and Viskran leave the Storage Room, certain that Faorzia will be fine on her own. Back in the Entrance Hall, you spot that painting from before, still lying cracked on the ground. There's definitely a mystery to solve here, but something gives you the feeling that you ought to leave as soon as you -
Suddenly, a blood-curdling scream comes from the Storage Room.
You glance nervously behind you. Whatever you need to do next, better do it quick.
From here you can go north to the
Dining Hall, or go upstairs and go west to the
Storage Room, north to the
Bedroom Hallway or east to the
Library. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Nira:
Let's head over to the kitchen for our last hurrah.
Actions: 1/8
Candy Cornn: 7
Chased by angry ghosts, you and Twilight Princess run into the Kitchen and slam the door shut behind you.
"Phew! That was close," you say, wiping the sweat from your brow. Twilight Princess chirps in relief.
I liek Scythers is already in the room, examining the fridges in the far corner. Other than that, not much seems to be going on in here, but you observe that several parts of the room are covered with suspicious-looking patches of frost. In fact, as you look closer, the frost appears to be... moving!? You watch in stunned silence as the frost patches explode, one by one, into swirling clouds of ice. They gather into the shape of a ghastly figure, hovering in the center of the room, and you hear a voice speaking to you:
"
Foolish mortal... Don't you know it's rude to slam doors?"
From the cloud of snow emerges a small Froslass, surrounded by a vortex of snow. Her eyes fix on you.
"
Now you must answer my riddle," she says, "
or else I will not suffer you to live! Ahaha!"
Not good. You glance at I liek Scythers; the Froslass doesn't seem to have noticed him yet. Maybe he could attack her from behind and help you, but there's no way to signal him without the ghost noticing.
"
Ahem!" she says.
"Riddle me this: Why is it impossible to prove Euler's identity?"
She grins at you expectantly while waiting for your response. You suspect this is the lead-up to a terrible pun, but at the same time, she seems perfectly serious about murdering the shit out of you. While you rack your brains trying to think of an answer to the riddle, Twilight Princess nudges you discreetly; she seems to want to fight.
This is it. What will you do?
-----
Murkrow:
I'd like to head into the Dining Hall
Actions: 5/8
Candy Cornn: 2
The first thing you see in the Dining Hall is the dining table, or at least what remains of it - it's been smashed into splinters. Actually, upon further inspection, it seems
everything in the room has been utterly destroyed, from the furniture to the paintings to the floor. You can't tell if it's the work of ghosts or of trainers, but somehow you lean towards the latter explanation.
From here you can return to the
Entrance Hall, or go west to the
Kitchen. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Faorzia:
Someone's lonely? That will never do :< Tavvy, go ahead and Confide to it that we aren't gonna hurt them! Maybe we can be friends~ I really didn't mean to try and jump and squish them, honest--
Actions: 1/8
Candy Cornn: 5
You and Tavvy peer into the darkness under the trapdoor. Down there, something is growling and shuffling about...
"I'm sorry!" you shout into the hole. "Tavvy, you should apologize too!"
You give Tavvy a little nudge. He seems reluctant, but finally chirps something inaudible into the hole just to humor you.
"Hey, are you lonely?" you shout.
The shuffling sounds more animated now, as if the creature is growing restless. Then you hear a blood-curdling scream, followed by silence. A few moments later, something flies out of the trapdoor - it's Candy Cornn!
You collect the
four pieces of Candy Cornn. It's all covered in some sort of black oily substance... Gross!
"Thank you!" you shout into the trapdoor while you wipe off the Candy Cornn.
From here you can return to the
Entrance Hall. You feel like there probably isn't anything else for you to find in this room, but maybe someone else will find something.
-----
Lord of the Fireflies:
Ok, let's try and visit the Library to come up with a strategy that doesn't involve being a complete jerk now.
Actions: 6/8
Candy Cornn: 1
Having filled your jerk quota for the day, you resolve to be nice to everyone from now on. You and Marlboro enter the Library, which is in complete disarray; most of the shelves have been knocked over and books are scattered all over the place. What an excellent opportunity to do a good deed! ... Right?
From here you can return to the
Entrance Hall. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?
-----
Keldeo:
Okay, I'll put all of the items in a line with the suitcase first, and then you can fire a Dark Pulse through them! With luck, maybe it'll break the lock on the suitcase, or scare out any ghosts hiding inside?
edit: Oh wait, it looks like the 6 Cornn I'd gotten in my previous action hadn't been accounted for, since I deleted the part in MD's post where I actually got the Cornn? That was entirely my mistake and I've already bothered you guys about an event-related thing, though, so I'd be happy to surrender them to the void.
Actions: 0/8
Candy Cornn: 9
You realize that the previous narrator forgot to account for all your collected Candy Cornn, like a complete foolon. Curse the heavens! But just as you're about to succumb to despair, a nearby window shatters, and Candy Cornn starts raining in! What the hell!? You look outside; for some reason, Totodile is out there, throwing all of her Candy Cornn at the Chateau in a fit of rage. Wordlessly, you collect the six pieces of Candy Cornn that were rightly yours to begin with.
Back to business. You line up the items you found in the boxes, and Pedri sends a blast of dark energy right through them. As the pulse pierces the suitcase, it starts shaking violently, then snaps open. Sitting inside is a small pile of Candy Cornn!
You reach for the
six pieces of Candy Cornn, but as you lean in closer, you feel an invisible force tugging at you: something's pulling you towards the suitcase! You try to turn away, but the pull grows stronger and stronger with every second - it feels like it's going to stretch you apart. Finally you trip and fall into the suitcase; it sucks you inside and closes with a click.
Much too late, you realize that the other narrator probably was nicer after all.
...
Thanks for playing! In total you found
15 pieces of Candy Cornn. Hold onto those and wait until we announce prizes when the game finishes on Sunday.
Happy Halloween!
-----
I liek Scythers:
Examine the Rotom magnets to verify if they really are magnets.
Actions: 2/8
Candy Cornn: 7
You take a closer look at the fridge magnets. Other than the funny pattern they're arranged in, they seem quite ordinary. You wonder if one of them might be a hidden switch of some kind, or -
The door slams behind you. Startled, you turn around and see Nira and Twilight Princess, both panting with exhaustion. Seems like they ran all the way into this room. What a pair of weirdos. You return your attention to the fridge, but realize that something's different: the fridge magnets have moved slightly! Cautiously, you poke one of the magnets with your finger.
"That tickles!" says the fridge, giggling and swaying from side to side.
"Hush you, be quiet!" says the other fridge.
That explains it. They're no ordinary fridges - they're Fridge Rotom! Good thing you took a closer look. Surely they've got some Candy Cornn for you to snag.
But before you can do anything, you're interrupted yet again, this time by the sound of shattering ice. All of the frost in the room suddenly bursts into tiny shards, whirling about the room. They gather into a twister of snow and ice hovering above the tables, and a spectral figure materializes within.
"
Foolish mortal..." says the figure, extending an arm towards Nira. "
Don't you know it's rude to slam doors?"
It's hard to tell from behind, but the ghost appears to be a Froslass. You and Mr. Turtle hold your breaths as the ghost moves threateningly towards Nira.
"
Now you must answer my riddle," she says, "
or else I will not suffer you to live! Ahaha!"
Luckily for you, the Froslass doesn't seem to have noticed you; she's focusing her attention on Nira. You're probably safe for another moment or two. But what will you do now? You could try to sneak away, but the door's on the other side of the room. You could try to help Nira and attack the ghost, but then you'd definitely draw her attention. Or maybe you could use a move to accomplish something else, but you're not sure how.
Mr. Turtle points at the two Fridge Rotom. Hmm? What's he trying to tell you? Maybe...!
----
Metallica Fanboy:
Travelogue Entry #108
Month Δ, Week ζ, Day 魅, Hour ✈
My Fanpie partner defeated the socket that blocked my passage, with but a little struggle. The barking of the volts, it didn't even make her come down with a case of the flinch. And only five seconds and fifty-six smallseconds after she finished her work, I did the rushing in, screaming "Criminal Charon! In this night, I will be the one who is driving the boat!"
When I looked into the hole, however, I saw that my mark was no longer a dumb criminal; he was now only a criminal. His escape route, he sealed it with some kind of yellow and orange substance that caused the disgust just from looking. That pathetic thing was not enough alone to prevent me from giving the chase, but it would require a lot of time to clear it, and with that time, he would run and run and get himself at big. I wasted no more time. He could run as far as he liked -- I would busy myself with uncovering evidence that he left here, and use this evidence to corner him the next time.
Hm? Something is happening as I write. These blasted cuffs, they make my important writing speed smaller.
... What is this? The Fanpie, it slammed its trunk into the wall, and the strange orange things fell down, and there was... nothing behind them! Could it be that I, International Police Officer Looker, was made to look like a fool? Charon obviously was never in this room! I must rush to discover his whereabouts! To the corridor!
But, first... I will be keeping these strange orange marbles, as evidence.
Actions: 3/8
Candy Cornn: 8
You quickly count the orange marbles you found in the wall, and discover that you actually have eight of them, not four. Apparently the narrator that narrated your previous actions was a complete foolon. Wait, what does that even mean? Your own thoughts confuse you now; you had better find Charon before this haunted place warps your mind completely!
You return to the Bedroom Hallway. Not much has changed there, but it occurs to you that there are fewer people wandering about now, and the whole mansion feels more quiet and empty somehow. Are more people disappearing? Your International Police instincts tell you that you'd better act quickly.
From here you can enter any one of the
five Bedrooms, or return to the
Entrance Hall. Or maybe you'd like to
examine an object, or ask your Pokémon to
use a move?